I think the original Point Buy costs for Shadowrun’s Metavariants in
Run Faster are, honestly, inconsistent & flawed. Races that are functionally inferior to others, are often more expensive; in one case you are better off being a 0-cost human than its alternative.
This is an attempt to rebalance these costs, using some simple, barbaric math & some more intuitive try & interpretation & estimation. Below in a spoiler is the basic math I used.
[spoiler=” Math Used”]
The Second-Draft costs of all metavariants & types is simply a manipulation of the karma required to emulate the race, using the Metagenic Qualities in Run Faster as a reference.
Attributes: Attributes are valued at +15 Karma per point of improvement in line with the Metagenic [Attribute] Improvement quality; & at -2 Karma per negative point.
Qualities: Qualities & features of classes are paid for at the standard value of their metagenic quality, or their closest match (Dermal Armour +1 being matched with Dermal Deposits [3 Karma]; +1 Reach being matched with Elongated Limbs [4 Karma], etcetera)
Natural Weapons: Natural Weapons are valued between 4 & 6 depending on strength; this is to try & fall in line with the various Natural Weapon Mutagenic Qualities.
Speed: A reduction to the cost of the metavariant is given if the character has a naturally reduced speed (Trolls & Dwarves) of -10 karma.
Lifestyle: A reduction to the cost of the class is given as (Lifestyle Increase * 10). This means a Troll has -10 Karma to its cost; a Dwarf has -2 to its cost. I have assumed Dwarf & Troll lifestyle costs are meant to be increased for their metavariants as well (Gnome, Giant, etc)
Shapeshifters: As Shapeshifter attributes form only a partial function of the final race; the cost of their attributes as a total is reduced by -50% & by -20% for total qualities (as many but not all of these do apply in their metahuman form). The Shift mutagenic property is treated as a quality equal to 30 Karma; & the Intiative Boosts as being 10 Karma per d6.
From here, the amounts are added, & simply rounded to the nearest 5 for ease of use; & a final reduction of 10 karma as a discount to the final cost.[/spoiler]
Below is the final costs using this math & my personal interpretation/adjustment.
Race___________ | _Cost_ |
Human | 0 |
Elf | 40 |
Dwarf | 55 |
Ork | 60 |
Troll | 90 |
Dryad | 35 |
Nocturna | 25 |
Wakyambi | 50 |
Xapiri Thëpë | 15 |
Gnome | 40 |
Hanuman | 40 |
Korobokuru | 40 |
Menehune | 30 |
Nartaki | 0 |
Hobgobin | 20 |
Ogre | 70 |
Oni | 55 |
Satyr | 50 |
Cyclopean | 95 |
Fomorian | 75 |
Giant | 90 |
Minotaur | 110 |
and below, is the more detailed explanation & details, including comparisons of the original costs to those given by math, & my own final answers as well; this shows my reasoning for certain costs as well.
Please, if anything here seems wrong or ‘off’, mention it; I want to make this usable by everyone, & if my decision is imperfect, say so!Evidently, Metasapients (Centaur, Naga, Pixie, Sasquatch) & Metasapient AI have not been done yet. If anyone has suggestions on these, they are greatly appreciated
Human Metavariants Race___________ | _Orig, Cost_ | _Math Cost_ | _Dingo Cost_ |
Human | 50 | 5 | 0 |
Nartaki | 40 | -5 | 0 |
HumanAttributes; +1 EdgeHuman is our default race, & for the system, this can stay free.
NartakiPositive Qualities; Shiva Arms. Negative Qualities; Striking Skin PigmentationNartaki despite having useful arms; is ultimately a poor race. No edge bonus, combined with the fact that it takes a repeated expenditure of karma for multiple Ambidexterity perks to use the arms effectively, makes this race more expensive & cumbersome for any sort of social stealth than is worth any karma investment. I stand by suggesting this to cost 0 Karma; 5 karma if it is to have some cost.
