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Hacking Technomancer Build

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KaliaFerret

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« on: <12-10-11/1227:28> »
My friends and I are starting up a new Shadowrun 4e game with no optional rules in place. Location of the start of the game is currently TBD. I am currently building a technomancer for the group and we have no other character with hacking abilities. My concept is I am playing the sister of another character, a magical adapt gun kata character. Our mother genetically tinkered with us before we were born so that we are better then average.  As per our ST any essence drop from Genetic Heritage abilities does not count.

Characters are being created with the Karma Build System 750 points. This is what I have so far. I haven't done gear or contacts yet. I'm planning on registering sprites in game. Any ideas on how I can improve the build? I have take Forgery so I can forge creditsticks as a way of making money. I also took cybertechnology so that I can create my own nanodrones to send them out on missions for myself.

Elf  Technoshaman Technomancer

Karma Spent on Abilities 376

BOD   AGI             REA   STR   CHA   INT            LOG   WIL              INI   EDGE   RES   ESS
4/6(9)   4/7(10)   4/6(9)   4/6(9)   8/9(13)   4/6(9)   5/6(9)   4/6(9)   4/6/(9)      5               6           6


Bod 4 (27 Karma)
Agi 4 (21 Karma)
Rea 4 (27 Karma)
Str 4 (27 Karma)
Cha 8 (78 Karma)
Int 4 (27 Karma)
Log 5 (42 Karma)
Wil 4 (27 Karma)
Ini 4 (27 Karma)
Edge 5 (42 Karma)
Res  6 (85 Karma)


Qualities
  Positive:
     Technomancer (10)
     Surge II (20)
          Metagenetic Improvement (Cha) (40)
          Mood Hair (-10)
          Extravagent Eyes (-10)
     Genetic Heritage (20): Genewipe
     Paragon Flow (10)
     Photographic Memory (20)

  Negative:
      Media Junkie (-40)
      Sensitive System (-30)

Skills:

Compiling 5      (34 Karma)
Hacking 5      (34 Karma)
Registering 4      (22 Karma)
Electronics SG 4   (55 Karma)
Gunnery   4       (22 Karma)
Cybertechnology 4   (22 Karma)
Forgery 4      (22 Karma)
   
Complex Forms
  Shield 6   (22 Karma)
  Command 6  (22 Karma)
  Exploit 6  (22 Karma)
  Stealth 6  (22 Karma)

UmaroVI

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« Reply #1 on: <12-10-11/1616:53> »
I think you are mostly OK, but need to free up a little karma to get some key skills at 1.

Gear: spend the least you possibly can. As a techno you have less use for $ than anyone else, but plenty use for karma.

Log 5 is not worth it; you get very little out of it. I'd shave down to 3.

Str 4 similarly.

Will 4 -> 3, same stun boxes.

You have 90 karma of positive qualities but have a max of 70. Photographic Memory is fluff and can go.

I would check your GM plans to actually let you make money with forged credsticks/make nanodrones. If so then sure.

FYI, PuSHeD is hugely awesome and would help you a lot, and you should seriously consider that over Genewipe.

Command, Exploit, and Stealth are all worth having at 6. I would lower Shield a bit; is the last +2 really worth as much as the first +4, there?

You don't have Spoof which is a bad call. It's worth having spoof 6. It's also worth having at least a little analyze so you can make Matrix Perception Tests.

Perception, Electronic Warfare, and Infiltration are all worth having 1 in.

If you're going to have Agility 4, buy Automatics 1 and carry a gun.

Specialize your skills.

I would have Registering 5 and Compiling 4; Registering is harder. The limit on Compiling is fade soak.



KaliaFerret

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« Reply #2 on: <12-10-11/1738:09> »
You don't actually count the 40 in for the Metagenenic enhancement , its paid for by the Surge II quality

UmaroVI

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« Reply #3 on: <12-10-11/1854:18> »
10 Technomancer + 20 Surge + 20 Genetic Heritage + 10 Paragon + 20 Photographic Memory is 80. Oops, 80 not 90. Drop Photographic Memory and get Analytical Mind for +2 software and thus threading (and data search yay).

KaliaFerret

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« Reply #4 on: <12-11-11/1253:19> »
Ok, here is version 2.0 with most of the changes that you suggested. I kept most of the stats at 4 or higher signifying that this character is genetically tailored. I also kept the Genewipe on Genetic Heritage because it makes more sense that I inherited that from one of my parents. And I currently have 11 Karma left upspent for Contacts and possibly lifestyle. (Checking with the ST if i can spoof that prior to game). I also stole most of the eq from your Technoshaman build.

