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Ask Bobby! - We Fail to Disappoint

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GMFunkytown

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« on: <02-01-16/1113:34> »
Hey everyone! I've got another Ask Bobby out today! I answer some questions about riggers, how to train your players, and tips on giving your players equal screen time.

Check it out, and enjoy!

https://youtu.be/Gzz-BuL42ng

El Diablo

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« Reply #1 on: <02-01-16/1228:47> »
Nice video.

I think Method #1 won't work with murderhobos. Method #2 and #3 are the best ones.

And about screen time for everyone? I mostly ask very straightforward: "This is the situation. What you wanna do?" Once everyone tell me their answers, I let the movie roll and let 'em perform their actions. If for some reason the party split, I tend to change scene at key moments or cliffhangers. Mind you, all of this is hard with socially awkward people. You gotta push or wait, depenending on your friend.
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Glyph

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« Reply #2 on: <02-01-16/2204:06> »
I think the best method to deal with characters who go in guns blazing is to have an out-of-game discussion with the players about how you envision your game world as working.  Because Shadowrun supports a wide variety of sub-genres and levels of realism/grit/action, so people aren't going to automatically grok what you consider the "right" way to play.

Sure, you could just whack them with tearful orphans, vengeful powerful people who are improbably related to the slain people, or a fixer who scolds them like naughty schoolchildren, and eventually they will get the message (or quit in disgust).  But just laying out your expectations for the game out in a clear matter would probably work better.  And that way, it could be a discussion about what people want from the game, rather than the GM unilaterally deciding to "teach" the players.

I liked the bits about screen time and rigger rules.

ScytheKnight

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« Reply #3 on: <02-02-16/0215:35> »
Better still is to have a discussion with your players before you start about what kind of game everyone wants to play. To me this is one of the most important steps of setting up a game, because it makes sure that everyone is expecting the same thing.

The most important question to ask is if your expecting a Pink Mohawk or Black Trenchcoat/Mirrored Shades style of game. Both styles of game have greatly different expectations and focuses... if you have a group of players split between game types, or worse yet a GM/player split on this things will be problematic. If you're playing pregen content like the Missions, you'll be naturally leaning towards a Pink Mohawk style of game.

Another important discussion is danger level. If players dont feel at risk, they'll have little to invest them in the game, conversely if every grunt fights at maximum effectiveness then games could feel like an unfair slog (Unless your players want that!). For me I have what I call a Set Battle system, basically the bigger the fight, thr less punches I pull.

Typical Battle: Basically any battle dominated by Grunts or generic NPCs. Sure they might use the odd bit of edge here and there, but these are fights the players are expected to win anyway, no real sense is dragging it out.

Important Battle: These are battles that the story plot revolves around. Fighting named NPCs or moderately dangerous critters. You'll want to make the characters work for this, perhaps not pull every dirty trick the character can, but certainly make use of their abilities.

Set Battle: Bug Spirits, Vampires, Blood/Toxic Mages, Shedim, Major NPCs... and if course, Dragons. The players find themselves up against something that goes bump in the night in a big way, this could be a clymactic battle of a campaign, or the designer of the pregen content just decided to be a prick. Either way, the players are in for a fight for their lives, they're up against something that can kill a runner, or even an entire team of them... and they're going to try to. Here you need to be a little careful, don't pull your punches, but at the same time don't totally overwhelm them with an irrisistible TPK (unless of course everyonr wants to start afresh and wants theit characters to go out with a bang). One thing I would say about this, remember the rule of cool, of some player comes up with some crazy plan to get everyone out with their hoops intact, let it play out.
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TehcnoMonkey

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« Reply #4 on: <02-04-16/1520:42> »
So as far as what happens when as a GM the runners come out launching Rockets and killing everyone in sight on a run? Here is what I have for them starting the next run. A little back story, the runners were supposed to detonate an explosive at a private game of Sic Bo taking out a Yakuza officer attending the game. On the run itself a Street Samurai player used a rocket launcher on a car  tailing them to the game, the detective went back into the establishment after the explosives were detonated in the room and took his surveillance cameras back being caught on camera. I have a group on FB that my runners are part of and sent them this message for this weekends game session.

Greetings Runners this is Top Dollar your fixer, things got pretty hairy last run, I had to pull lots of strings and favors for you drekheads getting caught on video during the casino explosion, You have to be more careful!  We call it running in the shadows for a reason!  Because I want to live and have a reputation to uphold, each of you have a new identity all your previous ones are fragged, but that’s the price you pay when you chummers get caught in the lime light. Now since I called in this favor you’re going on a run to keep my contact with Anonymous happy.
As for your payment Anonymous has graciously offered a trade, these new id’s are yours now, all you have to do is escort Netwolf while he runs some errands in the matrix, There are multiple locations, you will provide protection, you will keep Netwolf safe, and outside of some bodies left to be picked up no one will be the wiser you’ve been there.  This means leave those rocket launchers you stole from the Halloweeners at home chrome dome! Do you know how much heat you brought on yourself launching rockets on streets?  Lone Star was hot on your tail, good thing you went to Puyallup Barrens to hunt Hellhounds for Papa Shango, bad news for Haywire we switched his ID with yours, this is the kind of thing that I do for you, it also is what  happens when you stiff Top Dollar, it’s also the kind of connection you’ll have if you help keep Anonymous exactly that. You’ll be talking with Schemer the bartender at Hair Brained about the details

So this little dialog will hopefully help my players realize there are consequences to your actions and how you do things.
« Last Edit: <02-04-16/1638:44> by TehcnoMonkey »