I’m making my first Drone Rigger for a Shadowrun 5th edition game and was hoping I could get a little feedback and advice.
Due to scheduling and time zone issues, I will typically only be able to attend the first 25%-50% of each game session. So, I thought it would make life easier for everyone if I made a character that stays in the van and uses a few easily NPCed drones during runs. (The GM is fine with this) Due to the same type of scheduling issues, it is likely that a decent amount of the time I will be playing will be times where we are just hanging out In Character while waiting for the GM to arrive. So, we may be spending a fair amount of time on things that might be considered "down time" in other games.
Brief Background: My character and her older brother (another PC, the decker) were born to wealthy parents in Las Vegas (father was a sports star, mother was a model). Due to certain family issues, we rebelled in high school and joined a cyberprep type gang (with the other PCs). A real gang took exception. Things went bad, one of our friends died, another ended up in jail, and we split up for a time. My character played the good little girl, finished high school, went to college. Did a bit of limited recognizance type running for a journalist friend, and a couple of do-gooder type runs while she was there. Our parents ended up in jail for gambling fraud. The decker was able to hide the family money though and put it into a hidden trust fund for us. My character will be acting as an artist (kinetic metal sculptures) in her real life and running with the members of her former cyberprep gang on the side. Her motives for running are protecting/helping her brother and friends, getting a bit of extra money, and having the chance to test out the drones she’s built/modified. She prefers building and creating to driving, though she’s good at both.
We are using the Prime Runner builds and haven’t played Shadowrun much (so most players probably won’t be min/maxed). Since she prefers to take the subtle approach, I'd rather not go very heavy on the cyberware side of things.
Drone Rigger
Shadow Name: Clockwork
A: Skills 46/10
B: Gear 325,000Y
C: Attributes 16
D: Meta Human (3)
E: Magic None
+35 Karma
Attributes: 16
Body: 2
Agility: 3
Reaction: 4
Strength: 2
Willpower: 3
Logic: 4
Intuition: 3
Charisma: 3
Edge: 5
Essence: 4.8
Initiative: 7
Positive Qualities:
Trust Fund: 15 Karma
Subtle (Aircraft) Pilot: 4 Karma
Negative Qualities:
Sinner (National Sin (NAN)) : 5 Karma
Skills: 46/10
Electronics (SG): 4
Engineering (SG): 5
Athletics (SG): 1
Pistols: 3
Perception: 4
Sneaking: 1
Pilot Ground: 5
Pilot Aircraft: 5
Pilot Walker: 4
Pilot Watercraft: 1
Gunnery: 5
Electronic Warfare: 5
Armorer: 2
Artisan (metal working): 4/5
Etiquette: 2
Negotiation: 2
First Aid: 1
Navigation: 1
Knowledge Skills and Languages: 14
Engineering (Professional): 4
Art (Professional): 4
Antiques (Interest): 2
Seattle High Society (Street): 1
English (N)
Zuni: 3
Contacts: 18
Earnest Young Journalist (Connections 2, Loyalty 4)
Art Dealer (High Society Contact) (Connection 3, Loyalty 3)
Lawyer (Connections 3/Loyalty 3)
Resources: 325,000Y (281,545 currently spent)
Cyberware and Bioware: Total 56,000Y
Control Rig (Level 1) (1 essence): 43,000Y
Datajack (0.1 essence): 1,000Y
Sleep Regulator (0.1 essence): 12,000Y
RCC: (normally used in Cold-Sim mode): 84,990Y
Vulcan Liegelord (Rating 5, Data Processing 5, Firewall 6): 66,000Y
With the following programs:
Signal Scrubber: 80Y
Tool Box: 80Y
Encryption: 80Y
Shell: 250Y
Sneak: 250Y
Wrapper: 250Y
Autosofts on RCC:
Clearsight (6): 3,000Y
Fly Spy Stealth (6): 3,000Y
Fly Spy Maneuvering (6): 3,000Y
Roto-Drone Maneuvering (6): 3,000Y
Ares Alpha Targeting (6): 3,000Y
Remington Targeting (6): 3,000Y
Vehicles and Drones: 88,400Y + ?
