You need DNI from either Trodes or Datajack to use the assorted Wireless bonuses you've got there.
Shadowrun mechanics heavily favor maxing out skills with your skill points and buying lower ranked skills with Karma. For Skills C pick 4 skills at 6, scatter around some specializations, split the group skill points between Athletics and Outdoors, pick up one rank in the rest of the skills with Karma. Use your Karma from running to improve those skills. Shadowrunners tend to "round out" after play, main skills tend to be pretty static, especially on mundanes.
Agility 6, Reaction 5, Intuition 5, Will/Body 3 or 5, rest of stats to taste.
Even with Transhuman Prototype Biocompatibility (Cyberware) is usually a better buy.
If you drop the Muscle Toner and Muscle Augmentation for Alphaware Muscle Replacement you come out ahead, and can improve it down the road.
With Biocompatibility Cyberware the Alpha Muscle Replacement (2) is 1.4 Essence and 60k Nuyen. With some minor tweaks you can free up enough Essence to get to Rating 4 down the road. Saves you over 60k Nuyen at chargen for whatever thrills you, I like Reflex Recorders for Sneaking and Combat Skills, YMMV.
Biomontior, Cybersafety and most of the Cybereye enhancements can be put into gear so you don't have to pay Essence.
Also to consider, Str 4 and punching is mostly pointless. Consider dropping the Str Augmentations for other things and using Shock Gloves or Monowhip or going big on Str.