Elf Metavariants Race___________ | _Orig, Cost_ | _Math Cost_ | _Dingo Cost_ |
Elf | 40 | 40 | 40 |
Dryad | 90 | 45 | 35 |
Nocturna | 60 | 25 | 25 |
Wakyambi | 70 | 50 | 50 |
Xapiri Thëpë | 80 | 15 | 20 |
ElfAttributes; +1 Agility, +2 Charisma. Positive Qualities; Low-Light VisionAll-round benefits that help in combat, social, & general awareness; elf is solid if simple, & it's default price of 40 is fine.
DryadAttributes; +1 Agility, -1 Strength, +2 Charisma. Positive Qualities; Glamour, Low-Light Vision. Negative Qualities; SymbiosisWith the same stats as an elf; Dryad merely gains Glamour for bonuses in social scenarios, in exchange for Symbiosis & a free Distinctive Style that comes with Glamour. A mixed bag that is dangerous in most cases, I find this race to be worse than Elf even for Faces, due to the problems of Symbiosis penalties & the dangers of Distinctive Style. Combined, you can't even safely use the social bonus when Symbiosis is being nice to you; as everyone in the area you
live in remembers you vividly because of Glamour! Math says 45. I say 35.
NocturnaAttributes; -1 Body +2 Agility, +1 Charisma. Positive Qualities; Keen-Eared, Low-Light Vision. Negative Qualities; Allergy (Sunlight, Mild), Nocturnal, Unusual HairSuffering an array of penalties that make it fragile in a fight, unable to act at full capacity during many shadow runs, & obvious social freakishness. This race is a handicap more than benefit, even when exploiting the improved Agility. Math says 25; I agree.
WakyambiAttributes; +1 Agility, +1 Intuition, +1 Edge. Positive Qualities; Celerity, Elongated Limbs, Low-Light VisionA very solid build, with many benefits that can help everyone in battle whether a mage wanting a better edge pool, or a face needing to ensure situational awareness is constant, or a street samurai wanting some extra reach. This is a very good race. Math puts this at 50. I concur. It's better than an elf, but not quite a dwarf or ork.
Xapiri ThëpëAttributes; +1 Agility, -1 Logic, +1 Charisma. Positive Qualities; Lowlight Vision, Photometabolism. Negative Qualities; Allergy (Pollutants, Mild)Mixed bag of benefits & a stealthy penalty in Photometabolism that often counters the Charisma bonus to Social dice pools in exchange for only -10% Lifestyle costs, & one of the most frequent & erratic things to be allergic to. This is a face that is often at social penalty, a fighter often at -2 dice pool, & a general problem of standing out. Math says 15. I say 20.
Dwarf Metavariants Race___________ | _Orig, Cost_ | _Math Cost_ | _Dingo Cost_ |
Dwarf | 50 | 60 | 55 |
Gnome | 50 | 30 | 40 |
Hanuman | 100 | 30 | 40 |
Korobokuru | 70 | 35 | 40 |
Menehune | 50 | 35 | 30 |
DwarfAttributes; +2 Body, -1 Reaction, +2 Strength, +1 Willpower. Positive Qualities; Thermographic Vision, Resistance to Pathogens & ToxinsDwarf is a solid race, reliable & sturdy; it gains quite a bit, & doesn't suffer much in turn. The original game put this at 50; Math says 60. I think 55 slices this well.
GnomeAttributes; -2 Body, +1 Agility, -2 Strength, +1 Willpower, +1 Logic. Positive Qualities; Arcane Arrestor [2], Thermographic Vision. Negative Qualities; NeotenyA race with some painful negatives for survival, but some powerful boosts for anti-mage, or non-meatspace characters such as deckers, technomancers & astral-focused mages. Arcane Arrestor works well, though is a mixed bag for power. I would put this in the 35-40 range, as its penalties are quite dangerous to its survival & even to allied mages, but it specialises remarkably well.
HanumanAttributes; +1 Agility, +1 Strength, -1 Logic, +1 Intuition, -1 Charisma. Positive Qualities; Low-Light Vision, Monkey Paws, Prehensile Tail. Negative Qualities; Unusual HairServing in the role of a very mobile, light-dwarf, this race has quite a bit of well-matched attributes that serve many styles; though not 100 karma of brilliance. Math says 30. I would put this in the 35-40 range, on par with Gnomes for their own specialisation opportunities.
