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Sum To Ten All Priority C Challenge

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Strange

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« Reply #15 on: <11-12-15/1819:34> »
Ok here is my entry.  Basically a kinda squishy Adept street samurai ork.  Weapon sum up:  Katana 19dice, limit 9, AP-3, Chummer says the DV is 13 but I add 11?
SCK Model 100   Pool: 14   Accuracy: 8   DV: 8P   AP: - 
Ares Predator V   Pool: 13   Accuracy: 7   DV: 8P   AP: -1
Unarmed Attack   Pool: 13   Accuracy: 9   DV: 7S   AP: - 
Name: Unnamed Character
Movement: 16/32
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork
Composure: 3
Judge Intentions: 3
Lift/Carry: 14 (105 kg/70 kg)
Memory: 4
Nuyen: 3100

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: C(2) - 16 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 7
AGI: 6 (8 )
REA: 4 (6)
STR: 5 (7)
CHA: 1
INT: 2
LOG: 2
WIL: 2
EDG: 1
MAG: 4

== Derived Attributes ==
Essence:                   4.24
Initiative:                8 + 3d6
Rigger Initiative:         8 + 3d6
Astral Initiative:         4 + 2d6
Matrix AR Initiative:      8 + 3d6
Matrix Cold Initiative:    2 + DP + 3d6
Matrix Hot Initiative:     2 + DP + 4d6
Physical Damage Track:     12
Stun Damage Track:         9

== Limits ==
Physical:                  9
Mental:                    3
Social:                    3
Astral:                    3

== Active Skills ==

Automatics                 : 6                      Pool: 14
Blades                     : 6 [Swords]             Pool: 14 (16)
Gymnastics                 : 2                      Pool: 10
Perception                 : 4                      Pool: 6
Pistols                    : 5                      Pool: 13
Running                    : 2                      Pool: 9
Sneaking                   : 3                      Pool: 11
Swimming                   : 2                      Pool: 9
Unarmed Combat             : 5                      Pool: 13

== Knowledge Skills ==
English                    : N                      Pool: 0
Firearms                   : 3                      Pool: 5
Japanese                   : 2                      Pool: 4
Security Tactics           : 3                      Pool: 5

== Contacts ==
; Fixer (5, 2)

== Qualities ==
Addiction (Moderate) (Foci)
Adept
Astral Beacon
Cold-Blooded
Low-Light Vision
Records on File (Ares)

== Powers ==
Combat Sense Rating: 2
Critical Strike (Blades)
Enhanced Accuracy (skill) (Blades)
Improved Reflexes 2

== Lifestyles ==
Medium  3 months

== Cyberware/Bioware ==
Muscle Replacement Rating 2 (alpha)
Smartlink (Alpha)

== Armor ==
Armor Jacket                        12
   +Fire Resistance 3
   +Insulation 6
   +Nonconductivity 3
Forearm Guards                      1
Helmet                              2
   +Flare Compensation
   +Image Link
   +Thermographic Vision

== Weapons ==
Ares Predator V
   +Concealed Quick-Draw Holster
   +Smartgun System, Internal
   +Spare Clip
   Pool: 13   Accuracy: 7   DV: 8P   AP: -1   RC: 3
Katana
   +Personalized Grip
   Pool: 14 (16)   Accuracy: 9   DV: 13P   AP: -3   RC: 3
SCK Model 100
   +Folding Stock
   +Personalized Grip
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 14   Accuracy: 8   DV: 8P   AP: -   RC: 4
Unarmed Attack
   Pool: 13   Accuracy: 9   DV: 7S   AP: -   RC: 3

== Commlink ==
Sony Emperor (ATT: 0, SLZ: 0, DP: 2, FWL: 2)

== Gear ==
Ammo: APDS (Submachine Guns) x30
Ammo: Hollow Points (Heavy Pistols) x20
Ammo: Regular Ammo (Submachine Guns) x30
Fake License (Concealed Carry Permit) Rating 4
Fake SIN Rating 4
Glasses Rating 3
   +Image Link
   +Flare Compensation
Qi Focus (Bonded Foci) (Enhanced Accuracy (skill)) Rating 1
Weapon Focus (Bonded Foci) (Katana) Rating 3

== Vehicles ==
Harley-Davidson Scorpion (Chopper)
   +Sensor Array Rating 2
« Last Edit: <11-13-15/1242:56> by Strange »

Halinn

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« Reply #16 on: <11-12-15/1856:28> »
That looks interesting. I don't think I like the horrible mental stats, though.

Did you spend 25 karma on getting magic back up to 4? Never thought about doing that, I'll have to say. I might try playing around with characters who do stuff like that.

Strange

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« Reply #17 on: <11-12-15/2333:46> »
That looks interesting. I don't think I like the horrible mental stats, though.

Did you spend 25 karma on getting magic back up to 4? Never thought about doing that, I'll have to say. I might try playing around with characters who do stuff like that.
Yeah, I hate the bad mental stats, too.  But at priority C you either have a guy who is good talking/casting or a guy who is good killing.
I did spend karma to get the magic back up, mainly for reflexes.
The guy is usable, but probably not that much fun to RP, unless all you like is the combat, then he's aces.

