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Drone stealth; you roll what now?

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Cyber-Dave

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« Reply #15 on: <12-12-13/1855:17> »
You are contradicting yourself. You named two different tests to do the same thing when in AR or VR. Which is a problem. The rules on page 270 don't give you a choice. As such, when they are applicable, they seem to replace the rules on page 238. That would mean that the following is in fact true:

The test to avoid a metatype/critter's perception test when you remote control a drone in AR would be: Stealth + Agility [{lowest of Handling and Data Processing}].

The test to avoid a metatype/critter's perception test when you are in VR (coldsim) would be: Stealth + Intuition [Handling].

The test to avoid a metatype/critter's perception test when you are in VR (hotsim) would be: Stealth + Intuition + 2 [Handling].

The test when you are in VR or AR is not the same. Honestly, I think they should be.

Xenon

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« Reply #16 on: <12-13-13/0227:38> »
The book make a difference between remote control (control device) and use rigger control+rigger interface (jumped in). P 270 is the test you take when jumped in.

Where is the rule that give you different skills or attributes when you are in AR or VR when you use control device (which is remote control)?

Unahim

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« Reply #17 on: <12-13-13/0543:31> »
AR rigging is described as using your commlink as a video-game controller. I know -lots- of pro-gamers, and most of them don't have very high agility/strength (just put them through a gymnastics course and see!). A lot of gymnasts and athletes don't seem too good at video gamaes, though! I don't think the agility requirement makes sense even for AR rigging.

Xenon

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« Reply #18 on: <12-13-13/0743:36> »


AR rigging is described as using your commlink as a video-game controller. I know -lots- of pro-gamers, and most of them don't have very high agility/strength (just put them through a gymnastics course and see!). A lot of gymnasts and athletes don't seem too good at video gamaes, though! I don't think the agility requirement makes sense even for AR rigging.
You can't use AR when rigging (jumped in).
That would be remote control.
You can do remote control from AR or VR.
As far as i can see there is no difference of skill, attribute and limit if you use AR or VR when you remote control.

It might or might not make sense to you. If it does not make sense then you can always house rule things. That is one thing.

As for rules you use (as far as i can see) the same skill and attribute while you use Remote Control no matter if you use it with AR or VR.
As far as i can tell there is no difference between skills, attributes and limit when you remote Control depending on if you use AR or VR.
The book even give explicit examples where you use agility while using Remote Control.

The book make a difference between Remote Operation (Remote Control with AR or VR -  and Jumped in) and manual operation.
The book also -in some rare cases- make difference within Remote Operation (Remote Control vs Jumped in).
I don't see a single case where they make a difference between how you use Remote Control (AR vs VR).

The only difference between AR and VR is that in AR you use meat world initiative and in VR you use matrix initiative -and in some cases you can't Jump in directly from AR (have to enter VR first as a middle step, depending on what hardware you use and how you jacked into the matrix). But thats about it really. Everything you can do in VR you can do in AR. You can even hack and enter hosts from AR...

Cyber-Dave

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« Reply #19 on: <12-13-13/1318:12> »
Uh, sorry, what Xenon? You seem to have added a division to the rules that is not presented in the rules. Namely, you seem to have divided AR control of a drone from remote control. The two are one and the same. When you are AR controlling a drone, you are remote controlling a drone. The "control device" rules ARE the rules you use when controlling a drone in AR mode. When it talks about being "jumped in," it is talking about controlling a drone via full VR (when you are gathering sensory data as if you actually ARE the drone).   

Now, if you are claiming that is not the case, would you mind please providing the page numbers that describe the division you are talking about? I admit I might be wrong. But, to date, I have seen nothing that suggests that the division you are talking about exists. Which means that you use two different pools for the same activity depending on whether you are AR controlling or jumped in (and, if that is the case, what you are claiming is untrue)...

