A couple of house rules on this one, Sum to 10 build, E for resources is 18,000 nuyen, and starting characters receive 30 karma rather than 25. I haven't finished with the qualities, so don't worry about that portion (they are likely going to equal out, or positive may get cut a smidge in favor of nuyen) or equipment (beyond having a rating 4 sustaining foci for increased intuition (which is factored into the stats). I decided I wanted to go with longarms rather than automatics for kicks.
A: Magic, B: Attributes, B: Skills, E: Resources, E: Meta
Bod 3
Agi 3
Rea 4 (6)
Str 2
Wil 6
Log 3
Int 4 (

Cha 3
Init: 14 + 3d6
Edge: 3
Mag: 6
Skills:
Spellcasting 6 (manipulation), Counterspelling 6 (combat), Summoning 6 (guardian), Binding 6 (guardian), Long Arms 6 (shotguns), Perception 6, Assensing 1 (auras), Arcana 1, armorer 1, pilot ground craft 1 (bikes)
Skill Groups:
Acting 1, Athletics 1, Influence 1, Outdoors 1, Stealth 1,
Knowledge Skills:
Small Unit Tactics 6 (urban), Japanese 1, Cherokee 1, English N, Magical Threats 3, Military Conflicts 2
Adept Powers 6 (30 karma):
Improved Reflexes 2 (2.5), Astral Perception (1), Combat Sense 1 (0.5), Improved ability: longarms 3 (1.5), enhanced accuracy: longarms (0.25), attribute boost: agility 1 (0.25)
Spells: Ball Lightning, Clout, Clairvoyance, Mind Probe, Heal, Increase Intuition, Trid Phantasm, Levitate, Mob Control, Physical Barrier