I had no access to Run& Gun at first, but indeed the defender qualities are interesting. If the goal is to have the highest full defense, shouldn't I take "Too pretty to hit" ? It would give 19 dices in full defense (with Increase Intuition spell).
In any case, the other players all wants to be mage, so I'll put this character aside for now, and play the Chrome & Meat (probably orc streetsam with a bit of decking to assist the TM).
Here is what I had last, thank you all for your advice/discussion, I hope you enjoyed the time even if this character is not played (at least right now, because I like the concept !).
Priorities
A Magic
B Attributes
C Skills
D Metatype elf
E Resources
Attributes
Bod 3 Agi 6 Rea 3 Str 1 Cha 8 Int 4 Log 2 Will 4 Mag 6 Edge 1 Ess 6 Init 7 Defense 7
Limits : Physical 3 Mental 4 Social 9
Skills
Group Stealth 2
- Sneaking 2 (Urban)
- Palming 2
- Disguise 2
Group Athletics 1 (from karma)
- Gymnastics 1
- Running 1
- Swimming 1
Pistols 3 (SA)
Con 6 (seduction)
Negociation 4
Etiquette 1 (from karma)
Perception 1 (Vision)
Spellcasting 5 from Magic A +1 = 6 (illusion)
Summoning 5 from Magic A +1 = 6 (air spirits)
Binding 6
Assensing 1 (from karma)
Positive qualities
- Focused Concentration rating 4
- Astral Chameleon
- Mentor spirit (Mystery)
Negative qualities
- Corporate born SIN
- Unsteady hands (when dealing with fire) (roleplayed only)
- Spirit bane : fire (roleplayed only)
I still have 10 karma for buying more gear.
Spells
Stunbolt
Detect life extended
Mana window
Heal
Increase intuition
Trid fantasm
Stealth
Euphoria
Influence
Levitate