Ditto on the Dodge front. Right now you could drop the Dodge skill altogether and free up enough points to get your Athletics Group higher (to help with ranged combat and general mobility), and have enough points left over to pick up a solid start on the Pistols (or some other gun) skill. Likewise, you might want to shuffle around some skill points to get
some sort of Infiltration ability, partially just because it's often a job requirement as a Shadowrunner, partially because as a dedicated close-combat guy you'll want every trick you can manage in order to get within range.
I like your Magic pretty much as it is -- I'm not a big fan of buying it all the way to 6, just to then chop it down in order to get Bioware or something. I think you'll find that having 3 IPs is pretty nice, especially as a dedicated close-combat guy (who'll often need an action to get close or dodge, and will always need full actions to attack with). I'm not too crazy about Penetrating Strike (especially with a damage value as high as yours, I don't think you'll really
need it), I tend to prefer Elemental Strike -- but if you like it, you like it.

To be honest with a guy as already-awesome as yours is at unarmed combat, martial art maneuvers can be pretty much whatever you want them to be; they're icing on the cake, so pick the ones you like. That said, some of them you've picked seem a little weird, so you might want to read back over the list and look into how some of the rules interact with one another.
The only other suggestion I'd make is to not rule out social skills entirely. Realistically, as well as from a "rounding out the character" perspective, I think you'd like to have a little Etiquette (street), Etiquette (Triads), or Intimidation, don't you?