Well then there's no reason not to take Synaptic Booster since your GM is willing to throw Balance out the window. Just weird that he would make such a Power Gaming call while at the same time saying that Big Game Hunter is Full Body Armor which it's not. It's the Wild Hunt Jacket that incorporates a Ballistic Mask essentially. Usually GMs make calls going in one general direction in my experience, hence why I kept trying to point out the Rules. But if it's a crapshoot on how he's going to use GM Fiat... congrats on figuring out ways that he'll allow you to game the system.
Again, I don't know what you're talking about. I never asked my GM about whether or not Big Game Hunter was full-body because I honestly never seriously considered Big Game Hunter until now. (Too rural, really - our runs are based in DeeCee and that's pretty built up). I asked my GM about the Urban Explorer Jumpsuit for clarification as, after all, a jumpsuit is full body clothing by definition. (I just wish the writers would make "full body armor" a characteristic, up there with "restrictive" or "padded", if for no other reason than to determine which armors can take chemical seals) Does Big Game Hunter come with a mask? The image is wearing one, but the description makes no mention of it. Moot point, really, I'd have to give up a few things to get to that price I really want to keep.
As for my GM - experiences vary! Regardless of what it says in the book, he's the final arbiter and that's that. (such as his aforementioned rejection of tactics bonuses from Run&Gun)
At this point, I think I'll just go with a lined coat for the concealability bonus, legs and vitals PPP kit, forearm guards, and a helmet (+5 armor which with a strength of 4 I can now support sans penalty). Total armor: 9+5+ 7 Ware armor = 21, which I think is higher than I've ever had in any of our previous runs. That'll be enough to do me for the first run, I can use the profits from that run to get something permanent.
I'll swap Etiquette and Unarmed and take that specialization, we'll see what he says about it. Either "Shock gloves" or "Subduing Combat" - the latter of which is specifically is listed in the book (that almost sounds better, less restricted, in case I run out of charge or can't get to the gloves for some reason).
After reading the section on how to make addiction tests, I'm considering just throwing Jazz, Cram, and Kamikaze out so I don't have to deal with figuring out what that mess of deceptively-English seeming collection of words is saying. If there was any part of the book crying out for an example blurb, ugh.