I am seeing some utility in mundanes eschewing 'ware at char gen and then adding later. Having a solid edge score from the getgo and not feeling short gear can feel freeing.
Really table and build dependent. What is your budget, how does the table handle Deltaware Clinics, how much per run do you net, and is Work for the Man an option? If you've got a character that can hit Attribute, Skill, and Edge targets out of the gate and only needs a 100k or so of 'ware, sure. Trying to go from resources D to full on Street Samurai could be years though. Work for the Man and getting 10k+ per run speeds things up a lot. I wouldn't advise it for missions play or stingy GMs. You'll never get there.
The A stats, B Skills, C Meta for the human (infiltrator/combat/faces) that have been posted so far would do well quickly. 10k and 7 Karma per run, work for the man so over 20k per run net with a few Karma to pick up odds and ends. 10 Runs about 200k of ware? Pick up a little of this, a little of that. It works. But so does a lower priority Edge/Skill allotment and working for the People and just throwing 12 Karma a run at Edge and skills.
Feel free to bust out a spread sheet to see who catches up first.
If your table hands out 20k+ for runs while keeping Karma to the single digits, than yes, the low resource start will be more optimal. But Adepts and Mages still advance faster : )