NEWS

Dangerous things (I am to blame)

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Kontact

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« Reply #15 on: <02-11-11/0851:21> »
You forgot the most overpowered of all Elemental Strike options, Sound.

Damage is converted to stun (only detrimental against enemies with regeneration, pain editors, or, well, vehicles)
All armor is nullified.  All of it.  Sayonara, cyber-tanks.  Suck soundpunch and die super-ghost.
If damage dealt is greater than the target's willpower, the target is automatically incapacitated for 3 CTs.
Target suffers double wound penalties for 10 minutes.

The_Gun_Nut

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« Reply #16 on: <02-11-11/0914:29> »
You mean the rest of their lives.  ;)
There is no overkill.

Only "Open fire" and "I need to reload."

Wayfinder

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« Reply #17 on: <02-12-11/2058:36> »
Critical Strike is a Power unto itself not linked to Killing Hands, but is allowed to be stacked with Killing Hands. There is no loss of dice pool to choose NOT to be lethal.


Charybdis

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« Reply #18 on: <02-12-11/2351:38> »
Critical Strike is a Power unto itself not linked to Killing Hands, but is allowed to be stacked with Killing Hands. There is no loss of dice pool to choose NOT to be lethal.
An excellent point. I never realised Critical strike was a seperate power...have always read it as a Killing Hands enhancement, but that's not the case.

 +1 for you :)
'Too much is never enough'

Current PC: Free Spirit (Norse Shamanic)
'Names are irrelevant. Which fake ID do you want me to quote from?'

Phreak Commandment V:
If Thou Be In School, Strive To Get Thine Self Good Grades, For The Authorities Well Know That Scholars Never Break The Law

Glyph

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« Reply #19 on: <02-13-11/0248:41> »
Also, remember that when you are using killing hands to bypass a being's Immunity to Normal Weapons, you can choose to do physical or stun damage.

Charybdis

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« Reply #20 on: <02-13-11/1833:29> »
Also, remember that when you are using killing hands to bypass a being's Immunity to Normal Weapons, you can choose to do physical or stun damage.
That is something I never forget :D

On the flipside, when playing a Free Spirit PC in a group with two other adepts (one with weapon foci, one with Killing Hands), you get REAL careful to not piss off your crew!
'Too much is never enough'

Current PC: Free Spirit (Norse Shamanic)
'Names are irrelevant. Which fake ID do you want me to quote from?'

Phreak Commandment V:
If Thou Be In School, Strive To Get Thine Self Good Grades, For The Authorities Well Know That Scholars Never Break The Law

Henker

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« Reply #21 on: <02-25-11/0539:37> »
IMO, if the guy is good at hand to hand, challenge him with fom ranged stuff, and if he is good at ranged distance, challenge him at hand to hand.

If you don't want to just shoot him because this may not be very interesting for the story... and after all what is the fun in a fight between "rocker-the-puncher" and "the-invisible-sniper"?
Gaz, of spray weapons are good weapons against "punchers". The character is close enougth to win the fight, but will have to overcome a challenge.
You can also use stun batons, tasers which have electrical damage (generating dice pools reductions...), combinated with surprise the attack pass the 16d dice pool of the character.

Eighth and final rule: if this is your first night at Fight Club, you have to fight

 

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