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500 BP Drake build, version 2

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Typath

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« on: <09-26-11/0030:52> »
           OK here is version 2 Of my 500 BP Drake. This time I made him an Elf Common Drake. I figured that the Elf charisma attribute bonus will help in both the face and shaman spell drain aspect. I took the advice of making this character more of a physical MystAdept. And after reading more on them in these forums, I think this character can work with the magic side boosting the physical side. My ideal strategy in playing this character would be to boost his Agility and sustain it with the rank 3 focus. While have a spirit of man on stand by to Innate Combat Sense spell for a more dodgy goodness. I am worried that he's a bit of a glass cannon, but I guess that's the trade off in shifting into a mini dragon with sharp claws (12P natural weapon  ;D). The character does have 7 points left, which I'll use for his basic gear setup.

           Again any suggestions and tips would be greatly appreciated. I'll post the character's back story after I finish writing it up. I'm working on a whole new one sense I through away the oriental drake build out the window.


== Info ==

Elf Common Drake
Street Name: Nalyth

Composure: 11
Judge Intentions: 10
Lift/Carry: 6 (45 kg/30 kg)
Memory: 6


== Attributes ==
BOD: 3 [ 7 in Draco-form ]
AGI: 3
REA: 5 (7)
STR: 3  [ 8 in Draco-form ]
CHA: 7
INT: 3
LOG: 2
WIL: 4
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:           6
Initiative:            8 (10)
IP:                     1 (3)
Physical Damage Track:    10 [ 12 in Draco-form ]
Stun Damage Track:         10

== Active Skills ==
Assensing                             : 1                         
Binding                                 : 1                         
Counterspelling                    : 3                           
Exotic Ranged Weapon       : 4   (For Breath Weapon)                       
Gymnastics                          : 1                         
Infiltration                             : 1   [3]  [Urban]             
Influence (Group)                 :1
Perception                            : 1    [3]  [Visual]             
Spellcasting                          : 4                         
Summoning                          : 3   [5]   [Spirit Man]       
Unarmed Combat                 : 6   [8]   [Martial Arts]     

== Knowledge Skills ==
Area Knowledge: Seattle       : 3                   
Bars and Clubs                      : 2                   
Combat Tactics                      : 2                 
Gangs                                    : 3                 
Magical Theory                       : 3     

English                                  : N                 
Sperethiel                              : 2                 

== Contacts ==
Fixer (3, 3)

== Qualities ==
Drake
Low-Light Vision
Mentor Spirit (Dog)
Mystic Adept
Restricted Gear (Rating 1)

== Negative Qualities ==
In Debt (15,000¥)
Incompetent (Banishing)
Sensitive System

== Spells ==
(Tradition: Shamanic, Resist Drain with WIL + CHA (11))
Analyze Device             
Combat Sense               
Heal                       
Improved Invisibility     
Increase [Charisma]
Increase [Agility]

== Powers ==
Critical Strike Rating: 3 (.57 Geas)
Enhanced Perception Rating: 2 (.50)
Improved Ability (Combat) (Unarmed Combat) Rating: 1 (.38 Geas)
Improved Reflexes 2 (1.875 Geas)
Kinesics Rating: 1 (.50)

== Weapons ==
Unarmed Attack
   DV: 8S   AP: -   RC: 0  (DV: 12P   AP: -   RC: 1,  in Draco-form)

== Martial Arts ==
Boxing
   ++1 DV on Unarmed Combat attacks
   ++1 DV on Unarmed Combat attacks
Karate
   ++1 DV on Unarmed Combat attacks

Finishing Move
Full Offense
Riposte

== Armor ==
Armor Jacket              8/6
   +Fire Resistance 6
   +Insulation 6
   +YNT SoftWeave

== Gear ==
Power Focus Rating 4
Sustaining Focus Rating 3

« Last Edit: <09-26-11/1204:28> by Typath »

UmaroVI

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« Reply #1 on: <09-26-11/0637:22> »
I don't see any major problems, although you are indeed a little glass-cannony-y. It's hard to avoid that as a drake, though.

Can you use Ways? It might be worth scraping up for a Way. You could jam in significantly more adept powers that way.


Typath

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« Reply #2 on: <09-26-11/1158:51> »
I wish I could take Way of the Warrior quality but my GM restricted me with either that or picking Geas. When I first started building this character he had the Way quality and a Magic of 6. Instead I got him Geas which then I brought down the magic attribute to 5 and use those extra point in Martail Arts. Surprisingly that achally inproved his Unarmed DV up by one. And it also gave me more points to help boost some of his skills a little. Way of the Warrior is not off the table, It just needs to be purchest through Karma.

My first goal for the character is the Initiate the metamagic Masking. Grab Way of the Warrior second, and raise his Magic attribute to 6. That should give me a boat-load of Adept power points. Which I'm planning to increase the character's CS 5, ImAb Unarmed 3, and Kinesics 2 powers, and still have one whole point left. I think I'm going to take the Killing hand, and Elemental Strike with that last point. It's either all that above or stacking up as much Body for this character that I can.