EDIT: Although, reading over what you wrote in another thread, I think I might just be misunderstanding you. I think you might be saying that all jumped in control is VR control. On the other hand, you can remote control a drone from AR or while sitting in the matrix in VR mode (but not jumped into a vehicle). If that is the case, then me and you actually agree, and we are just misunderstanding each other. And, my issue, that you can be better at remote controlling a drone than controlling it when you are jumped in, stands. 
« Last Edit: <12-13-13/1327:19> by Cyber-Dave »

Xenon

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« Reply #20 on: <12-13-13/1455:49> »
Uh, sorry, what Xenon? You seem to have added a division to the rules that is not presented in the rules. Namely, you seem to have divided AR control of a drone from remote control. The two are one and the same. When you are AR controlling a drone, you are remote controlling a drone. The "control device" rules ARE the rules you use when controlling a drone in AR mode. When it talks about being "jumped in," it is talking about controlling a drone via full VR (when you are gathering sensory data as if you actually ARE the drone).   
There is no difference between Control Device if you are in AR, cold-sim VR or hot-sim VR.
It is the same action.
A decker does not normally have a control rig.
A decker can still very well be in hot-sim VR.
....and use the matrix action Control Device.

To jump in you need a control rig (which normally only riggers have).

Being in VR is not the same as being jumped in.

There is a difference between remote controlling something with Control Device and Rigger control by Jumping In.

The remote controlling rules are for controlling a device from AR or from VR (but not when Jumped In).



EDIT: Although, reading over what you wrote in another thread, I think I might just be misunderstanding you. I think you might be saying that all jumped in control is VR control. On the other hand, you can remote control a drone from AR or while sitting in the matrix in VR mode (but not jumped into a vehicle). If that is the case, then me and you actually agree, and we are just misunderstanding each other. And, my issue, that you can be better at remote controlling a drone than controlling it when you are jumped in, stands.
The 4 control orders are
Jumped in
Remote control
Manual control
Auto pilot


When I am saying Remote Control I mean the matrix action Control Device and the modes AR, cold-sim VR and hot-sim VR.
When I am saying Jumped In I mean the matrix action Jump in that require a control rig and rigger interface.

When you say Remote Control you mean AR only
When you say VR you mean Jumped In

I claim that you can be in VR and still not be jumped in and still use Control Device with the same attribute, skill and limit that you would if you use Control Device from AR.


Only riggers that have a control rig can jump in (and only if the vehicle have a control rig).
AR and VR = Not jumped in.
Jumped in = Jumped in.

The test to avoid a metatype/critter's perception test when you remote control a drone in AR would be: Stealth + Agility [{lowest of Handling and Data Processing}].

The test to avoid a metatype/critter's perception test when you are in VR (coldsim) would be: Stealth + Intuition [Handling].

The test to avoid a metatype/critter's perception test when you are in VR (hotsim) would be: Stealth + Intuition + 2 [Handling].

The test when you are in VR or AR is not the same. Honestly, I think they should be.
The test is the same when you are in VR or AR.
The test might be different if you are Jumped In.

The test to avoid a metatype/critter's perception test when you remote control a drone in AR would be: Stealth + Agility [{lowest of Handling and Data Processing}].

The test to avoid a metatype/critter's perception test when you remote control a drone in VR (hot or coldsim) would be: Stealth + Agility [{lowest of Handling and Data Processing}].

The test to avoid a metatype/critter's perception test when you are in jumped in: Stealth + Intuition [Handling].



There might be a difference between AR and VR (you are after all using your meat body controlling AROs or using your commlink as a gamepadin AR and in VR your body goes limb and your movements are translated into the matrix instead) but i can't see a single example or case in the book where you use different skills, attributes or limits between AR and VR (you might or might not get positive dice pool bonus or higher limit but that is about it). Being jumped in, however, give you a lot of advantages from your control rig - and in some tests you use different skill, attribute or limit compared to AR / VR remote control.



If you go back and read my posts you'll see that i am consistent that when i talk about VR (or when i read you typing VR) i read it as Control Device (which can be both AR or VR). When i talk about Jumped in i mean Jumped in (and not AR or VR). To be extra explicit i even spelled it out as:
AR + cold-sim VR + hot-sim VR = Remote Control
and
Jumped in cold-sim VR + Jumped in hot-sim VR = Jumped In

(If you really mean Jumped in when you type VR then it will get very confusing very fast since VR is Control Device or Remote Control and not at all Jumped In).


The 4 control orders are
Jumped in
Remote control
Manual control
Auto pilot
« Last Edit: <12-13-13/1517:41> by Xenon »

Cyber-Dave

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« Reply #21 on: <12-13-13/1517:20> »
Ok. We are in full agreement. We were just talking past each other/using terminology in ways that confused each other. I now understand what you are saying, and I agree with your assessment.

