Priority Resonancer
Concept:
Matrix Specialist, but not a hacker. Mixes use of luck and technomancer tricks to subvert the matrix in mystical ways as opposed to logical/mechanical means.
Basics:
Assumptions:
1) Puppeteer can be used on devices to invite marks.
2) If those devices are slaved to a host, said invited marks would also be placed on a host.
See a quick mockup of a Resonancer built in priority. I intentionally made it less efficient as part of the proof of concept.
Karma expense: 10 on Agility, 24 on PQs, 12 on Complex Forms, 4 on Skills, -25 on NQs = 0 Remaining.
I did not buy gear, only 'ware so far. Character has 37.5k remaining for basic starting running gear and hopefully a vehicle.
No knowledge skills or contacts yet.
== Info ==
Street Name:
Name: Unnamed Character
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf
Composure: 10
Judge Intentions: 8
Lift/Carry: 6 (45 kg/30 kg)
Memory: 11
Nuyen: 37580
== Priorities ==
Metatype: A(4) - Any metatype
Attributes: D(1) - 14 Attributes
Special: B(3) - Adept, Magician, or Technomancer
Skills: E(0) - 18 Skills/0 Skill Groups
Resources: C(2) - 140,000¥
== Attributes ==
BOD: 3
AGI: 2
REA: 3
STR: 3
CHA: 3
INT: 5
LOG: 2 (4)
WIL: 7
EDG: 6
RES: 5
== Derived Attributes ==
Essence: 5.0
Initiative: 8 + 1d6
Rigger Initiative: 8 + 1d6
Astral Initiative:
Matrix AR Initiative: 8 + 1d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 12
== Limits ==
Physical: 4
Mental: 7
Social: 6
Astral: 7
== Active Skills ==
Compiling : 5 [Crack] Pool: 10 (12)
Computer : 1 [Matrix Perception] Pool: 5 (7)
Etiquette : 1 Pool: 4
Hardware : 1 Pool: 5
Perception : 1 [Visual] Pool: 6 (
Registering : 6 [Machine] Pool: 11 (13)
Sneaking : 1 [Urban] Pool: 3 (5)
Software : 6 [Puppeteer] Pool: 10 (12)
== Knowledge Skills ==
== Qualities ==
Addiction (Mild) (Psyche)
Addiction (Mild) (Cram)
Common Sense
Drug Tolerant
Impassive
Jack of All Trades Master of None
Otaku to Technomancer
Quick Healer
Resistance to Pathogens/Toxins
Technomancer
Thermographic Vision
Weak Immune System
== Cyberware/Bioware ==
Cerebral Booster Rating 2
Narco
Partial Cyberskull
+Attention Coprocessor
+Radar Sensor Rating 3
== Weapons ==
Unarmed Attack
Pool: 1 Accuracy: 4 DV: 3S AP: - RC: 2
== Commlink ==
Living Persona (ATT: 3, SLZ: 5, DP: 4, FWL: 7)
Priority Selection:
Technomancer only needs high skills in Compiling, Registering, and Software to handle the tasks of a Matrix Specialist. All other skills can start low. Dicpools can be upped by key gear, 'ware, drugs, and machine sprites. This makes E a good place for skills. You might pick Skills D, but I find that that those 4 skill points are on the weak end for D priority options. To deal with low skills, taking Resonance at B or A is must. (If going sum-to-ten, Resonance C and Skills C may also work). This helps with technomancer skills and starting with a higher Resonance. The last needed piece is high Edge. Pick a Meta rating will max your Resonance and Edge as much as possible. Resources can be D to just pick up Narco or C for a full essence worth of 'ware at chargen. D may be preferable if your game doesn't use karma/nuyen exchanges, as buying 'ware is something you can use your nuyen for. Your remaining priority will go to Attributes.
Attribute Selection:
Getting Willpower high is a must. If you can get to 7 (as a dwarf/gnome/ogre, or with exceptional attribute/genetic modification) great. I usually don't like Willpower 6, but for this kind of build, it may also suffice. Willpower 5 might not be enough... I would say Augmented Logic should be at least 3 to have a small sprite herd. Reaction should be at least 3 (so that you don't get paralyzed if you take Zen). Everything else could be at low/mid ranges depending on your tastes.
Having high Edge is important for several reasons. "hacking" as a resonance often requires Edge boost dice pools, mitigate bad rolls, and help with Fade resistance. Additionally, it allows you to pre-edge puppeteer at Level 1, helping achieve a higher dice pool and keeping Fade damage to resist at 5 (probably physical).
Skills:
Max Registering and Software, and Compiling if you can. Everything else is basic needs at this point, probably most efficiently spent at rating 1 + specialization.
Ware:
This build is doable 'wareless I think, but I feel like the benefits of Narco really outweigh the loss of 1 point of Resonance. Narco would be the only "required" 'ware. A loaded cyberarm is an option if you want to shoot a pistol well and have some capacity. Getting some cerebral boosters for more logic doesn't hurt. Anything you can mix with machine sprite can be fun (attention co-processor, etc.). Nephritic screens may be nice if you are trying to avoid getting addicted to drugs or have a Logic/Willpower at the lower end. An implanted commlink can give very legit cover if you are pretending to not be a technomancer.
