Wow, memory rewriting is more of a villainous skill...awesomehorrible, but somehow tempting.
Mind you, I could totally see an Amnesiac, perhaps Judas'd, Ed Gein/Buffalo Bill serial killer/kidnapper, kidnapping people and stealing their memories to put together a 'memory suit'. Worse if it's a viral meme.
"It rubs the nanopaste on it's scalp, or it gets the hose again..."
It's incredibly paranoia inducing, makes the infiltration that much more thorough. I suppose I could use that in place of Deep Cover, applying it for every mission. On the other hand, it takes weeks to pull off. More of a good backstory explanation for Amnesia.
If it were bad enough, I could see the Dependent as a figment of the character's imagination. One that looks like Brad Pitt, of course.
So far, with a Chemical Gland, with Internal Release, and one Cybergland, I think they can run it for 5 hours, and they produce one half hour dose every 24 hours.
Altskin might be sleeker, but it's single use for 24 hours only.
I missed the Dynamic Handprint system; I tend to skip over the Nanotech system, as I've always thought of it as something that's too expensive to afford. I can get a lower availability cyberware version of both the Retinal Alteration and the Voice Modulator.
I have to say, all of the Phenotype Adjustments sound like hideously bad ideas, though useful. Actually, that goes for a lot of the choices on this list.
All of these augments are hideously expensive, though. The Chemical Gland (80000), Genewipe (5BP, 45000) and False Front Mimic IV (5BP, 48000) are the most expensive items.
This is seeming like a challenge, and also something best as a Prime Runner. I'm going to work on the character sheet in a bit. Probably switch between this and a CyberLogician.