Either way, there is this, from the SR4A book:
IMPROVED SENSE
Cost: .25 per improvement
You have a sensory improvement not normally possessed by your metatype. Improvements include low-light or thermographic vision,
high or low frequency hearing, and so on. Any sense provided by cyberware can also be provided by this power (see Street Gear, p.310, for
more information), unless an improvement involves radio or similar technological phenomena. Unlike cyberware, there are no package
deals on cost. Additional Improved Senses are described here:
. . .
Improved Scent: You can identify scents in the same way as a bloodhound. You can identify individuals by scent alone, and can tell
if someone whose scent you know has been in an area recently with a successful Perception Test. The strong smells of most sprawls impose
modifiers on the use of this sense.
. . .
Now it hasn't carried into SR5 - yet. It's up to your particular game whether to allow it. Doesn't seem like a game-breaker to me.