ZeldaBravo

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« Reply #18 on: <11-13-15/0009:16> »
Make it a dwarf. A Dwarf C has 1 SAP.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

Strange

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« Reply #19 on: <11-13-15/1250:36> »
I think I found a better use for all "c".  An elven cat burglar, an adept decker who has Cat as mentor spirit, and a cyber arm. Unfortunately, because of the lame money and the cost of keeping essence loss down to less than 1, the Deck sucks, but would be decent-ish in combat (Pistol 15 dice)
Street Name:Cat Burglar!
Name: Unnamed Character
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf
Composure: 6
Judge Intentions: 8
Lift/Carry: 6 (45 kg/30 kg)
Memory: 8
Nuyen: 1180

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: C(2) - 16 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 3
AGI: 3 (7)
REA: 3 (5)
STR: 3
CHA: 3
INT: 5
LOG: 5
WIL: 3
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   5.01
Initiative:                10 + 3d6
Rigger Initiative:         10 + 3d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      10 + 3d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         10

== Limits ==
Physical:                  5
Mental:                    6
Social:                    5
Astral:                    6

== Active Skills ==
Computer                   : 3                      Pool: 8
Electronic Warfare         : 4                      Pool: 9
Etiquette                  : 1                      Pool: 4
Gymnastics                 : 2                      Pool: 8
Hacking                    : 6                      Pool: 11
Hardware                   : 1                      Pool: 6
Locksmith                  : 2                      Pool: 5
Perception                 : 3                      Pool: 8
Pilot Ground Craft         : 1                      Pool: 6
Pistols                    : 6                      Pool: 11
Running                    : 2                      Pool: 6
Sneaking                   : 2                      Pool: 6
Software                   : 1                      Pool: 6
Swimming                   : 2                      Pool: 5

== Knowledge Skills ==
Data Havens                : 2                      Pool: 7
English                    : N                      Pool: 0
Gangs                      : 4                      Pool: 9
Matrix Games               : 4                      Pool: 9
Sperethiel                 : 3                      Pool: 8
Sports                     : 3                      Pool: 8
Underworld                 : 4                      Pool: 9

== Contacts ==
; Fence (2, 4)
; Street Doc (3, 2)

== Qualities ==
Adept
Catlike
In Debt XI
(This sucks something fierce....)Incomplete Deprogramming
Low-Light Vision
Mentor Spirit (Cat)
Natural Athlete

== Powers ==
Combat Sense Rating: 2
Enhanced Accuracy (skill) (Pistols)
Flexibility Rating: 1
Improved Ability (skill) (Pistols) Rating: 2
Improved Reflexes 2
Light Body Rating: 2

== Cyberware/Bioware ==
Cybereyes Basic System Rating 2
   +Image Link
   +Smartlink
   +Low-Light Vision
   +Vision Enhancement Rating 3
Datajack
Obvious Full Arm (AGI 7, STR 3, Physical 5) (Left)
   +Customized Agility Rating 7

== Weapons ==
Ares Predator V
   +Concealed Quick-Draw Holster
   +Personalized Grip
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 15   Accuracy: 9   DV: 8P   AP: -1   RC: 2
Unarmed Attack
   Pool: 2   Accuracy: 5   DV: 3S   AP: -   RC: 2

== Commlink ==
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)
Microtrónica Azteca 200 (ATT: 5, SLZ: 4, DP: 3, FWL: 2)

== Gear ==
Ammo: Regular Ammo (Heavy Pistols) x50
Autopicker Rating 2
Browse
Configurator
Edit
Encryption
Fake SIN Rating 4
Signal Scrub
Toolbox
Virtual Machine [/spoiler]

falar

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« Reply #20 on: <11-13-15/1301:56> »
Consider Overclocker and Perfect Time from Run Faster and swap out for a Little Hornet as your main deck. With that, you'd have a solid 6 or 7 in one of your slots. Drop the Improved Ability (Pistols) and instead go for it in one of your hacker skills. Instead of taking pistols, take automatics and get a specialty in machine pistols or SMGs (something one-handed). Small dice pool isn't as bad if you can rip off six rounds.

ON THE OTHER HAND, Perfect Time + Rapid Draw (Adept Power) + Lots of one shot pistols = attack as a free action every turn and AR hacking action every turn. Not to be sneezed at. Recommend Walther Palm Pistols and always fire both barrels.
« Last Edit: <11-13-15/1305:01> by falar »

FST_Gemstar

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« Reply #21 on: <11-13-15/1512:02> »
Actually would like to work this character further, as I it is the closest to a survivalist/outdoorsy character that I have created that I actually think could be playable, especially in less urban campaigns or campaigns that take more outdoorsy jobs. In this iteration he is probably too animal empathy focused with some excess cyberware to better optimize, but I'm not sure what priority selection that is not all C would better help make such a character. Future growth might be getting magic back up to 4, picking up some rating 1 stealth/charisma/artisan skills, getting improved reflexes to 2, taking the Beasts Way and getting an attuned wolf pet.

