wants to get some little bitty flying drones and attach explosives to them. (as any reasonable PC with disposable cash would do)
so far, i just been makin him buy microskimmers and grenades, then make an aero mech extended test to modify em.
he's been using em to frame gangs for attacking each other, blowing up cars and that sort of thing.
it feels too easy though.
mind tellin me not only what you, as a gm would have these (kinda stupid) gang members do to counter the threat, but also if you see any holes in the way im handling the actual mechanics of it?
thanks