I have a weird concept for a mystic type character that uses possessed items to cast and maintain various powers. A spirit of man can have spells I know as an optional power and they can use and maintain there own powers even when unbound. I am thinking of using this to bolster a mystic adept, probably the psionic tradition and he wont cast the spells himself. The no casting thing is more for flavor than anything else, gives me a use for all the spells I get at character creation. bound spirits would of course be the most ideal and I will definitely be working toward an ally spirit. The idea that got all this started was a guy on reddit that was trying to make Thor form the MCU, I am not necessarily making Thor, but I love the spirit possessed hammer someone suggested.
I was planning on spells like magic fingers for melee and ranged melee, could use the spell to swing and hang on for the ride. maybe increased reflexes or even a few spirit powers instead of spells. I am pouring through the book for more ideas but thought I would ask you guys for any advice to make this more doable, less of a headache on me and the GM and/or any good ideas for spells and powers.
I am not asking you guys to make a full character write up; wouldn't be fair to you guys and I just need help fleshing out a very loose, and weird, idea
I worked on the character a a bit and have a rough outline, I apologize for the formatting as I have never posted a character before. The character is incomplete and I am not married to anything here so feel free to pick it apart. The skills with a * next to them are the skills chosen from my magic priority.
Priorities are thus, Magic: A Attributes:B Skills:C Resources:D Metatype:E. I haven't purchased any gear yet, I have a pretty good handle on stuff, just need help with the magic. I don't have many spells as this is my first mage and the spell list is intimidating

. U also took the spell increased reflexes and the adept power improved reflexes, I know they don't stack but I am curious what would be better, having the power myself but with lower potential or have the spirit maintain it but it being more fragile. Looking forward to any feed back

Bod: 4
Agi: 3
Rea: 4 (6)
Str: 3
Wil : 4
Log: 3
Int: 4
Cha: 3
Ess: 6
Edg: 3
Mag: 6
Skills*Summoning: 6+2 (Spirit of man)
*Binding: 6+2 (Spirit of man)
Close combat skill: 6+2 (weapon of choice)
Arcana: 4
Perception: 3
Firearms: 3
Sneaking: 3
Pilot ground craft: 2
First aid: 1
Computers: 1
Athletics skill group: 2
Qualities
Incompetent (Sorcery): +5
Powers (30 karma used for PP)Attribute Boost-AGI: 3 (0.75)
Improved Reflexes: 2 (2.5)
Motion Sense (0.5)
Light Body: 2 (0.5)
Hang Time: 1 (0.25)
Improved Ability-Close combat skill: 3 (1.5)
SpellsMagic Fingers
Increase Reflexes