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Personalized Grip - Sail Away, Sweet Sister

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PiXeL01

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« on: <04-23-14/2211:28> »
I've just completed reading the above named document and was immensely happy with the information it provided and how it was conveyed.
Sadly it left out some vital information like the price for a personalized grip. In SR2/3 I remember it bring expensive. But what about 4/5?
If Tom Brady’s a Spike Baby, what does that make Brees and Rodgers?

Muscular_Bevar

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« Reply #1 on: <04-23-14/2258:12> »
AR pg152 (4th) it was 100Y and provided on RC on guns and +1 to dicepool for melee
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PiXeL01

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« Reply #2 on: <04-24-14/0223:16> »
Now it only provides  RC Accuracy but still at ¥100 it's too good to pass up.
Thanks for the information

(Edit: Corrected my mistake. Sorry for the confusion)
« Last Edit: <04-24-14/1801:23> by PiXeL01 »
If Tom Brady’s a Spike Baby, what does that make Brees and Rodgers?

Michael Chandra

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« Reply #3 on: <04-24-14/0558:04> »
I should note that for some reason some Arsenal mods were left out of R&G, but unfortunately other content written before R&G was finalized still has those things. Whether or not they are now wrong and will be errata'd, or R&G will be instead, or something different entirely, is not a question I think anyone can answer right now.

For homegames, however, I'd probably just copy the effects from Arsenal and change them a tiny bit to fit with R&G's system. So for this one I'm going to guess it counts as the same costs as in Arsenal, though I think it should be more myself. Of course the question is: Does this modification use a slot?
« Last Edit: <04-24-14/0942:52> by Michael Chandra »
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martinchaen

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« Reply #4 on: <04-24-14/1022:02> »
Note that Personalized Grip in Sail Away, Sweet Sister "only" provides a +1 Accuracy for both melee and ranged weapons, NOT +1 Recoil Compensation as it used to in SR4.

http://cdn.shadowruntabletop.com/wp-content/uploads/2014/04/E-CAT26S041_Sail-Away-Sweet-Sister-Stats.pdf?4713c7

jim1701

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« Reply #5 on: <04-24-14/1126:18> »
Note that Personalized Grip in Sail Away, Sweet Sister "only" provides a +1 Accuracy for both melee and ranged weapons, NOT +1 Recoil Compensation as it used to in SR4.

http://cdn.shadowruntabletop.com/wp-content/uploads/2014/04/E-CAT26S041_Sail-Away-Sweet-Sister-Stats.pdf?4713c7

That's actually what I was hoping personalized grip would do in 5th edition.  That's awesome!  Though an actual price tag would have been nice but I figure that is just another editing oversight (either leaving it in Sail Away, Sweet Sister or leaving it out of RnG.)  I'm kind of hoping there is going to be some sort of add on for RnG at some point that includes some of the missing stuff from Arsenal.  Now to talk my GM into customizing my Combat Axe.   :D

gmoney999

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« Reply #6 on: <04-24-14/1219:42> »
I should note that for some reason some Arsenal mods were left out of R&G, but unfortunately other content written before R&G was finalized still has those things. Whether or not they are now wrong and will be errata'd, or R&G will be instead, or something different entirely, is not a question I think anyone can answer right now.

For homegames, however, I'd probably just copy the effects from Arsenal and change them a tiny bit to fit with R&G's system. So for this one I'm going to guess it counts as the same costs as in Arsenal, though I think it should be more myself. Of course the question is: Does this modification use a slot?

I guess it could be like gecko grip and take up the stock slot? pg. 52 R&G

SlowDeck

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« Reply #7 on: <04-24-14/1247:47> »
I should note that for some reason some Arsenal mods were left out of R&G, but unfortunately other content written before R&G was finalized still has those things. Whether or not they are now wrong and will be errata'd, or R&G will be instead, or something different entirely, is not a question I think anyone can answer right now.

For homegames, however, I'd probably just copy the effects from Arsenal and change them a tiny bit to fit with R&G's system. So for this one I'm going to guess it counts as the same costs as in Arsenal, though I think it should be more myself. Of course the question is: Does this modification use a slot?

I guess it could be like gecko grip and take up the stock slot? pg. 52 R&G

Gecko Grip only takes up the stock slot if a weapon has one. I would agree that personalized grip would be the same way. Or even just say it doesn't take up any slot, like certain other accessories.

Note that a stock is not a grip. It's possible, and actually increasingly common, for weapons with a rifle stock to have a pistol grip. It actually doesn't make any sense for alterations to the grip to affect the stock.
« Last Edit: <04-24-14/1250:15> by SlowDeck »
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Kincaid

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« Reply #8 on: <04-24-14/1310:50> »
I should note that for some reason some Arsenal mods were left out of R&G, but unfortunately other content written before R&G was finalized still has those things. Whether or not they are now wrong and will be errata'd, or R&G will be instead, or something different entirely, is not a question I think anyone can answer right now.

