Sorry for coming back at all of you so soon. As is my want, I am struggling with choosing between character concepts

Following the much appreciated feedback on my Speakers Way Adept, I approached my GM with the possibility of playing a more unusual Adept type – namely a “Savant/Spirit Way” Adept.
The concept is kind of like a Trollish Sherlock Holmes. The Distinctive Style manifests in Vashon Island Steampunk Clothes, the ever-present Sword Cane, retro-style monocles for visual enhancements etc. I was again aiming at a well-rounded successful prime runner type with some useful skills as a planner and runner on the scene.
It’s possibly a little less optimised than my Speakers Way Adept, but might be more fun to play rather than a “cookie cutter” type archetype. My only major reservation is that without my “Face” character, our group of 4 will be this guy, 2 “muscle” types and a mage (GM handling off site hacking, one of the muscle types will rely on on-site through skill wires, and all rigger types will be NPCs as well) – it’s a small group and I am concerned that it cannot take a relatively undefined character type in it, not that this fellow can’t hold his own in social situations or anything (although Kinesics was taken more in order to read others from a role-play stand point).
For both this guy, and my Speakers Way adept, the GM has let me choose 5 languages to have 1 level in due to the Linguistics power. He has not yet decided on whether or not we have to pay for gear out of BPs or whether he will allocate a “group” fund that we split as needed. The muscle types had to buy their ware of course, and were allowed 1 “non-standard” piece each without having to pay for the PQ. I think I have persuaded him to allot me the Foci mentioned below either way if I go with this character since its not exactly an optimized cookie cutter build. I have also tried to allocate KP when building the character in an “organic” fashion without maximum min-maxing if you know what I mean.
As always, thoughts much appreciated. I am more than happy to give you guys a précis background on both of the characters if you want it. Neither of them are merely sets of numbers – both have solid concepts behind them, and the speakers way guy was actually played for a while in SR3 before being retired and then dug out for the SR4 game. Same GM fiat as last time – adept powers and attribute KP costs to raise are vanilla SR4 rules. He is also incorporating all sorts of ways to make the game high powered and deadly.
Name: William Bent
Street Name: Thaddeus Greene
Metatype: Fomori [45 BP]
Karma Spent: 446
Karma: 3
Attributes:- [220 BP, 93 KP]Body: 10 [40 BP]
Agility: 4 [20 BP, 12 KP]
Reaction: 4 (5) [20 BP, 12 KP]
Strength: 8 [30 BP]
Charisma: 4 [0 BP, 27 KP]
Intuition: 6 [65 BP]
Logic: 5 [30 BP, 15 KP]
Willpower: 5 [20 BP, 15 KP]
Special & Derived Attributes:- [40 BP, 117 KP]Edge: 4 [27 KP]
Magic: 9 [40 BP, 90 KP]
Essence: 6.0
Initiative: 10 (11)
Initiative Passes: 1 (3)
Positive Qualities:- [35 BP]Adept [5 BP]
College Education [5 BP]
Exceptional Attribute (Intuition) [20 BP]
Linguistics [5 BP]
Negative Qualities:- [-35 BP]Distinctive Style [-10 BP]
Poor Self-Control (Vindictive) [-10 BP]
Records on File (Neonet) [-10 BP]
Sinner [-5 BP]
Active Skills:- [134 BP, 97 KP]Assensing (Psychometry) 6 (8 ) (+2) [16 BP, 24 KP, +2 from Adept Powers]
Athletics Skill Group 1 [10 KP]
Blades (Swords) 3 (+2) [10 BP, 6 KP]
Computer (Comlink) 1 (+2) [6 KP]
Dodge (Ranged) 2 (+2) [8 BP, 2 KP]
Influence Skill Group 3 [30 BP]
Intimidate (Interrogation) 4 (+2) [18 BP]
Perception (Minutiae) 6 (8 ) (+2) [26 BP, +2 from Adept Powers]
Pilot Ground Craft 2 [8 KP]
Pistols (Semi-Automatics) 3 (+2) [10 BP, 6 KP]
Stealth Skill Group 3 [10 BP, 25 KP]
Unarmed Combat (Krav Maga) 3 (+2) [6 BP, 10 KP]
Knowledge & Language Skills:- [30 Free points, 81 KP][
Academic: Anthropology (Gang Culture) 3 (+2) [2 Free Points, +1 College Education, 2 KP]
Academic: Criminology 5 [4 Free Points, +1 College Education]
Academic: English Literature 4 [2 Free Points, +1 College Education, 3 KP]
Academic: History 4 [2 Free Points, +1 College Education, 3 KP]
Academic: Magic Background 5 [3 Free Points, +1 College Education, 4 KP]
Language: Dutch 6 [1st Level “free” from Linguistics, +2 From Linguist, 11 KP]
Language: English (Native)
Language: French [2 Free Points, +2 From Linguist, 7 KP]
Language: Gaellic (Scots/Irish) [2 Free Points, +2 From Linguist, 7 KP]
Language: German 6 [1st Level “free” from Linguistics, +2 From Linguist, 11 KP]
Language: Japanese 6[1st Level “free” from Linguistics, +2 From Linguist, 11 KP]
Language: Or’Zet 6[1st Level “free” from Linguistics, +2 From Linguist, 11 KP]
Language: Spanish (Atzlaner) 6[1st Level “free” from Linguistics, +2 From Linguist, 11 KP]
Professional: Law Enforcement 5 [5 Free Points]
Street: Organised Crime Groups 4 [4 Free Points]
Street: Security Companies 4 [4 Free Points]
Adept Powers:- [9 PP]Analytics 4 [1 PP]
Astral Perception [1 PP]
Eidetic Sense Memory [0.5 PP]
Improved Ability (Assensing) 2 [0.5 PP]
Improved Ability (Perception) 2 [0.5 PP]
Increased Reflexes 1 [2 PP]
Kinesics 2 [1 PP]
Linguistics [0.25 PP]
Magic Sense [0.5 PP]
Motion Sense [0.5 PP]
Multi-Tasking [0.5 PP]
Sustenance [0.25 PP]
Three Dimensional Memory [0.5 PP]
Initiation & Metamagic:- (Self Initiated w/ Ordeal) [38 KP]Level 1 – Masking
Level 2 – Extended Masking
Level 3 – Psychometry
Contacts (for the Campaign):- [4 BP]Fixer (Connection 3, Loyalty 1) [4 BP]
Resources & Gear :- (Pending GM decision on gear) [2 BP]Bonded Foci:- (Likely That GM will OK this even if he insists on normal purchasing of other gear) [20 KP] Masking Focus 2 [12 KP]
Weapon Focus 2 (Sword Cane, Reach 1) [8 KP]