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Silencer + Bayonet?

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8-bit

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« Reply #30 on: <09-23-14/1314:54> »
Heck, we play a game in which the terms "cyberninja", "racoon shaman", "nanotech AI" and "president Dunkelzahn" may be uttered in the same sentence without too many raised eyebrows.
That could be interpreted as pretty stupid, yet it is exitingly badass  8)

I found it hilarious that as I read through the terms you listed not a single one struck me as odd. I can't tell if that is depressing because it's true, or incredibly amazing.

I feel like Silencers and Bayonets should either not stack, or if they do, take a -1 or -2 penalty to shooting due to having to be careful of the bayonet (and the extra weight etc. etc. that comes with it). Or shoot recklessly and have a 20-25% chance of damaging you bayonet. Just my opinion though, I have no experience with this stuff in real life.

The other Bandit

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« Reply #31 on: <09-23-14/1344:55> »
It is incredibly amazing believe me and it is healthy to acknowlegde that sometimes. Especially because there is enough other stuff around that is truly depressing. But a shared universe like the one of shadowrun is simply... fun  ;D


I do not have any hands-on bayonet experience either, but I have read stories of soldiers saying that a fixed bayonet did make handling the rifle harder. So applying modifiers if you have TWO heavy attachments at the end of your gun does sound reasonable. Maybe for shots beyond short range or something like that.

Koshnek

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« Reply #32 on: <10-01-14/1014:50> »
Lol that was an impressively long Bayonet. Pff..I just happen to browse the gear section two months later and I'm like Whaaa? lol. I kinda like what he said about integral silencer + bayonet. Otherwise, I think it's a bit much to have both.

Dat baby bayonet on the pistol tho.
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