Elf

Karma Spent on Abilities 364

BOD   AGI   REA   STR   CHA   INT   LOG   WIL   INI   EDGE   RES   ESS
3/6(9)   4/7(10)   4/6(9)   3/6(9)   8/9(13)   4/6(9)   5/6(9)   4/6(9)   4/6/(9)      5      6   6


Bod 3 (21 Karma)
Agi 4 (21 Karma)
Rea 4 (27 Karma)
Str 3 (21 Karma)
Cha 8 (78 Karma)
Int 4 (27 Karma)
Log 5 (42 Karma)
Wil 4 (27 Karma)
Ini 4 (27 Karma)
Edge 5 (42 Karma)
Res  6 (85 Karma)


Qualities
  Positive:
     Technomancer (10)
     Surge II (20)
          Metagenetic Improvement (Cha) (40)
          Mood Hair (-10)
          Extravagent Eyes (-10)
     Genetic Heritage (20): Genewipe
     Paragon Flow (10)
     Analytical Mind (10)

  Negative:
      Media Junkie (-40)
      Sensitive System (-30)

Skills:
 Active
  Compiling 5      (34 Karma)
  Hacking 5      (34 Karma)
  Registering 4      (22 Karma)
  Electronics SG 4   (55 Karma)
  Gunnery 4      (22 Karma)
  Forgery 4      (22 Karma)
  Perception 1          (4 Karma)
  Eletronic Warfare 1   (4 Karma)
  Infiltration 1        (4 Karma)

 Passive
  English: N
  Matrix Security Procedues 4 (11 Karma)
  Native Matrix Inhabitance 4 (11 Karma)
  Data Havens               4 (11 Karma)
  MMORPG Games              2 (4 Karma)

Complex Forms:
  Shield 4   (11 Karma)
  Command 6  (22 Karma)
  Exploit 6  (22 Karma)
  Stealth 6  (22 Karma)
  Spoof 6    (22 Karma)
  Analyze 6  (22 Karma)

Gear: 16 Karma 40000-38950 Spent = 1050

Armor (2350)
    Form Fitting Body Armor (1600) (6/2, counts 3/1 for encumbrance)
    Leather Jacket (200) (2/2)
    SecureTech PPP System Vitals Protector (200) (1/1)
    SecureTech PPP System Shin Guards (150) (0/1)
    SecureTech PPP System Forearm Guards (200) (0/1)

Commlinks (300)
    MetaLink with Zandra De La Rose (300)
        Runs in Public Mode broadcasting fake SIN, not used for shadowrunning
Fake Documents (4000)
    Rating 4 Fake SIN (4000)

Sensory Gear (745)
    Earbuds rating 1 with skinlink (45)
    Audio Enhancement 3 (300)
    Glasses Rating 1 with skinlink (75)
        Vision Enhancement 3 (300)
        Image Link (25)

Equipment (1350):
    Rating 6 Medkit (600)
    Optical Tap (100)
    Tag Eraser (150)
    Satellite Link (500)
 
Vehicles (30205):
    GM-Nissan Doberman (3000)
       For the purposes of Tacnets, the GM-Nissan Doberman has 8 senses: Vision [Camera],
        Low-Light Vision [Camera], Thermographic Vision [Camera], Thermometric, Hearing 0
       [Microphone], Spatial Recognizer [Microphone], Laser Rangefinder, Motion Sensor
       Chameleon Coating (3000)
      Rigger Cocoon (1500)
        Ares S-III Super Squirt (500)
            KE IV + DMSO rounds x10 (200)
            Pepper Punch rounds x17 (85)
       Camera 2 (200)
        Vision Enhancement 3 (300)
        Low-light Vision (100)
       Camera 2 (200)
        Thermographic (100)
        Vision Magnification (100)
       Microphone 2 (100)
        Spatial Recognizer (100)
        Audio Enhancement 3 (300)
        Laser Rangefinder (100)
        Motion Sensor (50) 
        Thermometric Sensor (20)
    Lone Star Strato-9 (3500)   
       For the purposes of Tacnets, the Lone-Star Strato-9 has 8 senses: Vision [Camera], Low-Light
        Vision [Camera], Thermographic Vision [Camera], Smartlink [Camera and Gun], Hearing
        [Microphone], Spatial Recognizer [Microphone], Laser Rangefinder, Motion Sensor
   Armor 9 (1800)   
      Chameleon Coating (3000)
      Camera 6 (600)
        Vision Enhancement 3 (300)
        Low-light Vision (100)
        Smartlink (500)
      Camera 6 (600)
        Thermographic (100)
        Vision Magnification (100) 
       Microphone 6 (300)
        Spatial Recognizer (100)
        Audio Enhancement 3 (300)
       Laser Rangefinder (100)
       Motion Sensor (50)
      Lone Star FlashFlood Water Cannon (5000)
      Flying Eye (800)
      Chameleon Coating [2] (2000)
      Camera 6 (600)
        Vision Enhancement 3 (300)
        Vision Magnification (100)

UmaroVI

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« Reply #5 on: <12-12-11/0016:43> »
"Nice to have" are the Piloting Aircraft and Anthroform 1, since you can't default on those. With Command 6 and threading you can then pilot any common vehicle type "acceptably." Of course, you can also compile sprites that can pilot any given thing really well, so it's not vital.