To be a successful combat character you either have to be a vatjob, an adept, or a mage with a lot of touch and combat spells. I wanted to try another build out for a Prime Runner: Combat Drugs. This is a prime runner, so even though K-10 is F16, I'm letting him have it. He is a full 400 BP. Any advise is welcome.
Cram: +1 Reation, +1 IP for a minimum of 1 Hour; suffers 6 damage on the low down.
Jazz: +1 Reaction, +1 IP for 10*1d6 minutes; suffers disorientation on the low down.
K-10: +3 Body, +3 Agility, +6 Strength, +1 Willpower, +3 IP, High Pain tolerance 3, Berserk; 18S damage and a Edge (1) test or Permanent Berserk on the low down.
G3: +1 Body when resisting fatigue and Longevity; no ill effects.
Dopadrine: Cancels Berserk, -1 to all physical actions
I can crank up his Reaction+2, Body+3, Agility+3, Strength+6, WP+1, and IP to its max. Any other Drugs I should think about?
Handle: TaxiDriver
Name: Geoffrey Simmons
MT: Orc
B-6;A-4;R-4;S-6;C-2;I-3;L-3;W-5;EDGE-4;ESS-5.2;Init-7;IP-1
Active Skills: Athletics 3, Blades 4, Etiquette (Street) 2, Firearms 4, First Aid 2, Intimidation 3, Unarmed Combat 4
Knowledge Skills: Chemicals 3, Combat Drugs 4, French N, Igbo 3, Lagos Pidgin 4, Street Rumours 4
Positive Qualities: Tough as Nails 2, Toughness 1
Negative Qualities: Addiction (Moderate) Jazz, Addiction (Moderate) Cram, Addiction (Mild) K-10, Bad Rep, Liar
Gear: Katar (750¥), Morrissey Alta (850¥), Sony Emperor w/Renraku Ichi (1300¥), Armoured Jacket (900¥), Colt Cobra TZ-110 w/smartlink (550¥)
Cyberware: Commlink (2000¥) Cybereyes R2 w/Low-light Vision, Smartlink, and Flare Compensation (3750¥)
Drugs:Cram, 20 Doses (200¥); Dopadrine, 20 Doses (300¥); G3, 40 Doses (200¥); Jazz, 20 Doses (1500¥); K-10, 10 Doses (9,500¥)
Low Lifestyle 1 Month and 550¥
Contacts: Drug Dealer L1/C3, Fixer L2/C2