I think you can tweak things a bit to have a workable character.
1) You have 4 Charisma, 5 Logic, no Logic skills or cyberware, and 2 foci. You'd be better off with a 2-3 Logic, 5 Charisma, and a Charisma tradition.
2) No summoning or binding is shooting yourself in the foot big time; it's cheap to have Summoning 1, and spirits with Magical Guard can teamwork your Counterspelling as well as help out in other ways.
3) I think you have too many mehhh physical combat skills. I'd just take Pistols and Dodge and call it a day.
4) Parazoology (spirits) is very handy if you want to be good at dealing with magical threats and other mages. Quite a lot of magical threats are one-trick ponies that have one really, really nasty cheap trick; it's very good to be able to know what that trick is before your entire team is paralyzed or something like that.
5) Your 1 additional spell should be Mana Static. I would really have more spells, too. I would suggest grabbing Sound Cloud (WAR!), so you have a way of dealing with groups of living opponents.
6) A Yamaha Sakura Fubuki with Stick-n-shock is a good idea.
7) What is that "Manipulation Focus?" Is it Spellcasting? I don't suggest bonding low-rating foci like that at chargen, because they have to be thrown out to be replaced.

Counterspelling foci suck. They only add to one school, and they aren't cost-efficient because of that. Save up your piggy bank for a Shielding Focus, which is much better (it's more expensive, but covers all schools).