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Share your dream builds if you played a sum to 18 prime runner game.

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Facemage

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« Reply #15 on: <01-02-16/0853:58> »
Face-mystic adept 24pts
A: Magic
A: Skills
B: Resources
B: Metatype
A: Attributes

Body: 3
Agi: 5
Str: 2
Rea: 5 (9)
Log: 2
Will: 5
Int: 5
Cha: 8
Edge: 5
Magic: 7
Ini: 14+4d6
Dodge: 15

Skills:
Spellcasting: 6 MAG (+2 combat), force, 13
Counterspelling: 6 MAG (+2 combat), 6
Alchemy: 6 MAG (+2 contact), force, 13
Summoning: 6 MAG, force, 13
Binding: 6 MAG, force, 13
Banishing: 6 MAG, force, 13
Negotiation: 6 (+2 bargaining) CHA, social, 14
Disguise: 4, INT, mental, 9
Sneaking: 4, AGI, physical, 9
Palming: 4 AGI, physical, 9
Con: 6 (+2 fast talk) CHA, social, 14
Intimidation: 4 (+2 mental) CHA,social, 12
Automatics: 6 AGI (+2 machine pistols, +1 smart link), accuracy, 11
Perception: 6 INT (+2 Visual, +1 vision enhancement), mental, 11
Assensing: 1 INT (+2 aura Reading), astral, 6

Qualities:
Exceptional attribute 14 (MAG)
Focused concentration 5
Allergy moderate, silver -10
Code of honor (paladin's code) -15

Adept Powers:
7x adept powers
(improved reflexes 3, combat sense 1,heightened concern, astral perception, improved physical rea 1, attribute boost agi 1, thermographic vision)

Spells:
Ball lightning (fetish, combat) INDIRECT, F-3
Chaotic World (fetish, illusion) F-3
Stun bolt DIRECT (combat), F-3
Levitate (manipulation) DIRECT
Improved invisibility (illusion) DIRECT, F-1
Increase body (alchemy, health) DIRECT, F-3
Increase intuition (alchemy, health) TOUCH, F-3
Increase willpower (health)TOUCH, F-3
Increase charisma (health)TOUCH, F-3
Heal (health) TOUCH, F-4


After few phases at most in mild background counts (penalties are missing here) the character's stats looks like below. He is also invisible. The force of spirits is typically 7, and in social situations his charisma is 12. Not bad. I did not give him power focus because of lack of karma.
Body: 3 (7)
Agi: 5 (8)
Str: 2
Rea: 5 (9)
Log: 2
Will: 5
Int: 5 (9)
Cha: 8
Edge: 6
Magic: 7
Ini: 18+4d6
Dodge: 19
« Last Edit: <01-03-16/0350:32> by Facemage »

Tarislar

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« Reply #16 on: <01-02-16/2130:29> »
Sum to 16 means something has to be priority E this is meant to be a ridiculously powerful prime runner and 18 lets you take all B's.
How so?
Sum to 16 lets you have 3A, 1B, 1D.
Sum to 15 Would let you be all B's.


Ok make it sum to 16 then.

Anything over Sum-2-14 means you are penalizing the Mundane Humans, since the most they can spend is 4+4+4+2+0.
Well technically, if you wanted to play a Human w/ 8 Edge you would need Sum-2-15.
But I think the point is 14 is MORE than powerful enough when combined with the Prime Runner list too.


Senko

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« Reply #17 on: <01-03-16/0336:55> »
I miscalaculated somewhere there. I'm not saying it isn't powerful I'm saying go nuts and make whatever you like if I design for mundane humans to balance things I am penalizing a magic user as they do have to sacrifice something wheras a mundane doesn't, This way I'm not. You don't want magic just put it E and be mundane. I wanted to make it a design your dream runner with no real limits. If you see what I mean?

