In SR6 the changes made to mages' summoning have not been ported over to Compiling, i.e.:
-A technomancer can compile only one unregistered sprite.
-The unregistered sprite can only use its services on sprite powers, Matrix actions, or cybercombat.
-To keep it for longer than Level x 2 hours, to have more than one, or to get it to sustain a complex form, it must be Registered.
1. Is this intended to remain to provide some mechanical differences between magicians and technomancers, or is this intended to be errataed to come in line with Conjuring?
2. Infusion/Diffusion of (Matrix Attribute) are still learnt for specific, fixed attributes. Again, is this likely to change? The additional flexibility of the Resonance "floating attribute pool" adds some (very welcome) adaptability to technomancers, would it be too stackable if they can also increase any Matrix attribute through CFs for 5 instead of 20 Karma?
3. Can Sprites take part in Teamwork tests using their Matrix action? This would essentially invalidate 6E Diagnostics (which only ever gives a +1 bonus), but would make Crack and Data sprites much more useful as they could assist in Probes and Matrix Searches.