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You don't Know Jack

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JmOz01

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  • Omae
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« Reply #60 on: <06-01-15/1135:35> »
Not upset. 

My GM tends to use stats strait from the book, usually between 2 and 15 opponents at a time.  He will often have one real Bad ass in the group (He loves Cybered up trolls).  Depending on where we are will depend on what stats from the book, but usually the threat 3-4 is what we can expect (not a lot of red sams, and if so we RUN) 

I only own one 5th Adventure, so did run Jack against SAEDER-KLOPP in a mock battle. 

He took 1 stun from her (ball lightning spell, counter spelled and soaked with armor), while chewing her up with the Ingram-x in two combat phases.  II did not include her elemental in the fight, but I'm sure that he would have taken another hit and still gotten away alive.   There was a lot of luck involved but...

I realize that 1 on 1 combat is not an accurate portrayal of ability but I do think it proves that I can at least be somewhat effective. 

This leaves my decking abilities that I need to figure out.  I do think I need at least a Attack of 4 to be remotely successful, so I think I will change the hammer out for decryption, kind of sucks but should get me to the minimum of where I need to be to help are (basically strait from the book) decker out.   

JmOz01

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« Reply #61 on: <06-01-15/1203:36> »
With Data trails was able to make some adjustments...here is the current
[...]
1. It may (or may not) be a good idea to go AGI 3 + STR 2 + Aged II neg quality. More knowledge skills and a better limit plus you can get rid of some other negatives.
2. Isn't Slease dongle better for you?

I mentally debated Attack vs Sleeze for a bit, but in truth I think his Bushido code would excuse but not like him sneaking around