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First ever char: vengeful gunslinger

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JoeNapalm

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« Reply #15 on: <08-17-11/1102:38> »
Ambidextrous is a super niche positive quality; it only helps you dual-wield. Dual wield is useful as a sometimes trick with very specific setups of ranged weapons; you can totally set this up as a heavily cyborged character, but you need to go to some effort to make it a useful ability and not silly, and even then it is a thing you only want to do sometimes. It is also useful for a heavily melee-focused character. If you don't plan to do either, you should drop it.

Photographic memory is crap, buy more stats instead.

Toughness is crap, buy more body (+1 to one type of body test... or +1 body, both are 10 points).

Tough as nails is similarly crap, buy more body. Also, if you have cyberlimbs, you'll have plenty of physical condition monitor; stun is more important if you're a heavily armored character anyways.


Coming into this late...but throwing a few thoughts out there.

Ambidextrous - I agree that it's highly specialized. (I've got one character who has it, but only because I am ambidextrous in reality and I have trouble laying out my gear for a one-handed person.) There are uses, but you need to be thinking in terms of how you're going to utilize it throughout the rest of your build.

Photographic Memory
- Seems like an RP quality. I can think of uses for it, if it's truly eidetic memory, like being able to memorize an entire page of text by simply glancing at it, or being able to ask your GM details from something like the scene of a firefight, after the fact. Having high mental stats might accomplish this, as well, but in many builds that would be more expensive.

Toughness - It seems like a bad deal...unless you've already got a high BOD. If you're looking at the 25BP to max out an attribute, plus the fact that's two points of an another stat you can't buy because of the cap on attribute build points, 10BP for Toughness suddenly doesn't look so bad - but again, it is only really useful if you're building a character to be really really tough. If you've only got mid-range BOD, it's a bad deal - spend the 10BP on BOD.

Tough as Nails
- This one I'm not a fan of. I'd rather have something like High Pain Tolerance, and even then, only on a character that is meant to be a serious tank. Adding one point to your damage track sounds like a great idea - but in practice, if that single point is the only thing keeping you standing, you're in a world of hurt, either way. I see Tough as Nails as only useful in a truly dedicated Tank Build where the guy's sole purpose is to stand there and be a damage sponge.

-Jn-
Ifriti Sophist


 

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