15 karma spent on Agility, 10 on Edge, 5 on Nuyen.

== Info ==
Street Name: Outdoorsdwarf
Name: Unnamed Character
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf
Composure: 11
Judge Intentions: 9
Lift/Carry: 6 (45 kg/30 kg)
Memory: 8
Nuyen: 105

== Priorities ==
Metatype: C(2) - Dwarf
Attributes: C(2) - 16 Attributes
Special: C(2) - Adept
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 3
AGI: 3 (5)
REA: 4 (5)
STR: 3
CHA: 4
INT: 5
LOG: 1
WIL: 7
EDG: 2
MAG: 3

== Derived Attributes ==
Essence:                   4.00
Initiative:                9 (10) + 2d6
Rigger Initiative:         10 + 2d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      10 + 2d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     12
Stun Damage Track:         12

== Limits ==
Physical:                  5
Mental:                    5
Social:                    7
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral:                    7

== Active Skills ==
Animal Handling            : 6                      Pool: 15 (21 w/wolves. 18 w/ dogs and foxes)
Clubs                      : 6 [Staves]             Pool: 11 (13)
Gymnastics                 : 2                      Pool: 9 (particular bonuses with balance augmentor and retractable climbing claws)
Navigation                 : 3                      Pool: 8  (10 w/ activated orientation system)
Perception                 : 4 [Visual]          Pool: 9 (11 visual, 12 activated hearing)
Running                    : 2                      Pool: 7
Survival                   : 6                      Pool: 13
Swimming                   : 2                      Pool: 5 (6 with cyberfins)
Tracking                   : 3                      Pool: 10

== Knowledge Skills ==
English N
Parazoology 5
Art 4 (Folk)
Underworld 1 (Poaching)

== Contacts ==
TerraFirst Activist (1,4)
Antiques/Oddities Dealer (2,1)
Coyote (2,2)

== Qualities ==
Adept
Animal Empathy
Jack of All Trades Master of None
Mentor Spirit (Wolf)
Natural Athlete
Outdoorsman
Records on File (Renraku)
Resistance to Pathogens/Toxins
Thermographic Vision
Tough and Targeted
Uncouth

== Powers ==
Animal Empathy Rating: 3 (.75)
Attribute Boost (AGI) Rating: 2 (free)
Combat Sense Rating: 1 (.5)
Improved Reflexes 1 (1.5)
Maintain Warmth (.25)

== Lifestyles ==
sq  1 months

== Cyberware/Bioware ==
Cyberears Rating 2
   +Sound Link
   +Balance Augmenter
   +Audio Enhancement Rating 3
   +Increased Hearing Spectrum
Muscle Toner Rating 2
Nictitating Membranes
Obvious Hand (Left)
   +Cyberfins
   +Retractable Climbing Claws
   +Armor Rating 1
Obvious Hand (Right)
   +Cyberfins
   +Retractable Climbing Claws
   +Armor Rating 1
Olfactory Booster Rating 3
Orientation System
OXSYS Cybergill
Tailored Critter Pheremones Rating 3 (Wolf)

== Armor ==
Ares Victory: Globetrotter Jacket   12
   +Holster
   +Custom Protection 4 (Cold)
Armor Jacket                        12
Ballistic Mask                      2
   +Respirator Rating 6


== Weapons ==
Club
   Pool: 11   Accuracy: 4   DV: 6P   AP: -   RC: 2
Nemesis Arms Maul Stun Staff
   Pool: 11   Accuracy: 6   DV: 9S(e)   AP: -5   RC: 2
Survival Knife
   Pool: 4   Accuracy: 5   DV: 5P   AP: -1   RC: 2
Unarmed Attack
   Pool: 4   Accuracy: 5   DV: 3S   AP: -   RC: 2


== Commlink ==
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
   +Fake SIN Rating 3
   +Fake License 3 (Drivers)
   +Fake License 3 (Blunt Weapons)

== Gear ==
Binoculars Rating 1
   +Vision Magnification
Certified Credstick, Silver
Climbing Gear
Flashlight
Rapelling Gloves
Satellite Link
Survival Kit
Medkit Rating 6

== Vehicles ==
Yamaha Growler (Off-Road Bike)
   +Sensor Array Rating 2
      +Atmosphere Sensor Rating 2
      +Ultrasound Rating 2
      +Radio Signal Scanner Rating 2
      +Omni-directional Microphone Rating 2
      +Motion Sensor Rating 2
      +MAD Scanner Rating 2
      +Laser Range Finder Rating 2
      +Camera Rating 2
« Last Edit: <11-13-15/1539:38> by FST_Gemstar »

Strange

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« Reply #22 on: <11-13-15/1609:16> »
Consider Overclocker and Perfect Time from Run Faster and swap out for a Little Hornet as your main deck. With that, you'd have a solid 6 or 7 in one of your slots. Drop the Improved Ability (Pistols) and instead go for it in one of your hacker skills. Instead of taking pistols, take automatics and get a specialty in machine pistols or SMGs (something one-handed). Small dice pool isn't as bad if you can rip off six rounds.

