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Pepper Spray

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Ninjacop

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« on: <05-12-14/0649:45> »
I've been looking through the gear in 4e and 5e and I can't find any rules on those pepper spray cannisters that cops use. Does anyone have any house rules or something I can use?
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Namikaze

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« Reply #1 on: <05-12-14/0926:57> »
Pepper Punch is the same thing as mace, functionally.  Additionally, you'll find rules for CS/Tear Gas which has a similar effect, but is deployed very differently.  Finally, if you're curious you can explore the chemistry rules that I adapted from 4th edition, which you can find in my signature link.
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Ninjacop

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« Reply #2 on: <05-12-14/1024:45> »
While those docs are interesting (and make me want to design a game with them in mind in the future) I'm looking for the aerosol spray can thingie. Like cost, range, availability etc
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Csjarrat

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« Reply #3 on: <05-12-14/1140:48> »
Cs is pepper spray. It's derived from capsaicin (from peppers). You'd probably have to load it into a super squirt for direct weapon usage, otherwise gas grenades and capsule rounds are your friends
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martinchaen

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« Reply #4 on: <05-12-14/1144:10> »
Ninjacop
I'd make availability the same as a taser (since they are both self defense products), using the rules for flamethrowers (including fanning the spray) but with much, much shorter ranges (max range is probably, what, 5 meters on a good day?). Critical Glitch = the wielder gets sprayed as the wind knocks the gas back in his eyes.

Cost; 25 nuyen for a can that holds 10 "doses", 50 for one that holds 25.

Novocrane

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« Reply #5 on: <05-12-14/2019:15> »
Pepper Punch is pepper spray - it's a liquid vs CS Gas' ... gas.

I don't see why one couldn't buy a disposable syringe or other device and use that. I'd make it even easier, with the assumption that (when bought) it comes in the appropriate container for use. Depending on how it works, I'd suggest using pistols, unarmed (touch attack), or possibly throwing. All at melee ranges. Nothing fancy.

martinchaen

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« Reply #6 on: <05-12-14/2109:52> »
Unarmed touch attack sounds elegant, though I would actually give it a little bit of reach...

Although that would open it up to block defenses.. Gah...

mjack

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« Reply #7 on: <05-13-14/1057:44> »
A simple pepper spray device can have an effective range of 2 - 3 m and supplies for a constant spray of about 5 seconds. More sophisticated devices for law enforcement e.g. of course have higher range of up to 10m and hold more supplies, but also consume more per attack. If I correctly understand the Gas Grenade (pg. 435, SR5 CB) they require 1 dose of a toxin/chemical for 10m radius lasting about 4 Combat turns. Given that …

Use Exotic Melee Weapon (Device) skill for a common pocket device for self-defense, Touch attack modifier and Reach 2. The device holds 1 dose and has 6 charges with a radius of 1m.

For more spophisticated devices use Exotic Ranged Weapon (Device) skill with Taser ranges limited to Medium. They can hold 6 doses (with a larger cannister maybe even more) providing 3 charges with a radius of 2m per dose (total of 18 charges).

As martinchaen already suggested the rules for flamethrowers could very well apply to those devices in terms of a constant spray and reload times. The smaller radius should make the agents last for only 2 Combat turns instead of 4 (Gas Grenade).

Doses are mentioned in this context for costs calculation as such devices would have a base costs (see martinchaen's posts) + the costs of the agents doses.
« Last Edit: <05-13-14/1100:20> by mjack »

Sengir

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« Reply #8 on: <05-13-14/1227:49> »
Cs is pepper spray.
No, it's not. Not even anywhere close.

Prodigy

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« Reply #9 on: <05-13-14/2006:43> »
Sengir is right. They are different. I dont know about "not even close" though. Although the chemical structure is different, they are similar. I have been exposed to both and can say they are very similar effect-wise.

Sengir

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« Reply #10 on: <05-14-14/0924:54> »
Although the chemical structure is different, they are similar. I have been exposed to both and can say they are very similar effect-wise.
Effect-wise, getting crushed in a crowd has has a similar effect to nerve gas, the diaphragm can't move and the victim suffocates. I'd say both conditions are still slightly different ;)