KorobokuruAttributes; +1 Body, +1 Strength, +1 Willpower. Positive Qualities; Celerity, Resistance to Pathogens/Toxins, Thermographic Vision. Negative Qualities; Unusual HairPositive heavy with movement boosts to help account for its slower base speed*, & only one penalty that only applies to social circles make this quite potent & reliable. Originally 100, Math says 35; but I'd put this at 40 to be in line with Elves.
MenehuneAttributes; +1 Body, +1 Agility, -1 Reaction, +1 Strength. Positive Qualities; Resistance to Pathogens/Toxins, Underwater Vision, Webbed DigitsVery situational, this race is worthwhile, but only in a truly underwater-frequent campaign. It's a moderately good race otherwise. Math says 35; I say 30 for standard campaigns, 35 for campaigns that play to the Menehune's strengths.
* All costs here assume the dwarven base speed penalty & increased lifestyle costs apply, granting each of these races a +20% Lifestyle Cost & sprint rate of only +1m/hit instead of +2m/hit that many other races enjoy.
Ork Metavariants Race___________ | _Orig, Cost_ | _Math Cost_ | _Dingo Cost_ |
Ork | 50 | 65 | 60 |
Hobgobin | 40 | 20 | 20 |
Ogre | 40 | 85 | 70 |
Oni | 50 | 65 | 55 |
Satyr | 50 | 50 | 50 |
OrkAttributes; +3 Body, +2 Strength, -1 Logic, -1 Charisma. Positive Qualities; Low-Light VisionPotent & well packaged, the Ork suits many non-social roles at high intensity. Original is 50; Math is 65. I say 60.
HobgoblinAttributes; +1 Strength, -1 Logic, +1 Charisma. Positive Qualities; Fangs, Low-Light Vision. Negative Qualities; Poor Self Control (Vindictive)Special Note; I could not find Extravagant Eyes in any 5e Book, so it has not been included as either a positive or negative.
Hobgoblins have some comfortable boosts - but it's negative can cause issues with social where its +1 Charisma would otherwise shine, & otherwise is a freakish looking half-rate half-orc. Math says 20. I concur.
OgreAttributes; +3 Body, -1 Reaction, +2 Strength, +1 Willpower, -1 Logic, -2 Charisma. Positive Qualities; Low-Light Vision, Ogre StomachUnlike some Ogres, Shadowruns' lacks many layers. It is a brawler & survivor, & quite potent. Original says 40; Math says 85. I think 70 is best.
OniAttributes; +2 Body, +1 Agility, +1 Strength, -1 Logic, +1 Charisma. Positive Qualities; Low-Light Vision. Negative Qualities; Striking Skin PigmentationSolid, though again it's appearance penalty devalues the Charisma. Original is 50, Math is 65. I say 55.
SatyrAttributes; +1 Body, +1 Reaction, +1 Strength. Positive QUalities; Low-Light Vision, Satyr LegsIn exchange for being freakish looking; the Satyr gains a good set of low-intensity boosts, low-light vision, & solid movement. Original, Math, & I all agree; 50.
Troll Metavariants Race___________ | _Orig, Cost_ | _Math Cost_ | _Dingo Cost_ |
Troll | 90 | 90 | 90 |
Cyclopean | 100 | 95 | 95 |
Fomorian | 100 | 75 | 75 |
Giant | 90 | 90 | 90 |
Minotaur | 100 | 110 | 110 |
TrollAttributes; +4 Body, -1 Agility, +4 Strength, -1 Logic, -1 Intuition, -2 Charisma. Positive Qualities; Dermal Armour +1, Reach +1, Thermographic VisionVery much a powerhouse, the original, math, & my cost are all 90.
CyclopeanAttributes; +4 Body, -1 Agility, +5 Strength, -2 Logic, -1 Intuition, -2 Charisma. Positive Qualities; Reach +1. Negative Qualities; Cyclopean EyeWith a powerful starting strength, in exchange for losing armour, combat dice pools, logic, & many technical or precision skills suffering a slight hit; I agree it is stronger than a troll, but not by much. Math & I both say 95.