ON THE OTHER HAND, Perfect Time + Rapid Draw (Adept Power) + Lots of one shot pistols = attack as a free action every turn and AR hacking action every turn. Not to be sneezed at. Recommend Walther Palm Pistols and always fire both barrels.
Good suggestions.  I don't know much about the deckers.  I thought about going automatics, but depending on who you ask all SMG's are two handed.  Not too sure about the power of the machine pistols.  Wasn't really thinking of him much as a main combat guy, just helpful.

FST_Gemstar

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« Reply #23 on: <11-15-15/1317:33> »
One more to throw out. A variant of the cybered anti-magic magician. Character will eventually take some skills in arcana and ritual magic, and will be able to do some vague divining at first initiation. Found cybered and magical initiative boosters to be too opportunistically costly. That along with high willpower, the character uses lots of drugs to boost stats when needed without worrying too much about addiction (Narco helps too).  Character cannot afford to load up cyberlimbs with much yet, but will add functionality in the future. The character concept is probably more efficient being an aspected sorcerer at Magic Priority D and boosting Resources, stats, or skills to B.

Karma Expenditures: 7 on metatype, 17 on positive qualities, 1 on nuyen, 15 on magic, 10 on adept powers, -25 on negative qualities = 0 karma remaining
Nuyen before creation roll: 95

== Info ==
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf (Gnome)
Composure: 8
Judge Intentions: 6
Lift/Carry: 4 (15 kg/10 kg)
Memory: 10
Nuyen: 95

== Priorities ==
Metatype: C(2) - Dwarf (Gnome)
Attributes: C(2) - 16 Attributes
Special: C(2) - Mystic Adept
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 3
AGI: 2 (9 in right arm. 3 in all other limbs)
REA: 5
STR: 1 (3 in all limbs)
CHA: 1
INT: 5
LOG: 3
WIL: 7 (9)
EDG: 2
MAG: 2

== Derived Attributes ==
Essence:                   2.0
Initiative:                10 + 1d6
Rigger Initiative:         10 + 1d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      10 + 1d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         12

== Limits ==
Physical:                  4
Mental:                    6
Social:                    4
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral:                    6

== Active Skills ==
Assensing                  : 3                     
Automatics                 : 6 [Machine Pistols]   
Counterspelling            : 6                     
Gymnastics                 : 2                     
Perception                 : 6                     
Running                    : 2                     
Sneaking                   : 5 [Urban]             
Swimming                   : 2                     

== Knowledge Skills ==
English                    : N                     
Magical Threats            : 3                     
Street Drugs               : 6                     
Underworld                 : 6 [Black Magic]       

== Contacts ==
; Drug Dealer (2, 1)

== Qualities ==
Addiction (Mild) (Jazz)
Addiction (Mild) (Psyche)
Addiction (Mild) (Kamikaze)
Addiction (Mild) (Zen)
Addiction (Mild) (Betel)
Arcane Arrester
Cyber-Singularity Seeker
Distinctive Style
Mentor Spirit (Oracle)
Mystic Adept
Neoteny
Prejudiced (Specific, Outspoken) (Wage Mages)
Thermographic Vision

== Spells ==
Tradition: Chaos Magic WIL + INT (14)
Alarm Ward               
Door Ward
Homunculus                 
Ward                       
Watcher                   

== Powers (2pp) ==
Astral Perception (Free)
Combat Sense Rating: 1 (.5)
Enhanced Perception Rating: 1 (.5)
Metabolic Control (.5)
Piercing Senses Rating: 2 (.5)

== Lifestyles ==
701st Street Squat  1 months  (squatter)

== Cyberware/Bioware ==
Narco
Obvious Full Arm (AGI 3, STR 3, Physical 5) (Left) (alpha)
Obvious Full Arm (AGI 9, STR 3, Physical 5) (Right)
   +Customized Agility Rating 6
   +Enhanced Agility Rating 3
Obvious Full Leg (AGI 3, STR 3, Physical 5) (Left)
   +Skates
Obvious Full Leg (AGI 3, STR 3, Physical 5) (Right) )alpha)
   +Skates
Smartlink

== Armor ==
Armor Jacket                        12
Ballistic Mask                      2

== Weapons ==
Ares Crusader II
   +Concealed Quick-Draw Holster
   +Gas-Vent 2 System
   +Personalized Grip
   +Smartgun System, Internal
   Pool: 8 (10)   Accuracy: 8   DV: 7P   AP: -   RC: 4
Survival Knife
   Pool: 1   Accuracy: 5   DV: 3P   AP: -1   RC: 2
Unarmed Attack
   Pool: 1   Accuracy: 4   DV: 1S   AP: -   RC: 2

== Commlink ==
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
   +Fake SIN Rating 4
   +Fake License (Automatic Weapons License) Rating 4
   +Fake License (Concealed Carry Permit) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4
   +Earbuds Rating 1
   +Micro-Transceiver
   +Subvocal Mic

== Gear ==
Ammo: Regular Ammo (Machine Pistols) x100
Betel x6
Contacts Rating 1
   +Image Link
Cram x5
Jazz x5
Kamikaze x3
Magical Lodge Materials Rating 2
Psyche x3
Survival Kit



UPDATE: Just for comparison, I made a more optimized priority selection for the character. The character is spell free, and is able to start the game off with more loaded cyberlimbs and can function as a solid,  meter-tall sam/tank from day one. I kind of like the all C character for the long game. Karma would mostly be used to regain magical abilities while nuyen will be used to upgrade 'ware. The more optimized version starts the game much more potent, but growth seems to be more gear focused and picking up back up skills and may be most fun for a quicker campaign or a one-off.

