Thank you everyone for your feedback. The below update incorporates some of the feedback, but not all. I almost didn't take Astral Hazing as I didn't want my guy to be a changling... but then I figure it actually made sense in a way. His already a bit of a freak with his magic resistance, what if its all connected?
The magic resistence, high willpower, adrenaline pump, daredrenaline and astral haze are a good combination. The mix of astral haze, nasty vibe and intimidation.. his a bit creepy actually...
Added Judas because its a fun quality for the GM to play with. Combined with the 'Enemy' and the plot thickens...
The bike was expensive... but so worth it... maybe

Given its speed and the character's weak bike skills and the daredrenaline's thrill seeking effects and the adrenaline pump going off when he gets too excited and it could be the death of him

Anyway, here is Mage Hunter Mark II
Attributes:
4 Body
4(
Agility
5(9) Reaction
2(6) Strength
2 Charisma
4 Intuition
2 Logic
5(7) Willpower
4 Edge
2.17 Essence
9(14) Initiative
1/2 Passes
Postive Qualities
Biocompatibility (Bioware)
Magic Resistence 4
Changeling (Class I Surge)
- Balance Receptor
- Nasty Vibe
Negative Qualities
Judas
Enemy Megacorp/Yakuza 20 pts
Prejudiced against magic users 5pts
Changeling
- Astral Haze (2.17 meters)
Active Skills
1 Athelitics Group
2 Stealth Group
6(
Blades(Swords)
4(6) Perception (Detecting Magic)
4(6) Pistols (Revolvers)
1 Throwing Weapons
3 Unarmed Combat
2(4) Intimidation (The Stare)
1 (3) Pilot Groundcraft (Bike)
Knowledge Skills
3(5) Awakened Critters (Weaknesses) Academic
3 Magical Theory
2 Corporation/Yakuza(depends on background)
2 Home City areas with known background counts
1 Local Street Gangs
N Japanese
3(5) Chinese (Cantonese)
3(5) English (Cityspeak)
Augmentation
0.3 Cybereyes R2 w/eye recording unit, flare comp, image link, thermo vision, low-light, vision enhancement r3
0.6 Reaction Enhancers R2
2.0 Muscle Replacement R2
1.35 Adrenaline Pump R2
0.1 EPE: Daredrenaline
0.4 EPE: Reakt
Weapons:
Ruger Super Warhawk w/6 rounds each of silver and ex-explosive, personalised grip, smart gun system internal, sound suppressor internal and speed loaders for the bullets, kept in a quick draw holster
Hardliner Gloves
Shockgloves
Katana with personalised grip and concealed holster
5 grenades each of "Petite Blume", flash-bang, breathtaker gas, thermal smoke, and white phosphorus
Armour
Chamelion Suit with Gel packs, r5 nonconductivity and r4 thermel dampening
or
Great Coat with chemical protection, r5 fire resistence, gel packs, insulation and r5 nonconductivity
and always
Form fitting shirt with nonconductivity r5.
Matrix
4 disposable commlinks
Other Gear
Camoflage Netting
R3 Earbuds with Audio Enhancement R2 and Spatial Recognition
R4 Glasses w/ Smartlink and Ultrasound
5 Flourrescing Astral Bacteria IIB
Latex Face Mask
Mage Mask
Medit Kit R6
R6 Microtanciever
R6 Respirator
miniwelder
voice mask
wire clippers
5 Wyrd Mantis Essence
Vehicle
Suziki Mirage w/Engine Cust/ Acceleration, Engine Cust/Speed, Improved Suspension, Racing Tires and Gyro Stabilisation... and racing stripes 
Social
1 month of a custom low/squatter life style with a linked r4 fake sin (Mark One) and fake bounty hunter licence
Contacts
Gang Leader c3/l1
(lives on his turf, does favours for him in return for a secure place to sleep and a supply of Nitro. Organised his fake sin)
Street Doc c2/l3
Helped him out when he first hit the streets wounded and half dead. In return, he keeps an eye on her and helps get her medical gear when able