Drugs:
Psyche basically all the time you are working. Zen when compiling/Registering Sprites and "hacking" from safe/far locations. Cram (does not mix with Zen) to be used when doing work that requires you to stay AR or in the meat or in the line of fire (increased initiative and defense).
Complex Forms:
Mandatory: Editor, Puppeteer, Resonance Veil
Eventually needed but not chargen required: Static Veil/Cleaner, Diffusion of Firewall, Diffusion of Data Processing.
Hacking Strategy:
Registered Sprites: This build doesn't necessarily have the skills to buff herself with machine sprites to great affect. Having one smaller machine sprite that can bounce around doing diagnostics/gremlins when needed can fill her self-buff needs (Diagnostics roll of 1 or 2 tops). One big crack sprite to help a compiled crack sprite if needed and to add CF dice/sustain CF when needed. A medium/big machine sprite to add dice to CFs/Sustain CFs and to gremlin if needed.
Protected Files: Anything that is going to have to deal with getting access to a file that is potentially data-bombed, the technomancer is going to have to do herself. This is because sprites don't have the software skill and have no way to disarm databombs. Technomancer.
Device: Matrix Perception test to find a the device the file is on if on a device over 100m away. This may require dropping into VR for a moment for the bonus dice and/or popping a Psyche. Alternatively, a Level 5 crack sprite gets 13 dice to on perception. Puppeteer the device to invite 3 marks. Thread Puppeteer at Level 1 and pre-edge. This will give you a nice dice bonus and only be sending 5 (probably physical) Fade damage your way. Ask one of your registered sprites to help. Let's say Resonance 5 + Software 6 + Puppeteer spec 2 + Edge 6 + Sprite 5 = 24 puppeteer dice. Good chance you'll succeed. With High Willpower/Resonance you are likely to resist most of that fade. If you have Otaku to Technomancer (+2 Fade Resistance) or taken Zen (+2 Fade Resistance), you will be even safer. You should hopefully succeed at this task. With marks on the device. Perceive for the file and determine if it is databombed. If so, Disarm the Data Bomb (Software + Intuition). Depending on difficulty, you with the help of a registered sprite can Diffuse Data Processing the device the file is on. Ask a registered sprite to sustain that Diffusion for a sec. Run Editor on on the file to get what you need (again with the assist from a registered sprite if needed). Repeat Editor until you are able to do all of the file manipulation you need. Use edge to mitigate bad fade resistance rolls.
Host: If the file is on a host, you'll find the host. Use hits on this test to help find a device slaved to this host. Alternatively, if you already know the devices that might be slaved to that host (ex. security camera at warehouse owned by hosts' parent company), find that. Pre-edge Puppeteer at Level 1 probably with the help of a registered sprite on the device so that it invites 3 marks. Repeat above.
Non-file hacking:
An overcompiled crack sprite can handle a lot of matrix issues. They may be edge intensive though. You can compile a Lvl 8-10 sprite, post edging if needed to get a good amount of tasks. Post-edging Fade resistance as well if you get a bad roll. This kind of sprite can do a lot of conventional hacking, even against hosts, for when conventional hacking is warranted. However, this probably is rarely warranted. This kind of sprite I think is better used to hacking non-hosts or slaved to hosts devices (ex. commlinks/decks that are PAN masters). Icon Tracing, Snooping, rebooting are all possibilities here. Use Static Veil or Cleaner on the sprite to reduce OS accumulation if it will be a problem.
An overcompiled Fault Sprite can handle Matrix combat if needed.
If overcompiling is not your thing, using your registered sprites to help thread and sustain diffusions will allow a smaller crack sprite to perhaps hack conventionally if needed too.
Matrix Illusions:
Resonance Veil allows for easy/quick Matrix illusions. If you have the time and need to, have a registered sprite help thread and sustain a Diffusion of DP before threading the Resonance Veil.
Matrix Search:
Teamwork with sprites for the added dice pool and limit increase.
Combat:
Character probably doesn't have wonderful weapon dice at chargen and should probably get into the best cover they can if they find themselves in a firefight. Resonancer can contribute by using registered machine sprites to diagnostics a teammates gun and/or gremlin enemy weapons/gear/ware. Compiling another machine sprite for this purpose is a possibility. Additionally, if enemies are relying on matrix assisted gear/weapons, using resonance veil to trick/scare/confuse enemies can help buy some escape time.
Notes/Perks:
Resonance Hacking can be done from anywhere. Sometimes in may be easier onsite, but you can hack from safe locale. Also, you don't have to worry about Overwatch score, because you are not accruing any. This does feel OP to me, so I am ok with Puppeteering marks being considered more like an Attack action. Basically, it's weird enough to put a device/host on alert. However, it's going to tough to spot you as a threat as you are not actually performing attack/sleaze actions and may not be near the device you are affecting.
Outside of "hacking," you don't have a lot of utility, but growth can be pretty rapid. Some dice pool boosting gear, skill ranks of 2, and a machine sprite running diagnostics can help pools to meaningful levels early on enough. This character type doesn't even need to get skinlink. Though getting FFF is highly recommended to handle likely wound modifiers (which requires 2 submersions), so you'll probably get skinlink and a few ranks of hacking anyway...