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My Broken Win-The-Matrix Build You Shouldn't Play [Sum-to-10]

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gilga

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« Reply #15 on: <02-15-17/0157:32> »
Just a note, I actually play a decker (Spikes) that rolls 20 dice on matrix perception. So 27 is not all that invisible at itself.  The problem is device limit though as she cannot pull off so much DP to spot that decker.

Slipperychicken

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« Reply #16 on: <02-15-17/0612:19> »
Just a note, I actually play a decker (Spikes) that rolls 20 dice on matrix perception. So 27 is not all that invisible at itself.  The problem is device limit though as she cannot pull off so much DP to spot that decker.

20 vs 27? Even before limits, your decker only has a 19% chance to score net hits. If Spikes' rolling that on every IP she gets, the hidden decker could expect about 5 of your deckers IPs to go by before getting spotted.

Kincaid

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« Reply #17 on: <02-15-17/0854:51> »
4, assuming we're thinking "expect" to mean "a greater than 50% chance," but that's still a long time to spend doing something fairly passive.
Killing so many sacred cows, I'm banned from India.

gilga

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« Reply #18 on: <02-15-17/1520:17> »
Well can get it to 22 by going hot sim - but well the bigger problem is the limit. You need some very expensive hardware to get the limit to 9-10.

Slipperychicken

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« Reply #19 on: <02-15-17/2017:10> »
Just a note, I actually play a decker (Spikes) that rolls 20 dice on matrix perception. So 27 is not all that invisible at itself.  The problem is device limit though as she cannot pull off so much DP to spot that decker.

20 vs 27? Even before limits, your decker only has a 19% chance to score net hits. If Spikes' rolling that on every IP she gets, the hidden decker could expect about 5 of your deckers IPs to go by before getting spotted.

I just got back home where I can put limits in the calculation. You can replicate this with the "lowest of" function in anydice to emulate limits. For example a diepool of 20 with limit 9 would be "output [lowest of [count {5,6} in 20d6] and 9]]".

Limit 4 = 0.78%
Limit 5 = 2.41%
Limit 6 = 5.54%
Limit 7 = 9.78%
Limit 8 = 13.91%
Limit 9 = 16.82%
Limit 10 = 18.30%
No limit = 19.02% chance of net hits

As you can see, Spikes' chances can get rather dismal unless she puts a pretty high stat into data processing. Using hot-sim (diepool 22), only improves her chances significantly at limits 7 and higher.

gilga

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« Reply #20 on: <02-16-17/0115:49> »
Well she is only Adept ;)
Though I am not sure how much higher matrix perception pools can grow, I can think of a bunch of qualities and perhaps 6 intuition. Definately invisibile, only way is to make him fail a sleaze op. That guy can be invisible and data spike with no risk of retaliation. 

Or just be a technomancer as their sprites just see ;)


Jack_Spade

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« Reply #21 on: <02-16-17/0403:25> »
Teamwork checks are the way to go: Every successful teamworker gives you a +1 limit increase and can in essence double your skill bonus, turning a computer 6 (Matrix Perception 8) into a Skill 16 and +8 Limit  (if you happen to have 8 nixdorf commlinks within your network, or just have all your chummers use matrix perception with their links)
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

gilga

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« Reply #22 on: <02-18-17/0947:46> »
Hasha she even has 9 computers.... I will totally get some.

Tym Jalynsfein

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« Reply #23 on: <02-20-17/1219:19> »
You cannot apply more dice from teamwork than your skill. So... if your skill is 6, you can only ever gain +6 total additional dice from teamwork, no matter how well your teammembers roll. .
The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary. - James. D. Nicoll

Jack_Spade

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« Reply #24 on: <02-20-17/1235:01> »
That depends on if you count specialization as bonus dice or as a rating increase
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Tym Jalynsfein

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« Reply #25 on: <02-20-17/1337:58> »
Easily Answerable Jack_Spade

Per the book, Page 89...
Quote
Having a specialization gives you a +2 dice pool bonus to skill tests involving the area of specialization.

So, NO, it does not actually raise the skill. It just gives bonus dice to your area of specialty within that skill.
The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary. - James. D. Nicoll