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Ideas for a Submersion Session

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Finn

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« on: <08-10-15/1256:55> »
Heyo all,

I need a little help developing a Submersion session for the Technomancer in my group.  I have little to no fluff knowledge of Technomancers. I just started 5th this past winter and came from Second and Third ed I haven't read any SR fiction concerning Technomancers either so I'm kinda adrift in the sea at the moment and I'm looking for a helpful lifeline. 

For help this is the Characters 1st Submersion and she's getting the skin link ability. She's a Barrens Street Rat that's clawing her way to the top of the Portland data thief market.


 My group are heavy RPers and not really crunchy combat players. I've got a Chinese Daoist Troll Adept that tries to live his life according to the Dao and has a small army of street kids that he cares for, an unaugmented on the run former Knight Errant Detective (think Detective Archtype from 2nd ed) and a Honorably Discharged Tir Ghost with serious guilt issues and self destructive alcoholism trying to redeem himself.

Basically how have you done/dealt with this? From the core reading it sounds a lot like an Initiation session, deeply personal and possibly frightening with an emphasis on facing your own shortcomings as a person.

Examples or what you did would be immensely helpful.

Thanks in Advance!
« Last Edit: <08-10-15/1258:26> by Finn »
Sorry, I replaced 1/4 of my brain with a VCR, I only speak Rigger now.

Top Dog

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« Reply #1 on: <08-10-15/1742:11> »
I wouldn't do it as a session, for one. Granted, it depends a lot on circumstances, but like you say, Submersion tends to be quite personal; I don't think it's even possible to bring the other characters along, and having them do other stuff while he's off doing his thing doesn't really sound fun.

It'd probably be best handled by a seperate short session (or pre-session sitdown) with only the player in question.

Apart from that, I don't really have any specific advice, not having done Submersions myself. From what I understand though, it's much like initiations. I do know my GM did a (seperate) Submersion sentence for our TM, where he faced a realistic VR illusion with his business being under attack.

TheWayfinder

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« Reply #2 on: <08-10-15/2314:51> »
I now finally have someone playing a Technomancer, after her Decker character had a sudden demise (ironically, we play in the PDX area too), and I've been putting her new character through some Submersion scenarios just to see how the game works in this way, but we haven't yet applied them to the table.  We play both online for some things (using chat and emails) and the table for the bigger stuff.  However, from my own modicum of play, I have come up with a few ideas.

Basically, if the whole session is going to be about a Technomancer doing his thing, whatever it is, it's really not that much different than either a Decker hacking his way into a system or a Mage going Astral.   But I keep things simple:  Sure, I can put in a lot of flavor text about how the whole thing feels, but I think the player, who are generally imaginative people already, can conjure up their own perspective of a first time experience going Submersion.  In my first trial run, and mind you I still don't have any other rules or material concerning this, I basically made the character so fully aware of the system she dived into that she ended up knowing things from a unique perspective, and she interpreted this on her own to mean that the system she was interacting with, which was a seedy strip-club/brothel in North Portland, had a mind of its own, very primitive, possibly a form of Otaku, but nonetheless was determinate in its own way, to the point that she figured that it really ran the operation there, and not the owners, who were a pair of elven brothers who were neophyte dilletentes who had bought the property just a few months prior, and didn't really want to get into the minutiae of running the place.  Further, after this session, and the other runners went in to meet Mr. Johnson, she was able to tell them who had weapons in the place, who was there, who wasn't there, and why, in a very intuitive way.  The proto-embryonic-Otaku there was very friendly with the Technomancer in a way it wouldn't be with a Decker, who it would likely see as an intruder and not as a fellow intellect. 

This was how I interpreted her increased Resonance score as a result of the session, and she rolled very well. 

If the system she's interfacing with is more complex and more intelligent, if she rolled well I'd have a minor penalty attached to some of her Knowledge skills, because the metahuman brain can only accumulate so much data, and something has to give.  This is a temporary situation, lasting only a couple of days, but that's my interpretation of how Submersion has an effect on the character. 

Going with the notion of a Technomancer who's a Barrens Street Rat, and if you want to just have this character play around to understand what Submersion is like, have the character just walk around, kind of like in the movie Unbreakable, where Bruce Willis' character just goes around touching people, casually, not deliberately, and just linking with whatever thing they have on them, such as a commlink, or a weapon, or something, and it tells the character something about that person in an intuitive way that they couldn't ordinarily find out if they weren't a Technomancer.  Say she touches someone who's using AR and she links with the personal com on that person, and she knows that the person is a corp wage slave who's sleeping with some of his coworkers, and has a BTL addiction. 

This is just an example, and I could be totally wrong about how Submersion works, because I only have the Core Book and others that don't go into Technomancers too much. 

HiddenBoss

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« Reply #3 on: <08-19-15/2109:25> »
I do not own data trails and i do not plan to until the game get fixed a lot more but i try where i can.

What i think the best thing to do is the theme the Submersion base on the echo and work from there.

take Resonance [Program Hammer] is seen as a weapon that the Technomancer finds,given or makes in the Submersion or the Data Processing Upgrade is viewing and editing of data(for me anyway) so maybe going to a data library or maybe a something like a waterfall of pure code that he drinks from.

You could base the Submersion on the Technomancer  life/back story or one of the session.
e.g: the Technomancer seeing someone she cares about being killed, being unable to do anything about it just wishing for the power to able to act, with it taking the form of a weapon.

(not sure how to word this part but i try)
or you can take it wayout there some times
e.g: the Technomancer find her self in a ruins of building, looking for a about for a bit, she finds a dying sprite who wants to pass on it will to someone...

you could work in a plot hook  for a quest as well in there as well.

As for a session, it maybe better to do it as one to one thing as other people have said as it hard for other party to join in on this kind of thing.

If you real want to have the party in on it and i got no idea how well this would work(i think maybe a bad idea) but the party could play parts of the Technomancer mind or sprites talking to her, taking the form of the party.
like the Detective could be the Technomancer logic side.