Karma expenditures: 7 on metatype, 24 on positive qualities, 5 on magic, 10 on charisma, -25 on negative qualities = 4 karma remaining, with the intention to buy unarmed combat, palming, lockpicking, and pilot ground craft after character creation.
Starting Karma: $1310

== Priorities ==
Metatype: C(2) - Dwarf (Gnome)
Attributes: D(1) - 14 Attributes
Special: D(1) - Aspected Magician - Sorcerer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: A(4) - 450,000¥


== Attributes ==
BOD: 3                                                                             CHA: 2
AGI: 2 (10 in right arm, 7 in other limbs)                          INT: 5 (6)
REA: 4                                                                             LOG: 2 (4)
STR: 1  (3 in all cyberlimbs)                                            WIL: 7 (9)
EDG: 2                                                                           MAG: 1

== Derived Attributes ==
Essence: 1.0                      Initiative:           9 (10) + 1d6 (Usually 14 + 3d6 on jazz/psyche)
Physical Damage Track: 12         
Stun Damage Track: 13             
Physical: 4                       
Mental: 7                         
Social: 4                         
Astral: 7

== Active Skills ==
Assensing                                  3
Automatics (Machine Pistols)     6 (8) - [pool w/cyberam and smartlink is 18 (20)]
Counterspelling                   6
Gymnastics                        2 (+2 climbing from climbing claws, +2 from natural athlete, +6 jumping from hydraulic jacks)
Perception                        6
Running                           2  (+2 from natural athlete, +6 from hydraulic jacks)
Sneaking                          6
Swimming                          2

== Knowledge Skills (12 points) ==
English                           N                     
Sprawl Life (Squats)             2 (4)
Street Drugs                      6
Underworld (Black Magic)         2 (4)

== Contacts (6 points) ==
(Drug Dealer) (CON: 2, LOY: 4)

== Qualities (24 positive, -25 negative) ==
Addiction (Mild) (Psyche)
Addiction (Mild) (Zen)
Addiction (Mild) (Jazz)
Addiction (Mild) (Kamikaze)
Addiction (Mild) (Betel)
Arcane Arrester
Aspected Magician
Cyber-Singularity Seeker
Distinctive Style
Jack of All Trades Master of None
Natural Athlete
Neoteny
Prejudiced (Specific, Outspoken) (Magicians)
Quick Healer
Thermographic Vision

== Lifestyles ==
Low (Low)  1 months

== Cyberware/Bioware (5 essence worth) ==
Attention Coprocessor
Cerebellum Booster Rating 1
Cerebral Booster Rating 2
Datajack
Narco
Obvious Full Arm (AGI 10, STR 3, Physical 5) (Right)
   +Armor Rating 2
   +Customized Agility Rating 7
   +Enhanced Agility Rating 3
   +Retractable Climbing Claws
   +Machine Pistol
   +Sound Suppressor
   +Bulk Modification Rating 4
   +Shock Hand
Obvious Full Arm (AGI 7, STR 3, Physical 5) (Left)
   +Armor Rating 2
   +Customized Agility Rating 7
   +Built-in Medkit
   +Retractable Climbing Claws
   +Cyberfinger
Obvious Full Leg (AGI 7, STR 3, Physical 5) (Left) (ALPHA)
   +Armor Rating 2
   +Customized Agility Rating 7
   +Hydraulic Jacks Rating 6
   +Skates
   +Large Smuggling Compartment
   +Retractable Climbing Claws
Obvious Full Leg (AGI 7, STR 3, Physical 5) (Right) (ALPHA)
   +Armor Rating 2
   +Customized Agility Rating 7
   +Hydraulic Jacks Rating 6
   +Skates
   +Retractable Climbing Claws
   +Large Smuggling Compartment
Smartlink

== Armor ==
Armor Jacket                     
Ballistic Mask             
   +Respirator Rating 6
(Current Armor Value w/limbs = 22)

== Weapons ==
Ares Crusader II
   +Concealed Quick-Draw Holster
   +Gas-Vent 2 System
   +Personalized Grip
   +Smartgun System, Internal
Cyber Machine Pistol (implanted, right arm)
   +Smartgun System, Internal
Grapple Gun
Shock Hand (Implanted, right arm)
Survival Knife


== Commlink ==
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
   +Fake SIN Rating 4 [Certified Credstick, Silver, Fake License 4 (Concealed Carry Permit), Fake License 4 (Automatic Weapons License), Fake License 4 (Restricted Cyberware License), Fake License 4 (Driver's License)]
   +Earbuds Rating 1
   +Micro-Transceiver
   +Subvocal Mic
Meta Link  (Burner)

