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Advice on a Magician

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mirgwael

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« on: <12-16-11/1645:41> »
We can use only Core book, Unwired, Augmentation, Street Magic and Arsenal.
And we must have 1 or 2 guns just in case .
Game will be set in Seattle

So i've gone with an Orc Magician of the Druidic tradition.

Thanks for your advices.

== Info ==
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork
Composure: 7
Judge Intentions: 7
Lift/Carry: 7 (45 kg/30 kg)
Memory: 7
Nuyen: 0

== Attributes ==
BOD: 4
AGI: 2
REA: 3
STR: 3
CHA: 2
INT: 5
LOG: 2
WIL: 5
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                8
IP:                        1
Astral Initiative:         10
Astral IP:                 3
Matrix Initiative:         9
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Archery                    : 0                      Pool: 1
Armorer                    : 0                      Pool: 1
Artisan                    : 0                      Pool: 4
Assensing                  : 4                      Pool: 9
Automatics                 : 0                      Pool: 1
Blades                     : 0                      Pool: 1
Climbing                   : 0                      Pool: 2
Clubs                      : 0                      Pool: 1
Computer                   : 0                      Pool: 1
Con                        : 1                      Pool: 3
Counterspelling            : 4                      Pool: 9
Cybercombat                : 0                      Pool: 1
Data Search                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 3
Dodge                      : 1                      Pool: 4
Escape Artist              : 0                      Pool: 1
Etiquette                  : 1                      Pool: 3
First Aid                  : 0                      Pool: 1
Flight                     : 0                      Pool: 2
Forgery                    : 0                      Pool: 1
Gunnery                    : 0                      Pool: 1
Gymnastics                 : 0                      Pool: 1
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 1
Infiltration               : 4 [Urban]              Pool: 6 (8)
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 0                      Pool: 1
Longarms                   : 0                      Pool: 1
Navigation                 : 0                      Pool: 4
Negotiation                : 0                      Pool: 1
Palming                    : 0                      Pool: 1
Parachuting                : 0                      Pool: 3
Perception                 : 4                      Pool: 9
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 1 [Armes de poche]     Pool: 3 (5)
Riding                     : 0                      Pool: 2
Running                    : 0                      Pool: 2
Shadowing                  : 0                      Pool: 4
Spellcasting               : 6 [Illusion]           Pool: 13 (15)
Summoning                  : 1                      Pool: 8
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 1
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 1

== Knowledge Skills ==
Alcohol                    : 4                      Pool: 9
Area Knowledge: Seattle    : 3                      Pool: 8
English                    : N                      Pool: 0
Gaelish                    : 2                      Pool: 7
Magic Traditions           : 3                      Pool: 5
Magical Theory             : 2                      Pool: 4
Or'zet                     : 4                      Pool: 9
Sperethiel                 : 3                      Pool: 8

== Contacts ==
Fixer (3, 3)
Magasin Magie (5, 4)

== Qualities ==
Allergy (Uncommon, Mild) (Silver)
Focused Concentration (Rating 2)
Gremlins (Rating 1)
Low-Light Vision
Magician
Nano Intolerance
Sensitive Neural Structure
Sensitive System

== Spells ==
(Tradition: Druidic, Resist Drain with WIL + INT (10))
Analyze Device (Detection) DV: (F÷2)
Astral Window (Detection)  DV: (F÷2)
Clairaudience (Detection)  DV: (F÷2)-1
Frost (Combat)             DV: (F÷2)+3
Heal (Health)              DV: (Damage Value)-2
Improved Invisibility (Illusion) DV: (F÷2)+1
Increase Reflexes (Health) DV: (F÷2)+2
Mana Window (Detection)    DV: (F÷2)
Physical Mask (Illusion)   DV: (F÷2)+1
Spatial Sense, Extended (Limited) (Detection) DV: (F÷2)+4
Stunbolt (Combat)          DV: (F÷2)-1
Trid Phantasm (Limited) (Illusion) DV: (F÷2)+3

== Lifestyles ==
Middle  1 months

== Armor ==
Clothing ("Cape de Pluie")                   0/0
   +Ruthenium Polymer Coating
Clothing                  0/0
Clothing                  0/0
Clothing                  0/0
Form-Fitting Full-Body Suit6/2
   +Chemical Protection 4
SecureTech PPP Armor (Ensemble)2/6
Vashon Island: Steampunk Blouse/Shirt1/1
Vashon Island: Steampunk Corset/Vest2/2
Vashon Island: Steampunk Overcoat3/3

== Weapons ==
Grenade: Smoke
   DV: (10m Radius)   AP: -   RC: 0
Grenade: Thermal Smoke
   DV: (10m Radius)   AP: -   RC: 0
Morrissey Élan
   +Smartgun System, Internal
   DV: 4P   AP: -   RC: 0
Raecor Sting
   +Smartgun System, Internal
   DV: 6P(f)   AP: +5   RC: 0
Unarmed Attack
   DV: 2S   AP: -   RC: 0

== Commlink ==
Meta Link (1, 1, 1, 2)
   +Vector Xim
Sony Emperor (4, 4, 3, 3)
   +Novatech Navi
   +Optimization (Browse)
   +FTL Matrixware Power Suite [Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2]
   +Encrypt Rating 1 [Copy Protection 1, Registration]
   +Agent Rating 4 [Copy Protection 4, Registration]
   +Tacsoft Rating 2
   +Simrig

