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Run Locations

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Wickidsurfer

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« on: <06-17-11/0857:07> »
In the spirit of the previous post called "Basic Campaign Foundations" I was thinking we should include some cool locations.  Maybe something you've been hoping to use, holding on to use or that you've already put your players in.  Nothing incredibly detailed with crunch, but just a brief description.  Perhaps it was a facility or warehouse you ran thru as a player.  There has got to be some crazy unique ideas out there.

Sliver

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« Reply #1 on: <06-17-11/1130:33> »
1) Pittsburgh. This is the campaign I'm currently using. The city was a cesspool of low-life's until Neonet started to invest in the city. They bought out buildings, and hired Lone Star to patrol the area. the city was immediately taken over by gangs and the mafia. Now, everything is practically split off into Downtown and Uptown, where one is highly patrolled by Lone Star and the other is inhabited by five unique gangs that have found a certain amount of stability among eachother (Ha, like I'd let that last long)

2) This is the campaign I'm working on now, it's a tropical island that was half tourist-trap, half average living. The largest Hotel on the island was owned by a secret division of a corp called Contrive that built an underground research facility where they researched illegal drugs and weapons. As they built deeper, they found a cave with something evil in it. It corrupted half of the workers into ferocious monsters that attacked the island. At the same time, the leader of Contrive was getting addicted to one of their drugs which drove him insane and gave him the desire to get the entire world abducted. While at the same time a huge hurricane hit the island and destroyed most of the building. Contrive closed off the island, and sent in Shadowrunners to defuse the situation. The only problem is that the situation is way worse than Contrive can imagine.
"Those who restrain their desires do so because theirs is weak enough to be restrained."

Frankie the Fomori

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« Reply #2 on: <06-17-11/1240:29> »
Though located in Seattle, I would love to see a detailed Boston handbook. You have the most Tech Corps in UCAS, DIMR, MIT&T, Manadyne, Harvard, and 5 arcologies plus tons of smaller Firms. It would be a great way of releasing updated Cyber/Bio ware (including better Suites as Augmentation covers more 2070). It would also be a great place to put some great information about Anti Danaan factions from Ireland.

Crimsondude

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« Reply #3 on: <06-17-11/1515:11> »
Some Boston fan info. Out of date, but fun.

I created a specific section of Dante's Inferno (because it was still hanging on in T6W not getting Darwinized for some reason) called the Phlegethon Ring on the seventh Circle. I can't find the writeup at the moment, but if you look up/skim the material in Inferno you can get a pretty good idea. My main character hung out there and held meets in there some times, which is fucked up (as was she). As soon as I can find it I'll post it.

There were a ton of awesome sites on Shadowland that never got saved over the years. I even had a favorite tenement that eventually got used over and over again for the gutter-level stuff.

Wickidsurfer

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« Reply #4 on: <06-17-11/2021:04> »
These are my two favorite locations---The first was a random overpass that was part road construction. you know the kind where the off ramp leads to nowhere and theres plenty of markers, cones, and construction equipment.  My players were being unruly and wild and ended up dead ending there and having a shoot out with lone star(this was pre 3rd edition, the good ol' days when the Star policed Seattle).

And the second was The tombs of the valley of the kings in egypt(I can't even remember why my players were there) but it was infested with bug spirits and they were crawling thru tiny passages and breaking thru doors to escape.  Fun, the two players still talk about that run to this day and it had to be over 10 years ago!

Right now I plan on using one of those hulking rusted Geo-thermal power stations out on the lava fields of Puyallup.  I imagine the corp that originally owned it is trying to recoup its losses(for whatever reason) and is looking to upgrade so there is old and new facilities co mingled.  I've also thought of using one of those stations as a fortress for some mad max inspired rigger gangers.

Crimsondude

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« Reply #5 on: <06-17-11/2053:53> »
Two fo the three greatest campaigns I ever saw (Well, I ran one) were set in the SCIRE.