For homegames, however, I'd probably just copy the effects from Arsenal and change them a tiny bit to fit with R&G's system. So for this one I'm going to guess it counts as the same costs as in Arsenal, though I think it should be more myself. Of course the question is: Does this modification use a slot?

I guess it could be like gecko grip and take up the stock slot? pg. 52 R&G

Gecko Grip only takes up the stock slot if a weapon has one. I would agree that personalized grip would be the same way. Or even just say it doesn't take up any slot, like certain other accessories.

Note that a stock is not a grip. It's possible, and actually increasingly common, for weapons with a rifle stock to have a pistol grip. It actually doesn't make any sense for alterations to the grip to affect the stock.

That makes sense and somehow paying extra to get a personalized grip made from Gecko materials makes sense, but opening up the door to double-stacking slots is a bad idea.
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SlowDeck

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« Reply #9 on: <04-24-14/1317:05> »
That's easy enough to fix with a single ruling, and one which would prevent a lot of the more insane combinations I've come up with: A weapon may only have one slotless addition added on it. It basically just adds one more slot to weapons, then clarifies what slot a lot of the weapons with no slot text go into.

Edit: And the above creates problems with certain items in Run and Gun, specifically weapon commlinks and weapon personalities.

I really am not seeing any way to solve this easily and have it make sense without either adding more slots, such as a grip slot for personalized grips and gecko grips, or tossing out the entire slot system and rewriting the weapon modification rules from scratch.

Edit 2: To clarify why I say the above...

Run and Gun has already introduced slot double-stacking. Weapon commlink and weapon personality are slotless items, and the gecko grip only uses up a slot on weapons with a stock slot. Problem: It's rules-legal for a weapon to have all three of these, meaning a pistol can have three items that, by RAW, take up the same space and still have room for further modification. Add in Tracker for four items in that slot, and personalized grips would make five. An internal smartgun system potentially makes six (under RAW, it is slotless). Then you can further modify it with a gas-vent 3 (because, at this point, why not?), improved rangefinder, and maybe a laser system just for giggles.

A certain amount of double-stacking is probably unavoidable. But the way it works now? I haven't even maxed out how much can be put in a pistol.
« Last Edit: <04-24-14/1339:16> by SlowDeck »
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Ghoulfodder

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« Reply #10 on: <04-24-14/1510:16> »
Surely it just comes under Dara O'Briain's description of the three states of Irish legality for GMs to rule on what you can get away with on slotless mods?

A slotless mod - 'That's grand'
Two or three minor slotless mods - 'Ahh now, don't push it'
Anything more - 'Right, you're taking the piss'


Vidnaut

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« Reply #11 on: <04-24-14/1640:10> »
Surely it just comes under Dara O'Briain's description of the three states of Irish legality for GMs to rule on what you can get away with on slotless mods?

A slotless mod - 'That's grand'
Two or three minor slotless mods - 'Ahh now, don't push it'
Anything more - 'Right, you're taking the piss'

Gecko Grip + Advanced Safety System (Electro Shocker) + Tracker = GM asking you how worried you are about gun retention.

SlowDeck

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« Reply #12 on: <04-24-14/1643:09> »
Surely it just comes under Dara O'Briain's description of the three states of Irish legality for GMs to rule on what you can get away with on slotless mods?

A slotless mod - 'That's grand'
Two or three minor slotless mods - 'Ahh now, don't push it'
Anything more - 'Right, you're taking the piss'

Gecko Grip + Advanced Safety System (Electro Shocker) + Tracker = GM asking you how worried you are about gun retention.

That almost sounds like a set-up intended to have the gun shock them unconscious while not letting them let go and alerting you to its location if it ever gets stolen.
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Vidnaut

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« Reply #13 on: <04-26-14/0419:10> »
Surely it just comes under Dara O'Briain's description of the three states of Irish legality for GMs to rule on what you can get away with on slotless mods?

A slotless mod - 'That's grand'
Two or three minor slotless mods - 'Ahh now, don't push it'
Anything more - 'Right, you're taking the piss'

Gecko Grip + Advanced Safety System (Electro Shocker) + Tracker = GM asking you how worried you are about gun retention.

That almost sounds like a set-up intended to have the gun shock them unconscious while not letting them let go and alerting you to its location if it ever gets stolen.

That's terribly devious!  I'll have to consider that.

I was mainly thinking of using that combo also for light pistols (at least the gecko and tracker combo) to use as impromptu tracking devices for larger things like gecko-gluing the gun to the undercarriage of a vehicle.  Also makes retrieving the tracking device worth the hassle since you get a loaded weapon with it!  Of course, that full combo might just be better using hold-outs (but that's rather...expensive for a relatively crap gun).