== Gear ==
Betel x10
Biomonitor
Chisel
Climbing Gear
Contacts Rating 1
   +Image Link
Cram x10
Gecko Tape Gloves
Grapple Gun
Jazz x10
Kamikaze x10
Lockpick Set
Medkit Rating 6 (implanted)
Microwire (100m) x4
Psyche x10
Rapelling Gloves
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Trauma Patch
Survival Kit
Zen x10

== Vehicles ==
Yamaha Growler (Off-Road Bike)
   +Sensor Array Rating 2 (Sensor Suite)
« Last Edit: <11-17-15/1504:04> by FST_Gemstar »

Strange

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« Reply #24 on: <11-15-15/1423:17> »
No spellcasting is weird!  Interesting concept. 

Glyph

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« Reply #25 on: <11-15-15/1631:28> »
While it may not be explicitly forbidden, if I were the GM, I would not allow a character with no ritual spellcasting skill to have rituals; it just doesn't make sense to me.  I would probably consider lowering sneaking (this character is not really built for stealth) in favor of at least a point or two in ritual spellcasting.

FST_Gemstar

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« Reply #26 on: <11-15-15/2348:56> »
Ya... part of the problem is the all priority C challenge, where this character concept would be more streamlined as an aspected sorcerer at Magic priority D. Characterwise, I wanted the character to not really like being magical so I was thinking to avoid more overt magics. Warding seemed like a nice focus as even at low levels, the character can become aware of ward crossings and spring into anti-magician mode. I saw having the rituals but not knowing ritual spellcasting to be more that while the character had studied these rituals, the character just can't get them to work yet. It's weird in concept, when a mystic adept or magician at priority C, there is no requirement to take sorcery or enchanting skills, even though you get free spells.  A heavily cybered gnome probably isn't going to be so stealthy though, so moving points over to ritual spellcasting might be more realistic and helpful. I have to search the grimoire, but I would consider having the character take spellcasting and pick some particularly "anti-magician" spells, perhaps some magic detections, shadow (to hinder line of sight), magebolt, etc.., but dice pools aren't going to get that high to be super potent.

Update:
Skills: moves 6 points of stealth to spellcasting. Possibly shifts the 2 skill group points from Athletics to Stealth or Conjuring (Charisma 1 really limits binding potential though).
Spells: Takes Detect Magic-Extended, Manascape, Mana Static, Offensive Mana Barrier, and Detox. Any other ideas that can fit an "anti-magician" concept, let me know.
Adept Powers: Switches Metabolic Control to Heightened Concern (as most of the spells selected require being sustained)



« Last Edit: <11-16-15/1124:04> by FST_Gemstar »

Rift_0f_Bladz

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  • Go big or DIE
« Reply #27 on: <11-20-15/1508:47> »
Here is my attempt at a combat mage using only Priority C. Hope you enjoy. The idea is he uses focus con. and his sustaining foci (with reagents) to raise both his Agility and his initiative

== Info ==
Street Name: Combat Mage
Name: Jack Longwind
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human M Age 25
Height 5'11' Weight 175
Composure: 7
Judge Intentions: 7
Lift/Carry: 4 (15 kg/10 kg)
Memory: 8
Nuyen: 1615

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: C(2) - 16 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 3
AGI: 3
REA: 3
STR: 1
CHA: 2
INT: 5
LOG: 3
WIL: 5
EDG: 4
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8 + 1d6
Rigger Initiative:         8 + 1d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      8 + 1d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  3
Mental:                    6
Social:                    5
Astral:                    6

== Active Skills ==
Animal Handling            : 0                      Pool: 1
Arcana                     : 1                      Pool: 4
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 2
Assensing                  : 1                      Pool: 6
Automatics                 : 2 [Assault Rifles]     Pool: 5 (7)
Blades                     : 0                      Pool: 2
Clubs                      : 0                      Pool: 2
Computer                   : 0                      Pool: 2
Con                        : 0                      Pool: 1
Counterspelling            : 6                      Pool: 12
Cybercombat                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 2
Escape Artist              : 0                      Pool: 2
Etiquette                  : 1                      Pool: 5
First Aid                  : 0                      Pool: 2
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 2                      Pool: 5
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 2
Impersonation              : 0                      Pool: 1
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 4
Negotiation                : 0                      Pool: 1
Perception                 : 2                      Pool: 7
Performance                : 0                      Pool: 1
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 0                      Pool: 2
Ritual Spellcasting        : 4                      Pool: 12
Running                    : 2                      Pool: 3
Sneaking                   : 0                      Pool: 2
Spellcasting               : 6                      Pool: 14
Summoning                  : 4                      Pool: 12
Survival                   : 0                      Pool: 4
Swimming                   : 2                      Pool: 3
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 2

== Knowledge Skills ==
English                    : 6                      Pool: 11
Magical Theory             : 2                      Pool: 5
Magical Threats            : 3                      Pool: 6
Parazoology                : 2                      Pool: 5
Sioux                      : N                      Pool: 0
Small Unit Tactics         : 3                      Pool: 8

