Since Trisk hasn't posted with his archetype-warping ideas, am I safe to assume you are trying to be a matrix specialist and hacker?
Let's see... Since it's a "bioware technomancer" I'll address the bioware first. The cerebral booster is a great choice; I would consider improving it to R2 if you can. However, the rest are rather wasteful. A datajack doesn't benefit TMs, as they can't use it with their Living Persona (which I can explain if you don't understand). Cat's eyes give a very small benefit that's easier replicated with simple contacts. And Platelet Factories are a trap. You don't want to be taking physical damage, you want to be taking stun. If you're taking physical, one less won't save you, you need to be running away, because whatever they did can probably be repeated next turn.
Now for skills and attributes. As TheDai mentioned, Computer is a bit too low. Some very important actions use Computer, namely Matrix Perception and Trace User. Matrix Perception is extremely useful, and I'd suggest at least R4 in the skill. The single points you have in Sneaking, Palming, Disguise, Ettiquette, and Cybercombat are very cost-ineffective. Additionally, for all of those save for Cybercombat, you have low attributes to use. With a dice pool of 6 or less, you won't succeed very often if you're opposed at all. Decompiling is a very rarely used skill; I would replace it with Registering, which is vital for a TM to make proper use of Sprites, one of their biggest assets. Hardware, I would buy at rating 1 for 2 Karma. It's a skill you don't need too much of that you can make use of over an extended period and multiple rolls. Keeping it as is won't hurt anything though.
If you're looking to make good use of bioware on a TM, you could improve your CHA (thus boosting your Attack attribute as well, making Cybercombat more usable, and more contacts to boot) and get Tailored Pheromones. R3 Pheromones and R2 Cerebral Boosters would be 1 Essence, thus not costing you more than what you're already giving up. Rebalance your skills to include Con, Negotiation, and Ettiquette at decent ratings. You would be able to have passable social skills while being a hacker primarily. Alternatively, I would suggest some kind of defensive augmentation. Bone Density or Orthoskin would help you more than Platelet Factories ever would.
Crossbows can do decent damage, but if you use a modern weapon you can get some good benefits from it. In particular, using a Machine Sprite to boost your dice pool via its Diagnostics power is a staple move.
I would suggest against specializing in Resonance Spike. It's not a powerful ability; it really only works if you're okay with plinking away at a target and hoping they don't notice. Adding two more dice isn't really needed.
You also got your Data Processing and Sleaze attributes confused; your LOG is your Data Processing and your INT is your Sleaze.
This is about all I can offer right now; if you give some feedback I can try and help more.