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New GM advice: Player talks over others

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Volomon

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« Reply #15 on: <10-09-13/0046:31> »
1. Involve her in combat. Keeping a highly differentiated team invested in the different parts of the game is a central task of a shadowrun GM.

2. If it persists, you will eventually need to address it explicitly at the table. Not in a confrontational way, but she may need help with identifying the actually disruptive volume and amount of chatter when it's occurring.

Ya there actually should not be any point in time in which every character is receiving attention.  That's a big GMing no no.  Either create a situation where they are or something have them do anything.  Even suspend belief if you have to.  For instance 2 members of a 5 man party are off completing a situation they suddenly need back up but they are an hour away at some other location.  Two combat rounds go about about 6 or 8 IPs bam there their, which is realistically in game terms mere minutes.  How did they get there?  Donno did 500mph I guess.

Charasanya

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« Reply #16 on: <10-15-13/0416:59> »
One very simple thing that has helped tremendously (at least for us) in a similar situation was to seat the offending players as far from each other as possible on the table. Both parties are now more attentive and the game commences much more smoothly.

I certainly can't guarantee this will be helpful for you, but in our case that worked wonders. Even the involved players agree it's now much more enjoyable for them.

Reaver

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« Reply #17 on: <10-18-13/2058:25> »
This sounds more and more like a player personality issue. Which is the worst type of problem to try to deal with... You have a very social, chatty player :P

And, there is really not much that you can do about this as some people are just naturally chatty and social, and you are effectively trying to get them to change who they are at their core, something many people the world over just can not do.

the only thing I can think of is change how you lay out your missions so there is no downtime for ANY of the players. Now that is easy to write, but hard to do in practice. But here is a few examples.


Have the combat characters do observational overwatch during the meet when the face is active. (they could be looking for clues to their Johnson's identity by his manner, his clothing, his style of speech. Keeping an eye open for betrayal or ambush, etc)

During the combat times, have the technomancer and Face provide the Overwatch (thechnomancer keeping an eye out for matrix problems, the Face for physical security or problems..)

anything to keep ALL members of the party doing something and feeling important.

which means, yes, you will have to change the way you structure some events... So now, there will HAVE to be a hiccup in the matrix for the technomancer to deal with, or an unscheduled patrol that the face will have to deal with (and this doesn't mean combat... could be talking to them, acting as 'eye candy', impersonating an exec that needs their help..... try to keep it to things the face can ACTUALLY succeed at.)



Ahhh, the joys of being the GM  ::)
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Wavefire

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« Reply #18 on: <10-19-13/0327:16> »
Why not just try telling her that her incessant talking is disrupting the game for everyone else? If she's a nice person she'll quiet down except when she forgets herself but a friendly reminder should be enough then and if she gets defensive and refuses to cange her behavior it might b time to ask her if she really wants to be in the group.

I would advise against restructuring your whole game to cater to one person who is disruptive.