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Eraclid Szilágyi-Dracul, Apprentice Vampire Hunter (Street Level Campaign)

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gradivus

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« on: <11-27-15/1814:42> »
Race     Nocturna (3)
Attributes   24
Magic     Adept 2
Skills     35\5
Resources 6000
   
B 3  A 8  R 2(5)  S 5  W 3  L 3  I 5  C 6  MR 5  ess 6  edg 1   
Pysical Initiative:7(10)+1d6(4d6)   
Limits: Physical 6, Mental 5, Social 7 { w'mask for Intimidation}   
Armor:   10, 12 w/mask on
   
Qualities   
Agile Defender    
Driven: Protect innocents from magical threats   
Martila Arts w/2 Maneuvers   
Mentor Spirit   
Signature Leaves Shark teth behind at the job.   
   
Adept Powers   
Improved Reflexes [3]   
Danger Sense   
Spirit Claw   
Rapid Draw   
Attribute Booste: STR {1]   
Killing Hands    (free from Shark Mentor Spirit)
   
Active Skills   
Con\Fasttalk 6\+2 DP 11\13   
Gymnastics 4 DP 12 {9 for STR based}   
Influence SG 5 DP 11   
Pereception 6  DP 11   
Throwing\Aerodynamic 6\+2 DP14\16   
Tracking 5 DP 10   
Unarmed|Ninjitsu 6\+2 DP 14(16)\16(18){Ninjitsu Maneuvers only}   
   Ninjitsu-Maneuvers: Kick, Counterstrike
   
Knowledge Skills   
Professional: Magical Threats\HMHVV Infected 5\+2 DP 8\10   
Academic:Parazoology 4 DP 7   
Interets: Zen 3 DP 8   
Street: (whatever sprawl he comes from) 3 DP 8   
Language: English N   
   
Gear   
Low Life Style 1mo   
20 Shark teeth (5 nuyen a piece)   
1 1in Meglaon Tooth (value; 30 nuyen)   
8 Shuriken   
Fake ID [4] Vladamir Jones   
License-Magic [4]   
License- Bladed Throwing Weapons [4]   
Plasteel Toe Boots {STR+1 P}
Lined Coat   
Custom Balistic Mask   
Forearm Guards   
Normal Ceredstick w\265 Nuyen   
Metalink

Contact   
Fixer C 5 L 1
Talismonger C 4 L1
Orthodox Catholic Priest C 2 L 3
Street Kid C1 L1
   
Karma Expenditure   
13   Karma
-5   10000Nuyen
-5   Mentor Spirit
-3   Agile Defender
-12   Martila Arts w/2 Maneuvers
2   Driven: Protect innocents from magical threats
10   Signature Leaves Shark teth behind at the job.
0   Total
"Speech" Thought >>Matrix<< Astral

Whiskeyjack

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« Reply #1 on: <11-27-15/1822:17> »
FYI: Attribute Boost: STR does not improve damage.

IR 3 < IR 2 and Combat Sense 2.

While ordinarily I would say a weapon focus is much better than Killing Hands, between street level and Shark, you're probably better off with the latter.

Ninjutsu isn't a very good martial art, frankly.
Playability > verisimilitude.

Reaver

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  • 60% alcohol 40% asshole...
« Reply #2 on: <11-27-15/1836:44> »
lets see:

Improved Refexes: 3.5 pp
Danger sense:       0.25
Spirit Claw:             0.25   
Rapid draw:            0.5
Attribute boost:       0.25
Killing hands: Free

total:                    4.75


you seem to have 0.25 of a power point left over....


Quote
Attribute Boost
(Attribute)
Cost: 0.25 PP per level
Activation: Simple Action
You call upon inner strength to perform amazing physical
feats beyond their normal abilities. Attribute Boost must
be purchased for a specific Physical Attribute (Agility, Body,
Reaction, or Strength); separate Attribute Boost powers
may be bought for different attributes. This power cannot
be purchased for a Mental or Special Attribute.
When you activate this power, make a Magic + Attribute
Boost Rating Test. Each hit on this test boosts
your attribute rating by 1, up to your augmented Attribute
maximum. This only affects your dice pools[/u]; your
Physical limit and Initiative ratings don’t change with
Attribute Boost. The boost lasts for a number of Combat
Turns equal to twice the number of hits you get.
When the boost runs out, you take Drain equal to the
level of this power.

not seeing where this is going to help you... none of your dice pools run off STR... except for a very select few times for gymnastics...
« Last Edit: <11-27-15/1841:00> by Reaver »
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.