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Earthdawn Technomancer

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Jack in the Box

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« on: <07-23-18/1401:12> »
In a campaign in which the final battle against the horrors is lost and all the PCs are time-traveled into a post-Apocalyptic, Earthdawn future, how could a Technomancer be kept viable?

Reaver

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« Reply #1 on: <07-23-18/1552:21> »
Unkown.

You have to give us more details to give you any type of answer.

BUT: in general, when people say "post apocalyptic" they mean after the collapse of civilization.

If this is what you meant, then Technos are dead weight. They rely on the infrastructure of the world - that infrastructure is gone.

No power network to keep signals going, no industry to provide the connections/devices that support the foundations of the matrix....

No technology alive to communicate with....
Where am I going? And why am I in a hand basket ???

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Sphinx

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« Reply #2 on: <07-23-18/1701:31> »
Techno brains evolved to interface with the Matrix. Perhaps, in a post-Matrix world, techno brains would be able to move past the Matrix and merge directly with other techno brains, creating a sort of networked hive mind. Borrowing from Sense8 (Netflix series), future technos could form a kind of voluntary cluster, where they could communicate, share knowledge, and perhaps even borrow active skills from one another. Resonance could be the upper limit to the number of technos in a single cluster, and the number of clusters a single techno could be part of.

OneSidedDie

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« Reply #3 on: <07-23-18/1702:33> »
I don't think metaplanes are ever destroyed so the resonance realm would still be available.

If space didn't get fragged you could say there are enough self sustaining sattelites around to give basic access. That is as long as it's not too far into the future where they aren't running entirely different protocols.

I can't find the page in the book but I remember reading that even if every single device and matrix backbone were removed from Seattle the emerald grid would still be accessible due to the massive amount of redundancy in the rest of the matrix. Given enough barely working devices scattered around attached to renewable energy sources and you may be able to get some connectivity.

A fun complex form would be "TRANSCENDENT GRID" since the TM would be connected to all grids simultaneously. So anything left intact would be available no matter where it covers.

A sprite could use diagnostics to help repair any future tech they find. Then FAQ it up to learn how to operate it.

Best part? No GOD. No OS. No convergence. Go nuts.

Not many people left to hack but it could still be fun story wise.




Jack in the Box

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« Reply #4 on: <07-23-18/1748:38> »
Best part? No GOD. No OS. No convergence. Go nuts.

An interesting character needs an interesting conflict.  So, I'd make discordance common.  GOD might be run by a discordant AI.

OneSidedDie

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« Reply #5 on: <07-24-18/1004:17> »
Best part? No GOD. No OS. No convergence. Go nuts.

An interesting character needs an interesting conflict.  So, I'd make discordance common.  GOD might be run by a discordant AI.

The whole theme of horrors is their corrupting influence. Maybe you can have an "OS" score that would drop some corrupted sprites or otherwise key some horror constructs in the area to stop on by. Could also be corrupted A.I's piloting drones. Plenty of things that can take place of a corp HTR team.

The Wyrm Ouroboros

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« Reply #6 on: <08-24-18/2029:47> »
I don't think metaplanes are ever destroyed so the resonance realm would still be available.

I would instead theorize that metaplanes exist when there is sufficient need for their use.  The resonance realms ... a lot of technomancers would have to survive.

That said, it would be intriguing to delve into this; PostApoc to already-dystopian(ish) SR would have small elements of high tech, with which the technomancer could interface ...

... hm.  A technomancer, particularly with the right abilities, could in essence become an oracle.  Living in an area with an intact (if buried) corporate datacore, using its processing power to compute probabilities of the future, going on resonance dives to retrieve pieces of information from the past.  An active (i.e. PC) technomancer might need to be mostly-combat or what-have-you, but able to interfere/seize control of whatever pieces of high tech the opposition may have, interface with a small gizmo in a very psychic 'read impressions' sort of way ...
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