Hijacking the thread. I was inspired and made a lucky mage. Pretty happy with the outcome. Criticisms?
Wakyambi elf Sioux Tradition
Priorities: Meta: B, Attributes: B, Magic: A, Skills: E, Resources: E (Sum2ten)
Attributes: Bod 3, Agi 3, Rea 5, Str 1, Cha 4, Int 7, Log 2 (karma), Wil 5, Edge 7, Magic 7, Init 12+1D6
Qualities: Mentor Spirit (Eagle), Focused Concentration (rat 1), Excep Attr Magic, Jack of all, In debt IV, Phobia Unc Mild, Prejudiced Spec biased, Weak immune system.
Skills:
13(15) Spellcasting 6+2 (Combat)
13(17) Summoning 6+2 (Air Spirits) (+2 from Eagle)
8(10) Assensing 1+2 (Signatures)
12 Counterspelling 5
10 Perception 1 karma (+2 from Eagle)
13(15) Binding 6+2 (Air spirits)
Spells: Lightning Bolt, Stunbolt, Detox, Heal, Inc Reflexes (limited), Clairvoyance, Combat Sense, Trid Phantasm, Levitate,
Gear: Lodge rating 6, Yamaha Growler, Fake SIN rat 4, Low lifestyle, Armor Jacket, Renraku Sensei, Fetish (reflexes), Some reagents
Contacts: 3/2 Talismonger, 5/2 Triad Incense Master.
Karma spent: 10 Logic, 25 pos qualities, 2 perception, 12 metatype
I'm dodging as good (or better) as most samurai. Magic 7 is nice for summoning (and the extra die for everything else). With my Edge I can even try to bind F6 spirits. F7 when I get a better lodge. Jack of all trades will make it fairly easy to buy some skills I want to have. (Etiquette, Sneaking, Ritual Magic)
Is 17 dice to much for Air Spirits? I can have 15 in two different spirits. When I'm binding it's nice to already have the extra services though. (Luxury problems is always nice...)