A player of my group recently asked me if it might be possible to convert the Boosted Reflexes augmentation from SR4 to SR5 and introduce it to MyGame™. As I am a fan of this augmentation myself and heavily used it for my characters back when SR3 was topical I stupidly agreed. As far as I know it had not been officially converted yet and as it was introduced to SR4 with one if not the last publication for 4th edition it might take some years or might never happen for 5th.
When "
The Way Of The Samurai" was released I was pretty happy to read about Boosted Reflexes again and I of course considered it for my last player character in SR4. Back then I did not care too much about the conversion from SR3 to SR4, pricing, effectiveness and such. But now, I spend several hours thinking about and calculating shitloads of factors and contingencies to make this converted augmentation fair and attractive.

It would be great if a few of you guys can give me some feedback. Here is what I considered and finally came up with:
First of all, this is just for MyGame™ and I unfortunately like this augmentation which both might be a drawback when trying to flesh out a good conversion.
In SR3 Boosted Reflexes primarily provided additional Initiative dice and secondarily a modifier for Reaction (since SR4 known as Initiative). The SR4 conversion was inverted and only provided a maximum of one additional Initiative Pass (SR3 and SR5 again treat this as dice) but higher Initiative modifier. I experimented with both variants for a SR5 conversion, currently favoring Variant 1 (see below).
Boosted Reflexes are described as a less invasive electro-chemical treatment which is not compatible with Wired Reflexes, Move-by-wire, Synaptic Booster and Control Rig (SR3), but fully compatible with Reaction Enhancers. Biggest restriction in SR3 was this augmentation being permanent, means you could not remove or replace it. We allowed "upgrading" it in our game then, but this short sentence alone made us waste a lot of time discussing about how it is meant to be handled. The description in "
The Way Of The Samurai" reveals Boosted Reflexes to be "
a holdover from an earlier generation of augmentation" which now is outpaced by modern technology. All this should somehow be reflected in the augmentation's values and restrictions.
- Boosted Reflexes are not a permanent treatment. As with all augmentations in SR5 it should be easy to replace, remove or upgrade
- An electro-chemical treatment with no invasive electronics does not sound as if reuse is possible. Thus, Boosted Reflexes are not available in Used grade.
- For sure chemicals in SR5 can be wireless
But Boosted Reflexes are meant to be a throwback augmentation with absolutely no wireless capabilities. - Boosted Reflexes are compatible with Reaction Enhancers up to an Initiative modifier of +4. Only applies to Variant 1 (see below).
- This augmentation is not compatible with Wired Reflexes, Move-by-wire, Synaptic Booster and Control Rig.
- The SR4 conversion lists Boosted Reflexes Rating 1 with a very high Essence loss (3x Reaction Enhancers). The +1 Initiative has more importance in SR5 now (Base Defense), but this value is still indefensible. This does not apply to Variant 2 (see below).
- A comparatively higher Essence loss might come from being older technology which is not actively developed/optimized anymore. Nevertheless, implant surgery was refined and there should be a fillip to give Rating 1 a try.
- The SR4 conversion lists Boosted Reflexes Rating 1 with Cost higher than Reaction enhancers or even Wire Reflexes (SR4). This again makes it unattractive to use.
- Higher costs might come from a lack of (mass) production since this augmentation became less popular. Docs and Clinics prepare the chemicals for this treatment on demand and players have to additionally pay for the production/laboratory time.
- High Availability reflects the facility of treatment and the easy provisioning of required chemical components.
VARIANT 1
Rating Essence Avail. Modifier Cost
1 0.4 3R +1 8000
2 1.8 3R +2+1D6 42000
3 2.4 3R +3+1D6 66000
* Incompatible w/ Wired Reflexes, Move-by-wire, Synaptic Booster and Control Rig
* Compatible w/ Reaction Enhancers (up to +4 Initiative)
* Not available in Used grade
VARIANT 2
Rating Essence Avail. Modifier Cost
1 1.2 3R +1D6 26000
2 1.8 3R +1+1D6 32000
3 2.4 3R +2+2D6 78000
* Incompatible w/ Reaction Enhancers, Wired Reflexes, Move-by-wire, Synaptic Booster and Control Rig
* Not available in Used grade
Feedback is very appreciated, because I raised my player's expectations and now running out of time for a decision. Thanks for your time reading.