My problem is that some people are more effective at controlling drones when using control device than they are at controlling them when they are jumped in. That seems weird to me. I think jumping in should be a flat benefit over remote controlling them, and the core dice-pools should be the same. Though, I can (and will) live with the RAW.

So, that is settled.

Thanks for talking it out with me! I appreciate the effort to get us on the same page.

Xenon

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« Reply #22 on: <12-13-13/1520:59> »
The only place where that would be an issue would be when sneaking.


To shoot a weapon mounted on a drone you use gunnery + agility [accuracy] or gunnery + logic [sensor] no matter if you use AR, cold-sim VR, hot-sim VR, jumped in cold-sim VR or jumped in hot-sim VR. But when you are jumped in you get all kinds of control rig bonus. In this case it is not better to not jump in (control rig offer you various positive dice pool modifiers and increased limits when you jump in).


(i apologize if any of my posts came off as rude; i am not 100% sober right now).
« Last Edit: <12-13-13/1525:01> by Xenon »

Cyber-Dave

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« Reply #23 on: <12-13-13/1531:29> »
I guess you are right. It is only an issue when sneaking. But, after building a covert-ops surveillance and wetware specialist, I ended up having to make a choice. My first instinct was to pick a control rig (1). But, the penalty I would suffer to stealth just made it not worth it for me to ever jump in (since any time I used my drones I would be doing stealth work). It made more sense for me to take reflex wires (1). The +1 to reaction gives me the same benefit as the rig when making pilot checks. I wouldn't be able to reduce my pilot check DCs by one, but the stealth was more important to me anyway.

So, I guess what I am saying is that I really think that the stealth check dice pool should be based on the same stats whether you are remote controlling or jumped in. Jumping in, then, would always be a net benefit. I think they should fix that with errata. Everything else seems to be working well.

(And no need to apologize. You were not rude.) 
« Last Edit: <12-13-13/1534:03> by Cyber-Dave »

Kanly

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« Reply #24 on: <12-17-13/1636:46> »
I'm confused about the control rig bonuses. What tests does it help? I thought it only helped Pilot and Gunnery? And I'm not even sure it increases limits for gunnery.

But now it seems it could also help other tests made while jumped in?

Also I'm confused about the hot-sim bonus as well. I thought it gave +1 to rigging actions (meaning everything done while jumped in which is not a matrix action) and +2 to genuine matrix action.

Also does the hot-sim bonus's +2 apply to the matrix defense pool?

Thanks for any help!

Xenon

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« Reply #25 on: <12-18-13/0227:54> »
It allow you to treat all vehicle tests as matrix actions (as I read it you get +2 from hot sim and +1 from hot sim with a control rig). This include, but is not limited to, vehicle control tests,  gunnery tests and sensor tests....

Limits of the vehicle is increased by the control rig. Including,  but not limited to,  handling limit,  speed limit, sensor limit and even accuracy limit of on board drone weaponry.

It might help on other tests while jumped in. Do you have any particular test in mind? Any matrix or vehicle test should be valid.

The +2 and +1 hot sim bonus stack (according to Aaron).

Hot sim would help on full matrix defense if full matrix defense had a test (it is a matrix action). But as you can see on p. 240 the test is marked "none". Hot sim only give a positive dice pool modifier to the matrix action test, it does not increase the effect of a matrix action (it does not add to your willpower).
« Last Edit: <12-18-13/0235:14> by Xenon »

Michael Chandra

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« Reply #26 on: <12-27-13/1001:35> »
Also I'm confused about the hot-sim bonus as well. I thought it gave +1 to rigging actions (meaning everything done while jumped in which is not a matrix action) and +2 to genuine matrix action.
German edition notes +2, so it appears the +1 is a typo, you simply get the normal +2 HotSim bonus.
How am I not part of the forum?? O_O I am both active and angry!

Pontoark

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« Reply #27 on: <12-29-13/1044:19> »

The +2 and +1 hot sim bonus stack (according to Aaron).
@Xenon
In the FAQ, the same guy asked again the same question about the bonus stacking but more clearly, stating he still believe it was a typo, Aaron then answer he didn't understand him the first time.

Edit: There it is ->http://forums.shadowruntabletop.com/index.php?topic=11514.msg238774#msg238774
« Last Edit: <12-29-13/1459:28> by pontoark »