== Gear ==
Ammo: Capsule Rounds (Holdouts) x30
Ammo: EX-Explosive Rounds (Holdouts) x30
Ammo: Flechette Rounds (Holdouts) x30
Ammo: Hi-C Plastic Rounds (Holdouts) x30
Ammo: Injection Darts (Holdouts) x30
Ammo: Injection Darts (Holdouts) x30
Ammo: Regular Ammo (Holdouts) x60
Ammo: Stick-n-Shock (Holdouts) x60
Ammo: Tracker Rounds, Stealth Tag (Holdouts) x10
Contact Lenses Rating 2
   +Flare Compensation
   +Vision Magnification
Detection Fetish
Earbuds Rating 2
   +Audio Enhancement Rating 1
   +Spatial Recognizer
   +Skinlink
Fake License (Ident 1 Magician) Rating 4
Fake License (Ident 1 Carry Foci) Rating 4
Fake License (Ident 1 Private Investigator) Rating 4
Fake License (Ident 1 Carry Gun) Rating 4
Fake License (Ident 2 Magician) Rating 4
Fake License (Ident 2 Carry Foci) Rating 4
Fake License (Ident 2 Carry Gun) Rating 4
Fake SIN (Indent 1) Rating 4
Fake SIN (Ident 2) Rating 4
Forensic Thaumaturgy Kit
Glasses Rating 3
   +Vision Enhancement Rating 3
   +Ultrasound
   +Image Link
Grenade: Smoke x2
Grenade: Thermal Smoke x2
Illusion Fetish
Mage Sight Goggles
Magical Lodge Materials Rating 6
Medkit Rating 6
   +Medkit Supplies
Micro Sensor
   +Laser Range Finder
   +Skinlink
Micro Sensor
   +Motion Sensor
   +Skinlink
Micro Sensor
   +Radio Signal Scanner Rating 6
   +Skinlink
Power Focus (bonded) Rating 2
Sustaining Focus (Health) (bonded) Rating 3

baronspam

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« Reply #1 on: <12-16-11/1757:06> »
I only gave this a quick look, but a few thoughts-
The requirement to have "one or two guns just  in case" should be seen as a bp tax on your character.  You have a pool of three with pistols.  Your stunbolt is superior in nearly every case, the exception being your need to shoot at a drone.  You might want to pick up a single target indirect physical damage spell, like flamethrower, for those odd times you have to target a drone or vehicle.  Some mages do like to have a physical combat option as a backup if they hit a high background count area, but I personally consider background count a tool to let the gm be a schmuck to the magical characters.  You are not very good with a gun.  If you want to be a bit better with guns drop some of the infiltration and buy pistol up to 4 with a specialization.  Edit: I see you have a pistol specialization, but I don't understand what it means.

You have purchased two Agi linked skills but left your agility at 2.  The total dice pools are going to be pretty lousy.  I would suggest more agility or saving the bp on those skills.  Ask the GM if your REALLY have to have a gun.

You gun has a smartlink but you don't have a display option for it in your gear. 

You have grenades but no skill in thrown weapons.  Ok if  you need to drop one at your feet but but don't count on putting one on target.


UmaroVI

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« Reply #2 on: <12-16-11/2032:33> »
Baronspam: He has Frost, which is a single-target Elemental damage spell.

Baron is right about the display option for your smartlink - you need goggles or contacts or something with Smartlink to use that, but it isn't hard to fix this.

I am actually going to suggest Heavy Weapons instead of Pistols, and using the ArmTech MGL-6 (pistol-sized grenade launcher) as your "backup weapon." Grenades with airburst only scatter 2d6, so if you use wide-splashing stuff like Chem Grenades and Flashbangs (but steer clear of the -x/m explosions, those are useless), you can still be moderately helpful even if you suck at shooting. Tacnets and Smartlink can get you up to "don't shoot yourself in the foot" levels of skill, at least. I would also agree that you're only likely to need it in severe (like 4+) background count - Stunbolt is usually better.

You don't have a Mentor Spirit, which is bad, because Mentor Spirits are highly efficient win and awesome. Drop a level of Focused Concentration for a mentor spirit. I would probably go for Spider on this character, but really, anyone that gives +Illusion +anything that isn't useless and doesn't have a terrible drawback is a reasonable choice, depending on which one you think fits the character

Illume

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« Reply #3 on: <12-16-11/2039:00> »
The pistol spec "armes de poche" is french for pocket weapons, which I would assume he means to be holdout pistols.
« Last Edit: <12-16-11/2040:48> by Illume »

JustADude

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« Reply #4 on: <12-17-11/0004:56> »
I am actually going to suggest Heavy Weapons instead of Pistols, and using the ArmTech MGL-6 (pistol-sized grenade launcher) as your "backup weapon." Grenades with airburst only scatter 2d6, so if you use wide-splashing stuff like Chem Grenades and Flashbangs (but steer clear of the -x/m explosions, those are useless), you can still be moderately helpful even if you suck at shooting. Tacnets and Smartlink can get you up to "don't shoot yourself in the foot" levels of skill, at least. I would also agree that you're only likely to need it in severe (like 4+) background count - Stunbolt is usually better.

Quick suggestion, here; Splash Grenade loaded with R.6 Adhesive Solvent and DMSO. 45¥ each, and they'll cover a 10m radius with a Pen -6, Pow 6 Contact toxin. Best part is, they're 10 availabilty... not even Restricted.

Add Burst Fire to the MGL-6 (4-slot mod), plus some recoil comp, and you can spread 6 + ((6+6+6+6+6)/2) = 21 power worth of toxic damage and Nausea in a single IP over quite a large area.

Or use flash-bangs. That's the same thing, but stun damage and no nausea. ;D
« Last Edit: <12-17-11/0010:13> by JustADude »
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