I'm beginning a fresh SR campaign for 6 new (or mostly new) players to the SR universe. However, I want to try something different with them than what I've only dabbled with in previous a campaign. In previous games I ran pretty straight-forward runs for my teams, not much variation in the options, or the consequences, of what happened in the aftermath.
Then one day I read about the Witcher video game series. Never played any of them (and won't be able to for quite some time yet). But the reviews kept mentioning how Witcher became famous for the choices and consequences that would follow players from beginning to the game's end. This concept was very intriguing to me.
So some time ago, back in SR 4th Ed., I started dabbling in runs with options, with choices. The team would learn the truth about what's really going on in the job and would have to choose between usually two options:
(A) Finish the job as originally intended; or
(B) Help a different, new client, usually achieving an entirely different outcome with potential consequences.
Example: The first run of this kind I wrote was about a mid-level corp exec. who's wife ran off with his kids. Normally such a person would go to a private investigator after using law enforcement to try to find said wife and children. However the players never questioned why someone would hire a shadowrunner for this instead of going to the appropriate authorities.
The team found the wife and she revealed that the husband was an abusive molester. She'd reported it before to the proper corporate authorities but the issue was always swept under the rug. She didn't comprehend why (it was due to the husband's connections with management), and eventually she grew tired of it and took the kids and ran to drop off the grid and mooch off some dumb, young, ork sailor enlisted in the UCAS Navy stationed up at Everett Naval Base (Seattle).
The team grabbed wife and kids, listened to her story, and now they had a moral dilemma to face: (A) Honor the original job and get paid; or (B) let the wife and kids go and not get paid near as much (she was offering money, just not as much as the husband) but also take a rep hit. Fair exchange though would be bonus karma for doing the right thing [unbeknownst to them at time, since the Great Ghost doesn't really boom over to us in loudspeaker in real life saying, 'Do the Right Thing and be rewarded greatly!'].
The team decided to be true to the job and returned her to the husband. Thus Choice #2 came into effect. One of the teammates mentioned the wife's story to the husband, and husband replies with another set of lies and a proposition for the team to merc his wife for a bonus 10 grand. LOL, my players, well at least this one in particular, being a moral deviant, walked over without a moment's hesitation after telling the husband "Hold on, I'll be right back," and immediately settled the husband's wife problem. He returned with his hand out and said, "Where's my money?"
The other players: "WTF did you just do?!"
The Kick Artist: "Made me some more money. What? Why you acting like that?"
Anyway, point is that it was all very interesting from the outside-looking-in to see the players wrestle over the moral consequences of their actions. It really showed me what's going on mentally upstairs in some of their minds. In this new campaign I'm creating I'm looking for exactly that. I don't want just simply a bunch of straight-forward runs (some are fine, but not all). The shadows are supposed to be dark and seedy, coming with sometimes vicious consequences following the trail of players' decisions.
So what I'm looking for are ideas of similar runs/events that I can halt my players with as they wrestle with the options and potential consequences that follow, as they lean one way or another in their choices.
One thing I read recently was about grabbing a bounty hunter's target. A second client intervenes and offers the team extra money to turn over the bounty to him and not the original client. So the team either keeps their rep intact and honor their original contract, or they get greedy and earn more money. The idea was great to me.
So if anyone of you reading this has got some good ideas, or stories you want to share that I could glean some ideas off of, by all means post away and share them with me! Thanks, -CJ