I am in a game that seems challenging.
We have 7 people plus the GM at the table. We are new to 5th edition and a couple of us haven't player since second edition.
We started the game as a corporate team and the GM set up a character in the group as the team's leader and the team's face.
It doesn't seem to be working well, however I also may just be biased since he had me re-write my character who was designed to be a shaman with strong secondary face to drop my leadership, negotiation and etiquette skills.
Anyway, I am curious what other GM's experiences have been like running characters as part of the team.
Thanks
I feel 7 people is too large a group..and that's without the GM adding a character. In such a size group, the GM has no business running a character, and in any size group, a GM 'PC' should never, ever, be the leader/face.
That's simply wasting too many role play encounters that should be reserved for players, not subjecting them to sitting and watching the GM have conversations with himself or rolling dice tests between his so called PC and NPC.
The fact he forced you drop a role you wanted that he shouldn't be doing indicates he's being selfish, and that's a poor GM, IMO.
As players, you should get together, and tell the GM you don't want him to run a character, much less the face, and even if a GM has an NPC, players should get first pick on the team roles they want to fill.
The characters can always, in game, choose to exclude the GM's NPC on runs as well..but frankly that will just lead to a toxic GM vs PC atmosphere, so I'd talk to him first.