First, I don't understand the sense of animosity that there seems to be with me trying to help someone else out with making a house rule. After all, I've stated in the past that in my games we don't use board rules. I'm trying to help Faster N8 with his board rules.
Okay, I'll try to break this down so that I understand where you're coming from here. Here's what I was suggesting:
Roll initiative, determine the maximum number of Action Phases that everyone will get. Take your base walking rate and divide by the max Action Phases. Then everyone moves on every Action Phase (even if they don't have Initiative) a number of tiles equal to that movement. Anything faster changes it to running for the Action Phase. Once the max is taken up, even if there are Action Phases left, you have to use sprinting to continue moving.
I don't really like that system, but it's the closest I can think of to a board movement system using the existing rules.
What Zilfer suggested:
Each tile is one meter (or whatever, based on scale). A player may move up to their walking rate without penalty in any Action Phase in which they have Initiative. Any movement beyond that rate is considered running, and once that's depleted the movement requires sprinting. This is essentially what the book states.
The problem:
Average characters without augmentations can move unrealistically fast when they can cross huge distances in one Action Phase. People who should be slower appear to be faster. Movement is not fluidly split between all of the characters.
However, at this point I'm done trying to fix someone else's problem. As I said, it doesn't matter to me. But it matters to some people, and those people will just have to figure it out on their own. This isn't worth the stress and frustration of having to defend my suggestions or figuring out the math and such. Congrats Xenon, you've just killed the thread.