Sum to 15 and below means you start doing that to magic users and some mundane builds. 15 lets you take 3 A's, a B and an E wheras 16 means at least a mage can have resources at E which isn't too bad for them with prime runner and the others at A similarly what if you want to play a Troll (or any of their variants/similar high priority metavariants) street sam that also requires a 16 priority spending to get the most out of it with magic at E.
« Last Edit: <01-03-16/0348:34> by Senko »

Glyph

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« Reply #18 on: <01-04-16/0213:53> »
The whole exercise illustrate the biggest problem with priority and sum-to-ten; it is difficult to scale up or down.  A "build your own prime runner" exercise would probably work better with point build and, say, 2,000 Karma.

Senko

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« Reply #19 on: <01-04-16/0819:24> »
I may do that next time then. Just have to decide how much karma I know some people have 3 to 7.5 thousand hmmmm.

Tarislar

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« Reply #20 on: <01-06-16/2234:37> »
The whole exercise illustrate the biggest problem with priority and sum-to-ten; it is difficult to scale up or down.  A "build your own prime runner" exercise would probably work better with point build and, say, 2,000 Karma.
I like the idea of Priority/Sum2Ten,  my issue with it has always been with how the different columns & rows don't scale with each other.

For example:
In an "average + optimized" case,  for lack of a better term,  4 Attributes & 10 Skill points both equal 70 Karma.   
So to me you need those to move by 4 & 10 respectively at all columns.
Cash translates well enough to Karma as well.
So really its all about making Magic & Race try to conform to those 70 point jumps.   
That part isn't too hard, but its at least close to workable.

When you compare the different Karma costs for what you get at each of the Column/Row points as they stand now, there are a lot of things that don't match up.  Which is why Skills-A looks so good, but is really a trap, lol.

Tarislar

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« Reply #21 on: <01-06-16/2241:30> »
I miscalaculated somewhere there. I'm not saying it isn't powerful I'm saying go nuts and make whatever you like if I design for mundane humans to balance things I am penalizing a magic user as they do have to sacrifice something wheras a mundane doesn't, This way I'm not. You don't want magic just put it E and be mundane. I wanted to make it a design your dream runner with no real limits. If you see what I mean?

Sum to 15 and below means you start doing that to magic users and some mundane builds. 15 lets you take 3 A's, a B and an E wheras 16 means at least a mage can have resources at E which isn't too bad for them with prime runner and the others at A similarly what if you want to play a Troll (or any of their variants/similar high priority metavariants) street sam that also requires a 16 priority spending to get the most out of it with magic at E.

I'm all for your concept of go nuts, I was just saying that it should be fair for all & not give a Bonus / Penalty for Meta / Awakened.
Traditionally Magic & Tech are a trade off as are Attributes & Meta.
Anything over 14 will basically penalize the Human/Mundane population.
Even with that 14 points it would be hard not to go Magic+Meta just because the extra 4 points really do cover the weaknesses of that combo normally.

Just looking at my last character which was Magic+Meta, he would be able to keep all his strong points...... Meta, Magic, Attributes,  and then have 4 points to boost Skills & Tech which were his low end scores.

PJ

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« Reply #22 on: <01-12-16/1402:40> »
Why not let mundanes take extra Resources with the money, or use the Special Attribute points in regular Attributes if Edge is maxed out?

jim1701

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« Reply #23 on: <01-12-16/1510:49> »
Sum to 16 means something has to be priority E this is meant to be a ridiculously powerful prime runner and 18 lets you take all B's.
How so?
Sum to 16 lets you have 3A, 1B, 1D.
Sum to 15 Would let you be all B's.


Ok make it sum to 16 then.


Anything over Sum-2-14 means you are penalizing the Mundane Humans, since the most they can spend is 4+4+4+2+0.
Well technically, if you wanted to play a Human w/ 8 Edge you would need Sum-2-15.
But I think the point is 14 is MORE than powerful enough when combined with the Prime Runner list too.

BAH!  Stupid Hummies need to be penalized!   >:(