== Contacts ==
Slim-Jim; Denver; Fixer (3, 3)

== Qualities ==
Code of Honor (Warrior's Code)
Distinctive Style
Focused Concentration (Rating 2)
Incompetent (Enchanting)
Magician
Mentor Spirit (Dragonslayer)
Witness My Hate

== Spells ==
(Tradition: Sioux, Resist Drain with WIL + INT (10))
Increase [Attribute] (AGI) DV: F-3
Increase Reflexes          DV: F
Levitate                   DV: F-2
Lightning Bolt             DV: F-3
Stunbolt                   DV: F-3

== Lifestyles ==
Hide a hole  4 months
Home-Sweet-Home  3 months

== Armor ==
Ares Victory: Big Game Hunter       14
   +Chemical Protection 4
   +Custom Fit
   +Fire Resistance 4
   +Gear Access
   +Nonconductivity 4
   +Holster
Bike Racing Armor                   8
Bike Racing Helmet                  2
Clothing                            0
Clothing                            4
   +(Synth)Leather
Forearm Guards                      1
   +Auto-Injector
   +Autopicker Rating 6

== Weapons ==
AK-97
   +Easy Breakdown (Powered)
   +Folding Stock
   +Gas-Vent 3 System
   +Gyro Mount
   +Holographic Sight
   +Slide Mount
   +Spare Clip
   +Spare Clip
   Pool: 5 (7)   Accuracy: 6   DV: 10P   AP: -2   RC: 12
Ultimax 70
   +Advanced Safety System, Basic
   +Advanced Safety System, Basic
   +Gas-Vent 3 System
   +Laser Sight
   +Spare Clip
   +Spare Clip
   Pool: 5   Accuracy: 6   DV: 6P   AP: -   RC: 7
Unarmed Attack
   Pool: 2   Accuracy: 3   DV: 1S   AP: -   RC: 2

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Subvocal Mic

== Gear ==
Ammo: APDS (Assault Rifles) x100
Ammo: Regular Ammo (Assault Rifles) x200
Ammo: Regular Ammo (Machine Pistols) x200
Ammo: Stick-n-Shock (Machine Pistols) x100
Ammo: Stick-n-Shock (Assault Rifles) x100
AR Gloves
Certified Credstick, Standard x3
Contacts Rating 3
   +Vision Enhancement Rating 2
   +Flare Compensation
Counterspelling Focus, Combat (Bonded Foci) Rating 2
Crash
Earbuds Rating 3
   +Audio Enhancement Rating 2
   +Select Sound Filter Rating 1
Fake License (Automatic Weapons License) Rating 4
Fake License (Driver's License) Rating 4
Fake License (Mage License) Rating 4
Fake License (Firearms License) Rating 4
Fake License (Bounty Hunter's License) Rating 4
Fake SIN (Jack Longwind) Rating 4
Gas Mask
Glasses Rating 4
   +Low Light
   +Thermographic Vision
   +Image Link
   +Vision Magnification
Mage Sight Goggles
Medkit Rating 6
   +Medkit Supplies
   +Slap Patch, Trauma Patch
   +Slap Patch, Stim Patch Rating 6
   +Slap Patch, Antidote Patch Rating 6
Micro-Transceiver
Power Focus (Bonded Foci) Rating 2
Reagents, per dram x200
Respirator Rating 6
Survival Kit
Sustaining Focus, Health (Bonded Foci) Rating 2
Trodes

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Sensor Array Rating 2
      +Atmosphere Sensor Rating 2

== Concept ==
Sum to 10 C only combat mage

== Notes ==
Man, could have used more spells.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.

JmOz01

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« Reply #28 on: <11-21-15/0024:53> »
This is a rough draft.  I have not filled out the skills or contacts and still have 13200 nuyen but here is a rough technomancer.  My idea was that he was born as the start of the sixth world and been around for quite a while, 

Unnamed Hero
METATYPE: ELF
B 3, A 3/5, R 2, S 1, W 5, L 3/5, I 4, C 8, ESS 5, EDG 1, R 5
Condition Monitor (P/S): 10 / 11
Armor: 15
Limits: Physical 3, Mental 7, Social 10
Physical Initiative: 6+1D6
Matrix Initiative: 9+4D6
Active Skills: Compiling 3, Computer 3, Con (Fast Talking +2) 5, Cybercombat 6, Hacking 6, Influence Group 2, Perception 4, Sneaking 1, Software 3
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Aged (60-69), Codeslinger: Brute Force, Hobo with a Shotgun, Otaku to Techomancer, Perceptive (1), Records on File (1): Horizon, Technomancer
Complex Forms: Transcendent Grid
Augmentations:
. . Cerebral Booster (2)
. . Datajack
. . Muscle Toner (Used) (2)
Gear:
. . adj
. . Ballistic Mask (Customized)
. . Sleeping Tiger w/ Custom Fit, Holster, Newest Model, Ruthenium Polymer Coating (3)
Starting ¥: 5,000 + (1D6 × 20)¥

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2015 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

FST_Gemstar

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« Reply #29 on: <11-21-15/0323:46> »
I am really liking these character concepts! I am finding making characters this way a real challenge but leading to a lot of creativity in design. Knowing you're not going to be the best in any of the more typical shadowrunning realms, making other areas of focus has been fun.

