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Host and such

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Herr Brackhaus

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« Reply #15 on: <01-26-16/1852:13> »
WANs are not limited in the number of devices they can slave.

Darzil

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« Reply #16 on: <01-27-16/0645:00> »
I hope the device slave limit doesn't apply to hosts though!
Core pg 233 :
"A host can have a
practically unlimited number of devices slaved to it, but
because of the direct connection hack you rarely see
more devices than can be protected physically."

revan.be

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« Reply #17 on: <01-27-16/0827:52> »
I got another question to

if I mark an Host and it launch IC on me, do I have mark on the ICs ?
me too.
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Whiskeyjack

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« Reply #18 on: <01-27-16/0828:26> »
No because that's not how marking hosts works.
Playability > verisimilitude.

revan.be

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« Reply #19 on: <01-27-16/0840:44> »
Then what about noise?
If the slaved car is half a world away for instance, does the firewall get reduced by noise?
Also, other than actually getting inside the host , is there any benefit from marking a host,
or marking it more thAn once?
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Jack_Spade

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« Reply #20 on: <01-27-16/0907:31> »
No. As a rule resistance checks are not reduced unless the attribute itself is affected.
Also, as long as you are in a host, you don't have noise penalties. Consequently it doesn't matter where the slaved car is - as long as you don't have a direct connection you'll be dealing with the hosts defenses instead of the slave's.
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Whiskeyjack

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« Reply #21 on: <01-27-16/1402:02> »
Well, hacking a camera slaves to a host gives you a free mark on that host (which in turn allows you to take certain actions versus that host), and can be easier than directly marking the host.
Playability > verisimilitude.

farfromnice

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« Reply #22 on: <01-27-16/1413:17> »
Well, hacking a camera slaves to a host gives you a free mark on that host (which in turn allows you to take certain actions versus that host), and can be easier than directly marking the host.

Technically you're hacking the host if the camera is slave to it (after all it use rtg and Firewall of her master host), so it make sense that you have a mark on the Host to

SmilinIrish

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« Reply #23 on: <01-27-16/1737:25> »
The key there is that if you can physically connect to the device in question, you are rolling vs the device firewall, no longer against the host firewall.  This is why the comment in the rules about not slaving things you can't physically protect.  If you are wirelessly hacking a camera, it has the hosts defense.  But if the mage makes the decker invisible, and the decker opens the device case to access a port, he has a direct connection, therefore bypasses the hosts defenses.

I could easily see a site having external video cameras not slaved to a host (or to a separate host), and having the internal cameras, doors, security, etc slaved to a different host, since they can reasonably prevent direct connections on the interior stuff.
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Whiskeyjack

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« Reply #24 on: <01-28-16/1654:19> »
Yup.

Running cables to cameras is fun ;)
Playability > verisimilitude.

falar

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« Reply #25 on: <01-28-16/1828:36> »
Yup.

Running cables to cameras is fun ;)
Crawler drone + gecko tips + drone cyberarms = remote wire access!