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6E Technomancer and sprites

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NIK2286

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« on: <03-04-20/1044:24> »
I'm completely new to the system and am trying to wrap my head around how to compile/register and use sprites.  ANY info or walkthrough would be helpful, but specifically, when I compile a sprite or register one, are my net hits which become tasks its "life" so to speak?  Do I need to keep track of each individual sprite's "task-life" before they disappear back into the Matrix?

Again, this system is brand new and I'm trying my best but the book is (known to be) unclear.

Many thanks!

Hobbes

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« Reply #1 on: <03-04-20/1124:10> »
Yes.  Net hits become services.

Typically it's noted by the player as "Level 5 Machine Sprite with 3 Services" or whatever.   I like to use little circles and X them out as I go.  I also like to name mine too, for funsies. 

Once those services have been performed the Sprite goes back to wherever Sprites go.

Stainless Steel Devil Rat

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« Reply #2 on: <03-04-20/1147:49> »
A walkthru, using a hypothetical example of a Technomancer with 4s in every attribute.

1) Quantify how powerful a Sprite you want to try to get.  The higher the Sprite's Level, the harder it is to get but the more powerful it is.  A rule of thumb: a Sprite will be rolling twice its Level in all tasks, so for example if you know the target you want to your Sprite to effect is rolling 9 dice to defend itself from Matrix attacks, then you'll want to consider at least a Level 5 Sprite.

2) Make the test to acquire the Sprite.  This is called Compiling, and see pg. 191.  The TM rolls Tasking + Resonance versus the Sprite Level x2.  In our example where the TM has 4s in every stat, and is trying to acquire a Level 5 Sprite, that's 8 dice vs 10 dice.  Let's say that due to luck and/or Edge expenditure, the TM has 3 hits to the Sprite's 2.  That's a success with 1 net hit, which means the Level 5 Sprite is successfully Compiled with 1 service.

3) The TM must deal with the blowback of Compiling the sprite, which is measured as Fading.  The Sprite rolled 2 hits, which means the TM must resist 2 Fading damage.  The TM rolls Willpower + Charisma, with each hit reducing the Fading by 1.  In this case, the TM is rolling 8 dice again, and should probably be able to manage at least 2 hits.  But if the TM is unlucky and/or unable to use Edge, the hits on the Fading test are deducted from the Sprite's hits on the Compiling test and the final result is damage that goes to your character.  If that final number is equal to or lower than your Resonance value, it's Stun damage.  If it's higher, it's Physical damage.

See also the sidebar in the upper left corner of pg 192 for a contextual walk-thru of this process.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Xenon

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« Reply #3 on: <03-04-20/1253:02> »
...and it will only last for 2 hours (unless you register it).

Registering (or re-register a sprite that is already registered) is used to make sure you get to use the sprite for awhile longer (by making it appear legal, clearing overwatch score as well as adding more tasks). A registered sprite also gain access to registered sprite tasks.

NIK2286

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« Reply #4 on: <03-04-20/1310:46> »
...and it will only last for 2 hours (unless you register it).

Registering (or re-register a sprite that is already registered) is used to make sure you get to use the sprite for awhile longer (by making it appear legal, clearing overwatch score as well as adding more tasks). A registered sprite also gain access to registered sprite tasks.

So if I register a sprite pre-run, where could I keep it to be useful during the run? I realize anything it does once there would be a "remote" action, but how do I get them in the fight in the first place?  Since it takes a LARGE investment of time and possible fading, bringing a registered sprite along seems more practical than compiling one or multiple once at the job.

Hobbes

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« Reply #5 on: <03-04-20/1323:01> »
Registering Sprites is typically a down time activity as it takes several hours.  Once Registered they stick around until you use the services up.  Like literally hang out there on the Matrix with you all the time unless you tell them otherwise. 


Personally I compile an Unregistered Sprite on the fly, when I need one, use it's services, then send it on it's merry way once the job at hand is complete.  They're free, take 3 seconds to compile, and unless the GMs dice are mean, typically the Fade is manageable. 

NIK2286

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« Reply #6 on: <03-04-20/1414:38> »
Thank you, all, for your help!  This has been enlightening!