I have one more I was experimenting with, a crossbow/harpooning water focused Menehune mystic adept. The character is capable of long dives, underwater recon, and looting. With the help of a water spirit and some spells, the character can stay extra safe from underwater critter dangers.  While far from being a combat adept, on land, the character can pretty accurately fire crossbow bolts and toxins for taking people and critters out or out alive. Don't let him talk much. Most people consider him a bit snarly and uncouth, but for better or worse, when they get to know him, they discover a generous heart that is easily taken advantage of.

 I have to reread Run and gun underwater rules to better pick gear/spells/ware as there are probably some unnecessary overlap right now. The character will round out sneaking, palming, survival, and probably watercraft pretty quickly after character generation. A boost in Reaction is also likely.

Let me know what you think!

Karma Expenditures: 13 on Positive Qualities, 2 on metatype, 10 on edge, 10 on logic, 15 on power points, -25 on negative qualities = 0 karma remaining

== Info ==
Street Name: Squall
Movement: 18/36
Dwarf (Menehune)
Composure: 4
Judge Intentions: 6
Lift/Carry: 9 (60 kg/40 kg)
Memory: 5
Nuyen: 430

== Attributes ==
BOD: 5
AGI: 7 (9)
REA: 1 (3)
STR: 4
CHA: 1
INT: 5
LOG: 2
WIL: 3
EDG: 2
MAG: 3

== Derived Attributes ==
Essence:                   5.00
Initiative:                6 (8) + 3d6
Physical Damage Track:     11
Stun Damage Track:         10

== Limits ==
Physical:                  6
Mental:                    4
Social:                    4
Astral:                    4

== Active Skills ==
Archery                    : 6 [Crossbow]           Pool: 15 (17)
Counterspelling            : 2                      Pool: 5
Diving                     : 6                      Pool: 11
Perception                 : 5                      Pool: 10 (11 w/ Hawkeye)
Ritual Spellcasting        : 2                      Pool: 5
Spellcasting               : 2                      Pool: 5
Summoning                  : 6 [Spirits of Water]   Pool: 9 (11)
Swimming                   : 3                      Pool: 9 (10 w/webbing)

== Knowledge Skills ==
Archaeology                : 4 [Underwater]         Pool: 9 (11)
Biology                    : 4 [Aquatic]            Pool: 9 (11)
English                    : N                      Pool: 0
Parazoology                : 4                      Pool: 9

== Contacts ==
; Dockworker (1, 2)

== Qualities ==
Agile Defender
Distinctive Style
Gremlins (Rating 1)
Hawk Eye
Jack of All Trades Master of None
Lightweight
Mentor Spirit (Sea)
Mystic Adept
Records on File (EVO)
Resistance to Pathogens/Toxins
Thermographic Vision
Uncouth
Underwater Vision

== Spells ==
(Tradition: Druid- Drain: WIL + INT (8 - Key Spirit types: Water, Beast, and Plant))
Control Pack               DV: F-1
Detect Enemies, Extended   DV: F
Homunculus                 DV: Special
Magic Fingers              DV: F-2
Oxygenate                  DV: F-5

== Powers ==
Heightened Concern
Improved Reflexes 2

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Hand and Foot Webbing
Hand and Foot Webbing
Internal Air Tank Rating 3
Muscle Toner Rating 2
OXSYS Cybergill
Ultrasound Sensor Rating 1

== Armor ==
Armor Jacket                        12
Ballistic Mask                      2
Diving Armor                        7
   +Chemical Protection 4
   +Insulation 4

== Weapons ==
Aquadyne Shark-XS Harpoon Gun
   Pool: 15   Accuracy: 5   DV: 9P   AP: -2   RC: 3
Medium Crossbow
   Pool: 15   Accuracy: 6   DV: 7P   AP: -2   RC: 3
Ranger Silver Pistol Crossbow
   Pool: 15   Accuracy: 7   DV: 4P   AP: -   RC: 3
Survival Knife
   Pool: 8   Accuracy: 5   DV: 6P   AP: -1   RC: 3

 

== Commlink ==
MCT-3500 (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Fake SIN Rating 4
   +Fake License (Hunting License) Rating 4
   +Fake License (Weapon License) Rating 4
   +Earbuds Rating 1
   +Subvocal Mic
   +Micro-Transceiver

== Gear ==
Bolt: Hammerhead (Crossbows) x20
Bolt: Injection (Crossbows) x20
Bolt: Standard (Crossbows) x45
Bolt: Stick-n-Shock w/Static Shaft (Crossbows) x20
Certified Credstick, Silver
Diving Gear
Goggles Rating 2
   +Camera, Micro Rating 1
   +Image Link
Magical Lodge Materials Rating 3
Narcoject x12
Survival Kit

« Last Edit: <11-22-15/1202:24> by FST_Gemstar »