@Slim
Requesting the Remington, Andy smiles ”That more my style, brother. Ya be lucky, talk ta one of the trolls on tha way out. Ask for the bag that some disrespectful fool left” Andy’s giving you the once over.”Things go well I sure we do business down tha line I’m sure”
@Trance
leave ”And you just don do anythin stupid, we stay best of friends, dig?” Andy laughs ”Ya be fine, look at ya comrades!” he grins, motioning everyone ”Solid team, ya have no worries, sister”
Incoming Message:
>>Contact: Miniboom
>>Message: Heheheh, lucky ta ship anything there with the great explosions. See what I can do but might take some time!
@Angel
As you leave Andy’s you glance toward the shadows. Smog smearing the face of the moon; broken street lights and a light, steady rain make visibility tough. Nothing takes your eye, a quiet night with the exception of your companions. You’re still alert; conditions like this make it easy for anyone to hide.
@Kitty
You browse through Missy’s report. The Deathmatch grabs your interest, sounds fun, definitely dangerous. Probably better played on an arcade…Wonder if Duck’s that good in meatspace…
You clutch your backpack tightly; an unconscious reaction as you warn your team mates, hands off. They know what’s good for em, you’re sure there will be no problem.
Leaning back, rubbing you head, dumpshock almost gone, you grin. Unexpected night… could be worse, definitely get that chummer on Andy’s arcade next time!
@Cheshire
Holy drek, this has escalated. You take in all you can, you’ve been thrown in the deep end here, time to sink or swim. You think back, looking at Andy’s past jobs, definitely nothing this big. Must be starting to trust you, or it’s a suicide mission…You force a smile thinking on Andy’s intentions as you’re assigned a back seat. You’re definitely a lot tougher than you look, time to show your team mates what you can do…
@Slim
As you leave, you see Axle behind the bar, Crash slumped over their table. You ask about the bag, Axle grunting, reaching down, and tossing a black duffle bag your way. He shuffles clumsily over to Crash, lifting him under one shoulder, dragging him out back. ”Bars closed, get out” he grunts, slamming the door has he leaves. You take a look, pretty standard, but definitely good quality.
@Everyone
It’s late, coming up on 2:50am. You notice the moon, a faint glow in the sky, not too long before sunrise. Wind blows, shifting smog and cloud across the moon, dimming its light. Grey, transparent clouds paint a smoky scene overhead a steady, annoying stream of rain bouncing off jackets, clothing and skin alike. It’s wearing a little thin; those up front in Duck’s cabin are a little relieved, glancing ahead, rain lightly, steadily falling. Angel looks comfortable outside, leaning back in back of the pickup, a glimpse of relaxation passing over her face before snapping alert quickly, scanning her surroundings.
@Trance
As Duck drives off your mind drifts to your latest pad, a shithole, the fourth floor of six stories, mouldy, rundown with a lingering and unpleasant smell. Accommodation’s tight, cheap on Fox Island. You’ve seen worse, though to be fair not much better. Definitely too small for everyone to stay at the apartment, much too high for easy escape, no exit from your room and the only fire exit outside, near the end of the hall.
Maybe Angel’s right, is it safe to head back? Could it be useful down the line?
“Chip” speaks, astral thought booming, unheard by your companions. ”WE CAN TALK…WHEN THERE IS SOMETHING…TO SAY... I AM BOUND….I WILL DO AS YOU WISH...TELL ME THE PLAN... ARE YOU OF YOUR WORD, ELF?”
Seems friendly… Sure know how to pick em Trance… Your newly bound spirit surprising you slightly.
@Everyone
Kitty fires a command to Missy, scouring for anything of use on Fox Island. Drek, seems Missy’s luck is done for the night, Kitty’s disappointed, letting you all know of a several for hire locations, though if they’re advertised they’re likely looked at.
You briefly consider Andy’s offer. No, too late for that now and he was pleased you didn’t take him up on it. Definitely the right decision there… You’ve since stopped and removed any tags, smart choice on Angel’s part.
You head north, traffic almost non-existent. Seems folk are definitely listening to the broadcast, staying away. There is the odd drunkard or two, stumbling their way home. Damn fools, obviously no idea of the danger at the moment. Duck navigates Fox Island, damn, pretty smooth for this drek of a road. Good driver, a good start.
@Duckdown
What a night… tight gig, new team, missing kids. Despite beef with Zipline those damn kids need to be found, and soon. Awh drek, love some zen right now. Spark up? Nawh, need to find a new pad first. Sure Deen will get the message tomorrow, no drama. Fuck, if she’s stuck here are you locked in to more gigs?
Helmet on, AR gauges each side of your peripheral vision you head off, in search for a safe house for yourself and newfound comrades. Empty streets roll by, the odd working street light flickering, streaking past your windscreen. You drive past Kitty’s locations, definitely not suitable. You head further north, the building becoming more rundown, more abandoned.
@Everyone
It takes a while, Duckdown driving, scouring the northern section of the island. You're all surprisingly quiet, checking out Kitty’s locations, unfortunately, to no prevail. Drek, some have real estate signs, even ARO’s advertising. Duck heads further north, less residential and commercial, definitely more industrial. Large factories dot your view; you find a section of buildings, seemingly abandoned, broken windows, disarray apparent. Duck pulls over, Kitty scouring the addresses online. Luck is with you, this latest block is abandoned, empty for a couple years. Kitty shares an article, showing the reason, the protest caused when the factory was no longer deemed profitable. Sticking her tongue out, grin on her face, Kitty…This could be suitable…
You glance toward the large, industrial structure. Kitty pointing out the sleeping quarters for the residents, drek, it’s better than nothing. Hopefully no one else has the same idea…You drive toward the the entrance, gate busted open. Duck drives inside, everyone on lookout, tension sharp.
Pulling up toward the quarters all looks dark, you all wonder if this drek hole is liveable, at least squattable...
Heading off in to the unknown, you all take in the task ahead, the fresh faces, drek, you’re all in now, can you trust each other? Definitely the feel of a Shadowrunner, the makings of a shadowrun.