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Price lists for services?

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Automaton

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« on: <01-08-13/1550:09> »
Could someone point me in the right direction for a list of service prices?

Like Taxi rates, Armor and weapon repair prices, that kind of stuff.

I can't find it anywhere. Especially strange since the rules for armor repair are in arsenal but not the costs...

Shadowjack

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« Reply #1 on: <01-08-13/1623:41> »
I'm not sure there is much information on this but I find the price lists near the start of the Street Gear section are pretty useful. They mention things like bus fare, tattoo and piercing costs, restaurant costs etc. You should be able to use that to get a general feel for what things might cost.
Show me your wallet and I'll show you a man with 20 fingers.

Automaton

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« Reply #2 on: <01-08-13/1720:27> »
I remember an older edition book that had massive list like this once...

To bad I have no clue hitch one that was..
Thanks for the reply though.

Still it's odd that there are rules for armour degrading in arsenal, where they tell you that you need to either repair it yourself or have someone do it for you. But no rules on pricing...

emsquared

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« Reply #3 on: <01-08-13/1742:56> »
Mechanically (for it to have any purpose), it should cost a fraction of what it would to buy a new set of armor, although in reality that might not be the case with some armor... consider what amount of time the NPC would have to spend on it and then charge 20-100+Y/hr (armored clothes = cheap, military armor = expensive) maybe? I have no idea how long it takes to do repairs so that may not balance out...

Mithlas

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« Reply #4 on: <01-10-13/1812:56> »
It doesn't include things like armor or vehicle repair, but there's a bunch of general prices for everyday living things in S4A page 314.

Mantis

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« Reply #5 on: <01-11-13/1550:15> »
Vehicle repair parts cost is in Arsenal. 1% of the vehicle base cost per box. The fee the mechanic would charge is up to the GM, though it would be easier just to get a GM Mr. Fixit drone from Runner's Companion to do the work.

elementar2k3

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« Reply #6 on: <01-13-13/1836:01> »
I set the costs at 1% for first 1/2 boxes of damage 5% up to total boxes, and 10% per box if in Damage overflow up to the items destruction point. 
       yes if the item gets jacked up enough it could cost more to fix than replace, but if they love that armor vest enough or they don't want to get rid of their first predator it could be worth it to them, or if its a unique or magical item also