The other was set in Indonesia. If you've ever seen "CAN YOU TRUST VOODOO-MAN??? NO!!!!!!!"—It was that campaign. One PC was involved in all three, and the Wetar run was by far the most disturbing to him after he and a runner team joined with a bunch of shapeshifters had to unleash a hail of constant gunfire on an army of 2,000+ shedim while an elven mystic adept with more karma than God was getting his ass kicked by an NPC with hellacious propensity for Divination. Can you imagine the effect of seeing a bunch of badass tiger shapeshifters get torn apart by men, women and childen who just won't die? Oh yeah. There were a couple Master Shedim there, too.

And now it's all gone ... Damn.

Wetar was cool. I still prefer the SCIRE, though. I never got the chance (or had enough players) to really go batshit.

Anyway, let me think ...

The Briefing Room: Owned by and patronized mainly by ex-UCAS specfor. Anyone with a military background was welcome. Posers ... Weren't.
God's Descent: Famous for the mirror behind the bar running the length of the bar's space. Downtown location and a popular runner hangout before the SCIRE shutdown.
Golgotha: Downtown bar. It was as dark and foreboding as one might suspect. A hangout for Col. Lloyd Ritter when he was a Seattle runner.
Scarlet Veil: Was the hottest club in the sprawl until the original owner took off ahead of the feds, and took all of his extensive security with him. Once new owners re-opened it the Vory attacked and blew it up to kill four smugglers inside.
Biohazard: The hottest club in Bellevue, and some say Seattle. Owned by "retired" fixer A'Ja Rose.
Sick Haxx: Top half is for deckers. Bottom for mercs and street sams. The entrance is a zero-zone, but it's a good place to meet people you want to know.
Damn Good Coffee: Auburn coffeeshop. Jill the Ever-Present Barista is a friendly enough girl. De facto office for Val, a reliable fixer.
Exotic Aromas: Coffee shop across from UW.
Bellevue Square: Nice mall. Once suffered an attack of hacked drones.
The Northwest Broiler: High end steak house. Used as a hangout for fixers and Messrs. Johnson, especially used to hold wakes for deceased patrons.
Leg's Guns: Leg (full name is Legolas' from LotR) is an old elf who looks it. No one knows his background or where he gets his goods, but they are solid and no one dares mess with him or dig too deeply.
The Hollow Point: Popular runner bar in the Puyallup Barrens. Music's extremely loud. Good beer. Ol' Dwight is a surly bartender who no one fucks with.
Phlegethon Ring (Dante's Inferno): See above.
Dominic's: Italian Restaurant. A popular Mafioso hangout in Tacoma.
The Odessa: Tacoma hotel run and occupied by the craziest and most dangerous Vory in the sprawl, viz. the ones who blew up the Veil.
The Crime Mall: The Crime Mall.
The Seattle Monorail System: A convenient way to get around. You may even see someone get gutted for being a bastard.
Federated-Boeing Field: Home of the Seattle Mariners and espionage spy games.
Bank of UCAS Building: 80 stories tall. The top half was blown up/off during the NR attacks.
500 Block of Southern Street (Puyallup): "Abandoned" tenement. Reconfigured by the squatter residents for their purposes. Seems to attract evildoers to try and harm the residents, but they are a tough lot who attract street-level superheroics from nearby low-tier runners.
Prometheus Nine: Slick-ass SOTA club. They hold an annual lock-in for 24 hours where anything and will happen.
The White Factory: A massive abandoned factory at the southern end of Puyallup (city). It seemed abandoned. It was actually built with several stories underground and bad shit was done or was conspired to be done here.
The Olympic Peninsula: Black Sands Security was based here. It's a security/merc company that's actually one rigger/decker and everything else is his toys, including anthroform black-armor-clad ninja commandos and Heimdall—a railgun on legs.
Kobe Terrace Park—including the Pagoda and Bamboo Glade: The Pagoda often served as a random encounter locale due to its popular soynoodle vending machines.
University of Washington Campus—including Emson Hall: Emson Hall is the home of the Thaumaturgy Department. UW in general is UW, creepy murders of ravens and all.

Oh, man. I wish I remembered more locations or backed them up or something.

EDIT: Now with descriptions!
« Last Edit: <06-17-11/2316:48> by Crimsondude »

CanRay

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« Reply #6 on: <06-17-11/2101:03> »
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