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Missles

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Reaver

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« Reply #15 on: <03-25-16/1818:59> »
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Missiles, at least the real world equivalent, are often fired at moving targets.

The Javelin, and it's older TOW cousin, are excellent examples of this kind of weapon.

Just because a vehicle can be stationary doesn't meant that the majority of shots are taken against immobile targets.

Hence, accuracy is still important both for rockets and missiles, in the latter case partly because the target lock mechanic is still limited by sensor rating and vehicles may get defensive rolls, depending on how the missile was fired.

Missiles indeed a fired a moving targets. They are the primary weapons of aircraft against other aircraft :P

and, MISSILES have sensors, which determine the limit, not the launcher it self.

ROCKETS do not contain sensors, so the launcher's accuracy would be a factor. But again rockets are used on static targets or large objects like tanks and armored cars.... not generally people.

Hence why I specifically called out ROCKETS in my previous post.




(And before people start getting their panties in a twist and going "AHA! the RPG7-9!!" The name tells you it all, The Rocket Propelled Grenade is still classified as a grenade, even if rocket propelled. Why, I don't know, but I imagine it has something to do with the warhead structure. And the 9 series really does blur the lines, especially with it's low yield, armor defeating shaped charge head.)
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Herr Brackhaus

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« Reply #16 on: <03-25-16/1825:43> »
Not just the RPG- series, but also the american bazooka, aka M72. As I stated, the same applies to rockets, which are also fired at moving targets. I think that firing a missile or rocket, particularly an AV variant, at a person is a waste of perfectly good ordnance, unless that target happens to be wearing mil-spec armor, but rockets and missiles both are still fired at moving targets. Considering their speed, there's no reason you wouldn't.

The Wyrm Ouroboros

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« Reply #17 on: <03-25-16/2250:48> »
I miss ripples of rockets, from SR1 and SR2.  They each had low damage values, but the damage was cumulative, so the better you rolled - the more hits you got - the more rockets hit the target, and the higher the damage went.  They were GREAT for blanketing an area with 'oh god don't hurt me' massive nasty crowd-control damage.
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Adamo1618

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« Reply #18 on: <03-26-16/0906:07> »
"Crowd-control"

The Wyrm Ouroboros

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« Reply #19 on: <03-26-16/1042:11> »
You amuse me.  Tell me that you can't control a crowd with explosions.  Go ahead.
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Mirikon

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« Reply #20 on: <03-26-16/1114:47> »
You amuse me.  Tell me that you can't control a crowd with explosions.  Go ahead.
Crowd control generally assumes that there is a crowd remaining, rather than raining chunks of former persons.
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Blue Rose

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« Reply #21 on: <03-26-16/1217:27> »
And you know what happens when you assume. :P

Reaver

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« Reply #22 on: <03-26-16/1321:04> »
You amuse me.  Tell me that you can't control a crowd with explosions.  Go ahead.
Crowd control generally assumes that there is a crowd remaining, rather than raining chunks of former persons.

It's still controlled.

And maybe the future effort without the use of explosives.....



Mustard Gas works well too...  (just saying...)
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Dinendae

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« Reply #23 on: <03-26-16/2355:46> »
You amuse me.  Tell me that you can't control a crowd with explosions.  Go ahead.


I don't know if 'control' is really the right word to use when the survivors scatter to the four winds in a blind panic. Amusing perhaps, but not control.  ;D

Dinendae

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« Reply #24 on: <03-26-16/2357:25> »
You amuse me.  Tell me that you can't control a crowd with explosions.  Go ahead.
Crowd control generally assumes that there is a crowd remaining, rather than raining chunks of former persons.

It's still controlled.

And maybe the future effort without the use of explosives.....



Mustard Gas works well too...  (just saying...)


I think the terms you are looking for are 'suppression' or perhaps 'area denial.'

Herr Brackhaus

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« Reply #25 on: <03-27-16/1334:53> »
Yeah, I can't really get behind a rocket launcher being called a crowd control weapon unless it fires some sort of stun based projectile. Since gas rockets aren't a thing in SR5 yet, a rocket launcher is more of a crowd dispersement weapon than a crowd control weapon as far as I'm concerned.

Crowd destruction works too, but again not what I would consider "crowd control" at least by traditional definitions of that term.

CraterShip

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« Reply #26 on: <04-08-16/0623:26> »
I've never used rockets or missiles since 3e, but I always went with the assumption that the accuracy of the launcher was strictly for rockets, as they are a point and shoot weapon. As for missiles, can't they be mounted on a vehicle without the launcher? I.e. The military aircraft? Seems like that would explain the lack of launcher accuracy doing anything for a missile's sensors