Ford Americar: 16,000Y
With the following Equipment and Modifications:
Rigger Interface: 1,000Y
Morphing License Plate: 1,000Y
Spoof Chip: 500Y
GMC Universe (Rigger book, p. 59): 30,000Y
With the following Equipment and Modifications:
Multi-Paint System: ?
Rigger Interface: 1,000Y
Morphing License Plate: 1,000Y
Spoof Chip: 500Y
Sensor Enhancement (R3): 6,000Y
MCT Fly Spy: 2,000Y
Realistic Features (Rating 1) (1 MP): 100Y
Autosofts:
Clearsight (3): 1,500Y
Fly Spy Stealth (3): 1,500Y
Three additional MCT Fly Spys: 6,000Y
Realistic Features (Rating 1) (1 MP): 300Y
MCT Nissan Roto-Drone: 5,000Y
Large Weapon Mount (4 MP): 1,500Y
Pop-up Mount (+1MP): 500Y
w. Ares Alpha (write up in guns section)
Autosofts:
Roto-Drone Maneuvering (3): 1,500Y
Ares Alpha Targeting (3): 1,500Y
MCT Nissan Roto-Drone: 5,000Y
Large Weapon Mount (4 MP): 1,500Y
Pop-up Mount (+1MP): 500Y
w. Remington 950 (write up in guns section)
Autosofts:
Roto-Drone Maneuvering (3): 1,500Y
Remington Targeting (3): 1,500Y
Weapons and Armor: 11,980Y
Survival Knife: 100Y
Yamaha Pulsar : 180Y
With concealable holster: 150Y
w. 10 Taser Darts: 50Y
Ares Predator V: 725Y
With concealable holster: 150Y
w. 50 regular rounds: 100Y
w. 50 gel rounds: 125Y
Ares Alpha: 2,650Y
w. 50 regular rounds: 100Y
w. 50 stick and shock rounds: 400Y
w. 5 Flash Bang Grenades: 500Y
Remington 950: 2,100Y
With Silencer: 500Y
w. 50 regular rounds: 100Y
w. 50 stick and shock rounds: 400Y
Lined Coat: 900Y
Vashion Island (Steampunk): 2,250Y
With Electrochrome Modification: 500Y
Electronics, Communications, and Countermeasures: 6,500Y
Hermes Ikon Commlink: 3,000Y
w. Sim-module: 100Y
w. Subvocal Mic: 50Y
Simrig: 1,000Y
Trid Projector: 200Y
Micro-transceiver: 100Y
Tag Eraser: 450Y
Jammer Area (4): 800Y
Jammer Directional (4): 800Y
Optical and Audio Devices: 2,550Y
Contacts (3): 600Y
With Image Link: 25Y
With Flare Compensation: 250Y
With Low Light Vision: 500Y
Earbuds (3): 150Y
With Sound Link: 25Y
With Audio Enhancement (2): 1000Y
Tools: 17,500Y
Aeronautic Mechanic Shop: 5,000Y
Artisan Shop: 5,000Y
Automotive Mechanic Shop: 5,000Y
Armorer Kit: 500Y
Automotive Kit: 500Y
Electronic Warfare Kit: 500Y
Hardware Kit: 500Y
Industrial Mechanic Kit: 500Y
ID and Credit: 12,500Y
Gold Credstick: 100Y
Fake SIN (4): 10,000Y
Fake Gun License (4): 800Y
Fake Concealed Carry License (4): 800Y
Fake Rigger License (4): 800Y
Other: 1,125Y
Mapsoft (Las Vegas): 100Y
Plastic Restraints (10): 5Y
Flashlight: 25Y
Flashlight (Lowlight): 25Y
Survival Kit: 200Y
Backpack: 20Y
Medkit (3): 750Y
Notes: I’ve deliberately left 43,455Y and 21 Karma unspent for now so that I have the ability to make additions and changes based on your recommendations.
In addition to any general suggestions. My main questions are:
1. Am I handling the autosofts correctly? Do I need separate ones for each drone? (such as for the extra fly spies I bought)
2. Should I go with a less powerful RCC and a higher Control Rig instead?