FomorianAttributes; +3 Body, -1 Agility, +4 Strength, -1 Logic, -2 Intuition, -2 Charisma. Positive Qualities; Arcane Arrestor [1], Reach +1, Thermographic VisionEffectively a big ork with a slight of magic resistance; math says 75, & that works for me.
GiantAttributes; +4 Body, -1 Agility, -1 Reaction, +4 Strength, -1 Logic, -1 Intuition, -1 Charisma. Positive Qualities; Dermal Alteration (Bark), Reach +1, Thermographic VisionSuffering penalties in avoidance, resisting spells, & reactions; countered by a solid armour boost, I can see this being on par with a Troll, given the issues of cyberware not agreeing with Dermal Alteration. 90.
MinotaurAttributes; +5 Body, -1 Agility, +3 Strength, -1 Logic, -2 Charisma. Positive Qualities; Goring Horns, Reach +1, Thermographic VisionA very hardy tank with an impressive starting condition monitor of 11; Minotaur also comes with a free weapon that pairs very well with its stats. I concur with the maths increase from 100 to 110.
Shapeshifters Shifter________ | _Orig, Cost_ | _Math Cost_ | _Dingo Cost_ |
Bovine | 100 | 50 | 60 |
Canine | 110 | 60 | 65 |
Equine | 120 | 65 | 65 |
Falconine | 110 | 70 | 70 |
Leonine | 160 | 85 | 70 |
Lupine | 120 | 55 | 65 |
Pantherine | 150 | 90 | 75 |
Tigrine | 150 | 105 | 70 |
Ursine | 160 | 110 | 100 |
Vulpine | 100 | 55 | 55 |
Welcome to the Guessing Game 2015 Edition. In short; I have revalued these based roughly on the value of their metavariant form, their qualities, & the resultant costs of upgrades. Below is a short blurb on each. I aimed mostly for the 60-80 range, given the added cost of a metaform on top. Some exceptions occured for shapes that had very practical or powerful animal forms.Bovine; Free Goring Horns is nice; but otherwise nothing worth noting.
Canine; No Uneducated, perception options, & socially acceptable animal form.
Equine; Semi-socially acceptable animalform, good escape potential, otherwise lacking.
Falconine; Capable of flight & scouting, nice vision boost, extra initaitive.
Leonine; Usable combat animal form, nice perks, extra initiative.
Pantherine; Very solid combat form, perks, extra initiative.
Tigrine; Another combat animal form, perception boosts, initiative.
Ursine; Brilliant animal fighter, survivable, perks. Expensive to use.
Vulpine; Borderline useless animal form, very obvious metahuman changes, though gets many perception boosts as others do. Still.Nothing great.
Also of course, as appropriate; the Metavariant Form costs had to be redone. These are done with a simple math - (Original Cost / 4) - 5. This in most cases should prevent any particular tricks in getting a 'super cheap' troll. Granted, a Vulpine Shifter (Minotaur) ends up at 76 Karma desipte a Minotaur costing 110, some nuances couldn't be avoided; & a GM should show some discretion here.
Metahuman Form__ | _Form Cost_ | _______Removed Qualities_______ |
Human | 0 |
Elf | 5 |
Dwarf | 9 |
Ork | 10 |
Troll | 18 |
Dryad | 0 | Glamour |
Nocturna | 1 |
Wakyambi | 8 |
Xapiri Thëpë | 0 | Photometobilism |
Gnome | 0 | Arcane Arrestor [2] |
Hanuman | 5 |
Korobokuru | 5 |
Menehune | 3 |
Nartaki | 0 |
Hobgoblin | 0 | Poor Self Control (Vindictive) |
Ogre | 10 | Ogre Stomach |
Oni | 9 |
Satyr | 8 |
Cyclopean | 19 |
Fomorian | 5 | Arcane Arrestor [1] |
Giant | 16 | Dermal Alteration (Bark) |
Minotaur | 21 | Goring Horns |