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Margin Calls
Plot Book
Cinders of War
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Falling Point
Runner Resource Book
ON THE PRECIPICE
Falling Point is a threats sourcebook for Shadowrun, Sixth World.
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Wild Life
Core Critter Rulebook
CRITTERS CALL
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Shadowrun
Shadowrun Play
Rules and such
Spell range modifiers?
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Spell range modifiers?
4 Replies
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PauloAM
Chummer
Posts: 163
Spell range modifiers?
«
on:
<06-27-15/0753:10> »
greetings everyone,
It says in the book that Line of Sight spells only need you to naturally see the target. I get that vision magnification is worthless. But, are there dice pool penalties for trying to cast a spell far away? Is there short, medium and long range for spells?
Thanks!
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PiXeL01
Errata Team
Ace Runner
Posts: 2264
Sheltering Orks in Osaka
Re: Spell range modifiers?
«
Reply #1 on:
<06-27-15/0823:32> »
No modifiers for range, no.
All cyberware count as natural though so there are ways of migrating vision modifiers
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If Tom Brady’s a Spike Baby, what does that make Brees and Rodgers?
Herr Brackhaus
Prime Runner
Posts: 3041
Re: Spell range modifiers?
«
Reply #2 on:
<06-27-15/0827:57> »
Environmental modifiers should, in my opinion, apply, but since there are no range modifiers for spells you'd be looking at visibility, light/glare, and possibly wind for indirect combat spells. That's just my interpretation of the rules, though.
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Xenon
Prime Runner
Posts: 6471
Re: Spell range modifiers?
«
Reply #3 on:
<06-27-15/0849:32> »
They do. But not for range.
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PauloAM
Chummer
Posts: 163
Re: Spell range modifiers?
«
Reply #4 on:
<06-27-15/0855:24> »
Okay, thanks for the attention!
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