Ok, based on a variety of information, and having to use Life Modules, here is my mostly done character. He fancies himself a bit of a ninja. Anyway, spell choice. Do you think Mind Probe is useful and makes sense for this characters background (former Shiawase wage mage, mostly doing security because he is not very smart.). Would confusion be a decent add-on, considering he has 13 dice right now (15 when I specialize) in illusions, with already having Chaotic World? Any comments are welcome.
== Info ==
Street Name: Zer0 Name: Thomas Hirosuki, Human Movement: 6/12 Karma: 0 Street Cred: 0 Notoriety: 3 Public Awareness: 0
Composure: 7 Judge Intentions: 8 Lift/Carry: 6 (45 kg/30 kg) Memory: 7
Nuyen: 1585
== Attributes ==
BOD: 3
AGI: 3
REA: 3 (5)
STR: 3
CHA: 2
INT: 6
LOG: 2
WIL: 5
EDG: 2
MAG: 5
== Derived Attributes ==
Essence: 5.01
Initiative: 9 (11) + 3d6
Rigger Initiative: 11 + 3d6
Astral Initiative: 12 + 2d6
Matrix AR Initiative: 11 + 3d6
Matrix Cold Initiative: 6 + DP + 3d6
Matrix Hot Initiative: 6 + DP + 4d6
Physical Damage Track: 11
Stun Damage Track: 11
== Limits ==
Physical: 5
Mental: 5
Social: 5
Astral: 5
== Active Skills ==
Alchemy : 1 Pool: 6
Arcana : 4 Pool: 6
Artificing : 1 Pool: 6
Assensing : 5 Pool: 11
Astral Combat : 2 Pool: 7
Automatics : 4 Pool: 7
Banishing : 5 Pool: 10
Binding : 5 Pool: 10
Blades : 4 Pool: 7
Clubs : 1 Pool: 4
Computer : 1 Pool: 3
Con : 2 Pool: 6
Counterspelling : 5 Pool: 10
Disenchanting : 1 Pool: 6
Impersonation : 2 Pool: 4
Negotiation : 1 Pool: 3
Palming : 1 Pool: 4
Perception : 2 Pool: 8
Performance : 2 Pool: 4
Pilot Ground Craft : 1 Pool: 6
Ritual Spellcasting : 5 Pool: 10
Running : 1 Pool: 4
Sneaking : 2 Pool: 5
Spellcasting : 6 Pool: 11
Summoning : 5 Pool: 10
Survival : 1 Pool: 6
Unarmed Combat : 1 Pool: 4
== Knowledge Skills ==
Area Knowledge: Seattle (Street) : 6 Pool: 12
Charity Shelters : 5 Pool: 11
Denver : 2 Pool: 8
English : N Pool: 0
History : 1 Pool: 3
Japanese (Language) : 2 Pool: 8
Philosophy (Academic) : 3 Pool: 5
Magical Law : 1 Pool: 3
Magical Theory : 5 Pool: 7
Magical Threats (Academic) : 4 Pool: 6
Parazoology (Academic) : 4 Pool: 6
Shiawase : 3 Pool: 5
Spanish : 1 Pool: 7
UCAS : 1 Pool: 3
== Contacts ==
Kinnori-san; Shiawase; Company Man (3, 3)
== Qualities ==
Bad Rep-Yakuza
Distinctive Style (cyberarm, bio-tattoo)
In Debt V-Yakuza
Mentor Spirit (Chaos)
Mystic Adept
Paranoia
SINner (Corporate Limited) (Shiawase)
== Life Modules ==
Denver (UCAS Sector)
Fugitive
Magical Education (Mystic Adept)
Skipped Further Education
Wage Mage
Street Mage
== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + INT (11))
Ball Lightning DV: F-1
Chaotic World DV: F
Heal DV: F-4
Improved Invisibility DV: F-1
Levitate DV: F-2
Mind Probe DV: F
Stunbolt DV: F-3
Trid Entertainment DV: F-2
== Powers ==
Astral Perception
Combat Sense Rating: 3
Improved Reflexes 2
== Cyberware/Bioware ==
Datajack (deltaware)
Obvious Full Arm (AGI 8, STR 6, Physical 7) (Right)(alphaware)
+Armor Rating 2
+Customized Agility Rating 6
+Customized Strength Rating 6
+Enhanced Agility Rating 2
Smartlink (betaware)
Bio-Tattoo-Japanese sleeve tattoo on left arm == Armor ==
Armor Jacket 12
Forearm Guards 1
Helmet 2
+Image Link
+Low Light
+Thermographic Vision
== Weapons ==
SCK Model 100
+Folding Stock
+Gas-Vent 3 System
+Personalized Grip
+Sling
+Smartgun System, Internal
+Spare Clip
Pool: 12(14) Accuracy: 8 DV: 8P AP: - RC: 6
Ninja-to
+Custom Look
+Personalized Grip
Pool: 15 Accuracy: 7 DV: 9P AP: -2 RC: 2
Unarmed Attack
Pool: 9 Accuracy: 5 DV: 6S AP: - RC: 2
== Commlink ==
Novatech NetNinja (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
== Gear ==
Earbuds Rating 1
+Sound Link
Weapon Focus (Bonded Foci) (Sword) Rating 3
== Vehicles ==
Suzuki Mirage (Racing Bike)
+Sensor Array Rating 2